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Weekday Escape

Hello loyal, long-time users and readers of JiG. I come back to you again asking for your help and support. The situation of JayIsGames is critical, with a lack of funds to maintain the servers hosting the whole site: 11k reviews and 5k games since 2003.

You can mainly help us with two actions:

-pledge money using Patreon or Paypal. Every month we have fewer Patrons who unfortunately pledge less money. We were around $900 a month one year ago and we are now at $480. As you know, every contribution is appreciated and give some privileges with beautiful badges. You can see more details there: https://www.patreon.com/user?u=915465

-contribute by writing reviews for games you played and enjoyed recently. We work with a Google doc so it's very easy. One year ago we had more than 25 persons who wanted to write. They did awesome work and I really want to thank them for all the time devoted to JiG. Unfortunately we have now only Chrpa and Arceus who continue to contribute actively. I want to thank them too for their loyalty. So we need new writers/reviewers, or maybe some of them who are already in the list and read this message might want to help more now.

I'm open to other suggestions, ideas (even change of ownership) in order to help the site reach a broader audience. We created a forum ( https://jayisgames.com/forum/ ) to promote discussion on all games (not only the games which were reviewed). So please feel free to use it to discuss the games you like, don't like, games where you need help etc. The JiG community is a 14 year old community. It would be a shame to have to change the name to Jay Is Dead.

Thanks in advance.

39 Comments

JayHasBeenDead October 3, 2017 1:58 PM

In all honesty, and take this constructively, JIG has been dead for a much longer time than just recent years.

At the top of the page, it states "We review only the best", but that in fact is not even close to true anymore. JIG used to review only the best. But now, JIG has become a link dump to advertise every mechanically cranked out game there is available on the web, not "the best".

There is only so much you can say about every escape game that gets pumped out. Click a few poorly drawn objects, put together a widget, and boom, you can now move the curtain in the window to reveal an odd symbol. The market has become so saturated with these crude representations of a "game" that it's hard to care. I understand if JIG wants to advertise every game out there, but one, they are certainly not "the best", and two, they don't need 20+ writers to flower them. Post a link. Job's done.

Then there's the paid games, which in my personal opinion, are what started the death of this site. I understand everybody wants to get paid and the paid games probably spend a little money to get advertised here, but this site used to be about casual games, the games that were free that I could play on my lunch break. When this site first started, I could easily lose myself for hours playing the games listed here. But then it became mostly paid downloads and installations, and I stopped caring really quickly. And again, these games don't need pages of flowery content to describe the mechanized content of a point and click adventure or hidden objects game.

Lastly, and I know there are going to be some strong opinions, but I think the game design competitions burned everyone out. Annually, they were a great idea. But then they got to be multiple competitions a year, and started advertising them before the previous one had even ended. Instead of focusing on quality games, developers just developed more crap on top of more crap, hoping that one goes viral and bags them the prize.

It is hard to want to give money to a blog that has, over the years, acquired other avenues of revenue, through ads, paid games, and big name commercial supporters, but has somehow not been able to manage it. According to the patreon page's goals, my dollars are going to go to more of the same, so the end result will unfortunately be the same, and my money wasted. I don't want more games reviewed, I want less. I want to come to JIG and click on any game blindly and know that someone did the work of finding a diamond in the rough for me.

I really enjoyed this site, back when it was a personal blog and not a corporate business seemingly somehow intent on making millions off of a flood of games developed in a day. I still come here (clearly) because I'm hoping for some resurrection. It's not an easy conversation to have, but I sincerely hope this isn't taken personally and JIG is able to grow from this.

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Hi there! For years, I have enjoyed coming to JayIsGames to find games I would have otherwise not found elsewhere. I read this post and would love to contribute. I'm not sure where to start. Help? :)

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Sorry for not being able to pay for Patreon, and I hate to sound negative. But realistically and honestly, this Patreon revival attempt does not look like it's working. :(

If I had infinite money, I'd gladly pay the price though. Since I was a huge fan of this site for years.
I'd say the internet moving on from free Flash games/tech to paid Steam games is the biggest factor. Times are changing. :(

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Hi there,

I have never been a member of Jayisgames, however I have few ideas:

1. We have a browser-based game, which you can add to your site and earn a % from purchases made by your users. Also you can place your ads next to the game.

2. As an individual I have a web server for my own sites. I could probably provide you with a cheaper hosting. But I don't understand what engine you are using on this site. And how many daily users you actually have and if I can host that amount.

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Patreon Crew tennisers October 4, 2017 12:21 PM

I haven't been on jayisgames for a while because I mostly lost interest in games, but there are some interesting games that i've played which have been overlooked thus far on this site, and I'd love to write at least a few reviews, if I come across something I like. I have one particular thing in mind that I played a few days ago and would love to let more people know about.

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argyblarg October 4, 2017 3:39 PM

I also have some constructive criticism as well. Please don't take any of this as an attack, I'm really trying to help here, and give you at least my point of view.

As mentioned, the Patreon clearly isn't working. I don't think it will. I think the reason for it has to do with the rewards.

If you get $1800/month...everything will stay exactly like it is? This, to me, is a problem (explained below).

If you get $5000/month...you'll remove two ads? The part about paying writers more (which, I recall, was the subject of some controversy a while back) seems moot, since from what I've gathered, everything here is a volunteer effort these days.

The site in general seems to have lost interest in reviewing certain types of games. I think it is true that there are fewer and fewer of them so that they're harder to find, but other sites usually manage to come up with three or four unique and/or interesting games a week (e.g. Bonte, who doesn't even do real reviews). As an example, from June 21-July 21, there was exactly one game (Yellow) reviewed that wasn't an escape game. Out of a total of six reviews. Taking the same period from 2013, I count 108 reviews, 6 of which look like escape games (I'm not going to look at all those reviews to confirm).

So we invest, and then get...more of the same. Some of us don't really like escape games, or would also like to see something else, as comments elsewhere on the site indicate. What does the site offer us? Frankly, there's no incentive to give you money, because we don't like what we're seeing so far, and there's no promise that an influx of money will change it. Quite the opposite, in fact; any influx, reading from the goals, would actually just entrench this site further into not changing anything.

I understand that it's (I think) a volunteer effort, and that's great. Review what you like! That's what I would do. But you have to acknowledge (and I think this post does) that this model isn't working, and hasn't for a while now. To quote Steven King (and other commenters above me), "the world has moved on", but this site hasn't.

You seem to need a new business model. Even if readership triples, it seems clear that relying on ads and Patreon isn't going to pay the bills. What are some revenue streams you could tap into? Partnerships? Sponsored articles? Membership? Paywalls?

But for anything to work, you need to get people back here. My impression is that there aren't many anymore. If I'm wrong, disregard the rest of this paragraph (I'd love to be wrong!) I think the problem is that this site appears to have been on autopilot so long that it's going to be very hard to get people interested again. For example, the forums is a good idea, but it doesn't seem to work on my browser.

Anyway, speaking only for myself, you won't get my money unless I can see that something is going to change. Maybe the site needs a reboot. Maybe a rebranding. Include Steam games. Showcase older games (with 11,000, I imagine there are many that a lot of people haven't seen).

But I can't in good conscience invest (and it is investing, where the reward is entertainment) in something that just doesn't work.

Maybe I'm wrong. I hope so! I wouldn't write to much if I wasn't interested. It would be wonderful if we could see more variety, more reviews, more of what we came to this site initially to see. And if/when that happens, I'll gladly contribute.

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Just a few thoughts.

I think JiG covers most of good escape games (frankly, it's more difficult to find enough postable games than miss any nowadays).

What JiG doesn't cover are puzzle and platform games, and it would be great if someone who plays them could recommend good ones. Some of them are short but good, so maybe something like Weekday Escape, 3-4 games in one post.

Also mobile games are not covered at all. These are really many. Some old developers moved exclusively from PC games to mobile games (e.g. 58works, mygames888) and there are many others! Many games for mobile are free and perfect for casual gaming. It would be great to revive Mobile Monday! And some games deserve separate posts (like new Dooors 5 from 58works). JiG really need some expert on mobile gaming!

I don't think that casual gaming is dead. It's changing and we, players, are changing too. I believe there is enough content for JiG, but it's more like puzzle, one piece here and another there; not one miraculous source of fantastic games not discovered yet.

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Is it possible to give you money without using Patreon ?

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My point though was that it's quicker and easier to check out free online Flash games. Rather than paying and downloading bigger Steam games. Even if it's a free Steam game too. At least that's how it is for me.

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Hello JIG team,

since everyone is sharing their opinions and views, I thought I will add another one - mine.

I have found JIG back in 2004 or so and it was a miracle back then - between sites which just linked thousands of low quality games you had to dig through for quality content, this one shined since it highlighted the gems worth playing.

It occupied a firm place in my bookmark bar and I returned to it every week to find something new and unique. I was in full "I have to play everything these guys review" mode back then.

When the site added "escape days" and started reviewing paid games, I still stuck with you even though I have no interest in either of those - there was plenty of other content and I just went to more picky mode of choosing what to play. Those were probably the best days of the site - lots of content, something to pick for everyone, contests, discussions and lots of life here.

However as the host of developers shifted from Flash to mobile (which is now the platform suffering from a boatload of copy & paste low quality titles), the amount of great content here dwindled (and so did my interest).

(The dip into "mobile games" back then was a nice one too, but it did not prove as succesful as the flash games for the site and there are now plenty of other sites to fill in this niche - I do not think this is the way to go for you guys...but I might be wrong)

Add to that other things like cheap steam games, humble bundles and the thing that I now have more money and less time (yay parenthood!) and I went into full "lurker" mode a couple of years ago.

I support you guys on Patreon for old times sake and I still visit, but at current time, I do so out of habit and I hardly ever play anything from your reviews. For new games, I have other sites that matured in the meantime (Newgrounds, Kongregate).

I turn to this site when I half-remember some game and cannot find it and sometimes also dvelve into your archives by the means of tags and recommendations and discover long lost classics I love to return to, but that is about it.

I do not have any recommendations to you guys and I do not see any way out of this - I think the time has passed and unless you find completely new niche or someone to give this site new passion, it will end up a silent library of old classic flash titles.

Hope you guys manage to give this site new life or at least keep it running as a memento of the good old times when Flash was the king of casual gaming :)

Best,
gASK

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I hate giving advice to someone who needs support but since I've already given my support via patreon, I'll say a word or two about how I see the future of my favorite gaming blog.

First, even though the browser gaming has been in decline for a while, there are so many good mobile and steam games around you don't have a line about. And your readers need your reviews since the mobile gaming has become a pile of garbage where it is almost impossible to find anything decent. Thus I believe you could do a really nice job there. What we as your readers actually need is a weekly link dump of titles worth spending our time on, both paid and free. One for mobile games, maybe one for steam, yet another for browser. I believe you may still provide plenty of content even if you lack reviewers to write the big quality articles as Dora used to.

Second, you need a nice big banner for the adblockers to ask them to add your site to the exceptions so you get some more money to keep the thing running. Of course there should be no reasons to put the ad shields back on :)

Lastly, you have to come up with a way and an incentive (maybe a kind of kudos?) for your loyal readers to supply you with the titles they liked. Even though many of us have come of age and spend less time on gaming, we still do it sometimes and are desperate for some quality casual games. If we come across some decent stuff then why not share it with others using the site we used to have so much fun with? The place hasn't been very community-driven to my mind, and there should be a clear way to help you not only with money but also with content. Not many people have that much spare time, effort and talent to write a nice big review for you so you have to sidestep the need for big ones and tap into the community for those little contributions it can provide. The forum or a facebook group might help you with this.

So guys, please keep going! Agreed, you probably have to change the way you run this place. But JiG still has its future as long as there are great games to discover and loyal readers still visiting you once a month or two just waiting for you to revive.

Regards, your fan from Russia.

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Patreon VIP rka444 October 5, 2017 9:43 AM replied to chrpa

Agreed!

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Patreon VIP rka444 October 5, 2017 9:51 AM replied to rka444

Btw, the forum doesn't work ("you have no rights to post") and the game submission form by the link in the bottom of the page says it no longer accepts submissions. Franky it is the first time I saw the link even it was around probably for years. No wonder it didn't help you much.

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Patreon VIP PeteTheGamer October 5, 2017 10:08 AM

I don't want to see my favorite site disappear so I just sent $15 by Patreon. Of course I spend less time than before but I still like a lot to play old games. For me JiG is like a Library when you have time you can dig into. No matter for me if it's a recent game or an old one: there are tons of good games which deserve to be played or played again. A bit like a good movie you watch again.
Just my opinion.

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Patreon VIP PeteTheGamer October 5, 2017 10:30 AM

Just to add I tested the forum and it works for me. This is an excellent idea to have some help on the games we like!
Congratulations! (this is the perfect place for Paul! *jocking*).

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I have updated my email here to match my Patreon one, since this profile was created an old mail account - now it should be the same.

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Patreon VIP rka444 October 5, 2017 12:24 PM replied to Jeff

I tried posting via US VPN and it works. Probably the russian mobile carrier which I am using now is banned by its IP range (google is also not too happy about my IP so that's for a reason probably).

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Patreon VIP rka444 October 5, 2017 12:56 PM replied to Jeff

Ok, I see now. Even though I am able to post, my posts are on hold for premoderation. Maybe this is too strict and you could relax the policy for the guys who proved not to be a spammer or abuser (at least before the problem appears)? The premoderation mode demotivates contribution I believe.

Also, separating mobile games into iOS and Android worlds might be too fine-grained, I think. Many titles come to both of the platforms but the users won't read topics on another platform.

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Patreon VIP rka444 October 5, 2017 1:01 PM replied to Jeff

BTW I could also try contibuting reviews on mobile games. I am not a native English speaker and will probably need someone to proofread my texts unless maybe everyone is ok with my imperfect English.

And I'm a programmer too, so I could lend you a helping hand here and there. For the last 9 years I've been doing mainly C++/Python/Bash backend stuff but used to do some C#/Java/JS/HTML/CSS/SQL before that.

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First off, I do have to admit that I've been a fan of this blog for a... long time, and was sad to see the post that stated that this blog was no longer active. You DO have to admit that post probably trimmed the number of active audience to this blog in a rather significant amount. (In fact, after the 'Final post', I pretty much stopped going to JiG for a few months before randomly checking to see that there's still a barebones force around.)

To the meat of the subject, I must agree with @chrpa - a LOT of the casual gaming scene has moved from browsers to mobiles since when I first started going on this blog (2007? 2008? I don't remember) - what used to be impossible on mobile phones is now easy AND has widespread audiences thanks to smartphones. Not to mention, Flash gaming (and definitely Javascript gaming, let's not even get into Java) is turning into a thing of the past - Chrome no longer even officially supports Flash even. Yes, there's still Unity games - but with all the difficulties people have had with Web Unity, it doesn't look good for the browser gaming crowd. Simply said, I think that JiG needs to evolve with the crowd, else, that is it - it really will become JiD.

It is unfortunate that I'm not much of a writer - I do play a few mobile games, but I suck at writing reviews. Still, I hope that this site can somehow still go on.

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Jamilworm October 6, 2017 12:41 AM

Just to add another perspective, I come here looking only for free browser games. I can't be bothered to go through the trouble of downloading and installing and uninstalling games. It sounds like a lot of people think mobile games are the future, so it would probably be wise to expand this site to cover those, but I just want to plead that browser games not get left behind. The browser content has definitely declined in recent years, and I don't know if that is due to trends across the internet or just this website declining (this is pretty much my only source for finding web games, also occasionally mousecity but they have a ton of crap). I am a big fan of escape games too so I like that content here. And I do appreciate that there is some minimum quality level for the escape games posted.

I was also caught off-guard by the previous site closure. Just like the previous commenter I stopped visiting for a long time after that and then was surprised to randomly discover the website had kind of resumed operation. I bet there are a ton of visitors who just never came back. I wish there had been a plea for support like this back then, as at that time there was more/better content and more visitors and it may have been much easier to keep the site alive and well.

Anyway, I still like the site and I have signed up to contribute a little but through patreon. I hope a lot of people who still get some enjoyment here, even if it isn't at its peak, will contribute just a little bit because it can add up.

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Jamilworm October 6, 2017 1:19 AM

Actually, I just realized that maybe there was a pateeon plea before the last shutdown, but I used to only visit the url for browser tagged games. If others do something similar then they would miss the posting asking for help. I'd suggest making that post show up for everyone, even if that just means tagging it with every category.

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Hello. I wasn't intending to comment, but since there have been a few people talking here, and nobody I've seen has brought up the points on my mind, I may as well toss in my thoughts.

I've been passively following JIG for a while after I stopped really being a 'fan' of the site, mostly out of curiosity. And I think a big thing that has bothered me for a long time has been a lack of communication, and an overall frustration with how JIG has interacted with its users.

This goes all the way back to the post a few years ago when you guys were complaining that the site was losing revenue due to adblockers. I was frustrated and disappointed with that discussion because of how I percieved JIG as being dismissive of people's legitimate reasons for choosing to block ads regardless. And, more pertinently, people were practically begging then for some kind of option to donate to JIG, but no such option emerged.

It was only after JIG announced that it was closing its doors that a Patreon was eventually opened. The bit about Patreon was quietly attached to the post about JIG closing up shop, and for a long while there wasn't even any kind of Patreon banner or anything. It was almost like, far from wanting to save the site, you were embarassed to be asking for money. And by then a lot of people had probably left. It was hard to feel too sorry for JIG; it really seemed like you'd refused to update your revenue model, in the face of direct requests from your fans, until it was already too late.

These communication problems persist; I noticed one day that guest reviews were going up. I'm not sure I even saw a call for guest reviews, let alone some explanation of what the future of JIG was. What's more, none of JIG's Patreon goals have ever been met. So where is the money currently going? Is it needed to pay server costs? If so, is there a threshold below which the server can no longer be maintained? If JIG doesn't have enough money to 'continue its operations', as detailed in the $1800 Patreon goal, then what is it doing now, and how will it look different if it hits that goal? Throughout this whole process, JIG has communicated poorly, to the point that I was legitimately surprised to see this post go up. If I were to guess why JIG's Patreon has been bleeding money for months, it would probably be a combination of the lack of worthwhile reviews, as other commenters have brought up, plus the fact that none of the Patrons know what their money is even accomplishing here.

I admit, at this point I don't know if I can offer any solutions I think will 'fix' JIG. At the very least, though, I would rethink how you communicate with users. It feels like you're still treating users as though they're merely visitors to your space, when, now that you rely on them for money, they are collaborators who deserve to know what's going on. Maybe there's more communication with actual Patrons, I don't know, but the percieved wall of silence seen from the outside doesn't excite me to contribute. As of right now it looks like there are actually zero posts on JIG's Patreon.

As for what it would take for *me* to start sending money JIG's way? Well, aside from needing to address the above problem, it would be nice if JIG put some focus on promoting queer video games, particularly from queer creators. I could go on all day about my favorite genres of video games, but at this point I'm really only a Patron for things I believe in passionately, and that largely involves directly supporting queer folks who are making cool things. Would that bring back the money? Heck, I don't know, but it might bring mine, and it would be a cool and good thing to do. I remember JIG used to cover LGBT-related stuff sometimes, and that was pretty nice. And standing for raising up the voices of the marginalized in the gaming world would be a step up from where JIG is now, which seems to be...not really standing for much of anything, currently. Sorry to say, but I'm not the first person to observe that JIG has been pretty bland and listless for quite some time.

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Dabsydoodle October 6, 2017 6:04 PM

Welp um I don't really know where to start. I've visited Jayisgames in the past without an account a lot and used to love it when it was active. Even now I regularly log in to check out what's up. But I just now finally created an account because I want to help somehow. I'm not a financial guru nor am I employed currently but if I can contribute with reviewing a game or two I am willing to try! The reviews were so much fun to read and while I hear a lot of complaints about the escape genre, I fondly remember enjoying reading Dora's creative weekday escape reviews after a stressful day of studying.

I do think a greater a variety of games would be nice since not everyone likes the same genre. This difficulty is finding them. A well made game is not created overnight. Just my thoughts. I am not an avid gamer and tbh most of the games I've played lately are *cough*datesims*cough* but if I stumble across any interesting games I hope, even if I can't write a review, maybe I can suggest one?

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I'm a long time fan of the site, but just actually got an account. Just wondering if anyone knows if House of da Vinci has been reviewed yet on here? Cause I'm about to play it and I'll write a review if it's good and not on here yet. Also eagerly awaiting The Room Old Sins later this year! I've always liked the Flash games, but in reality I'm hardly ever on an actual computer. I play ALOT of iOS games on my iPad and would be willing to review some of them occasionally.

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Also an update! The Witness is available on iOS now! Can't wait to play it finally.

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Hello !

I'm a bit late to comment, but I wanted to express my thoughts.

JayIsGames made me interested in some indie games I would never have found by myself. I'm so glad for that. Thank you.

But as time passed, I saw more and more reviews about Escape Games, and fewer reviews about other types of games, the ones I liked. I got bored of that, and started coming here less. But I'm still there, which means you did such a great work before that I got hooked and hope for your website to go back to what it was : a web site about interesting games, whatever kind of games they are, not a website about Escape Games (I don't mean these are bad, just that I'd like to see less Escape, more everything-else).

So what JIG lacks are (IMO) : more reviews, and reviews about all kinds of games.
More reviews means you need more writer (sadly I can't help, as you saw while reading my comment, english is not my native language, very sorry about that because I often thought I'd love to write about some games to add diversity to JIG's catalogue). So I can only hope you'll get some very motivated persons and that'll change things.

For the money... as some said, I can't pay for something I'm not interested in. I don't really like the current JIG, I like what it was and what it could be. I won't hesitate to donate if things change the way I hope they will. I know it's not very encouraging for you, but that's me being honest here.

Anyway, I wish you luck and hope (lot of hope, here) things will get better for your website ! =)
And again, thank you for getting me interested in such wonderful games up till now.

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lol
jig: we need your money guys! we can't figure out what went wrong!
majority of comments: please stop with the escape games
jig: posts more escape games

definitely gonna head on over to your patreon right now so you can keep giving us all the middle finger, do you take big fat checks? that's the only kind i have.

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skiad332 October 19, 2017 9:07 AM replied to Jeff

so you have writers who write for free about escape games, but you're going to pay the writers who write about other games? seems totally fair.

"the definition of insanity is doing the same thing over and over again and expecting different results" there, there's some education for you, something your readers/commenters have been harping on for a while now. maybe the only insults are the ones coming from jig, asking us for money when you are clearly not interested in changing anything you do.

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Patreon VIP PeteTheGamer October 19, 2017 9:37 AM replied to skiad332

Man: it's funny you are speaking about 'fair' because I'm sorry but if I look at the homepage for instance, I do not see only escape games...

I don't know what kind of games you like (and I will be happy to know) but I'm sure if you dig a bit in the archives you will find some gems you never played.

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Hi,

I've been coming to this website and reading reviews here for a while not and have a couple suggestions to make. I was thinking maybe we can bring back the Game Jam posts? Unless you guys were already making those. There are some game jams and games in my local community in Toronto that I wouldn't mind sharing and writing about. I also wouldn't mind helping to write about upcoming games, including mobile games, that I've been seeing around the web and exposing them to a larger audience. Maybe they can bring exposure to this website as well somehow by linking to this site as a review/walkthrough on their own pages.
I was also thinking maybe we can review some more popular games so if people were to search them up online then they might stumble upon this website. That's actually how I initially found this website myself!

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anonopotamous November 2, 2017 7:53 PM

This was my favorite place to come...almost a decade ago. I still have a soft spot in my heart for JiG and return every now and then hoping that it is alive once more.

I don't know if anyone is still reading comments on this, but I'd like to leave some food for thought of my own.

1. I agree with a previous poster, with the (sudden) dramatic closing of this blog, I stopped coming. I mean, I checked a few times hoping it was a joke, but once I saw there were no new games I largely took it off my weekly internet visits and stopped coming by. I feel as though this site would have had a lot of support, anonymous closet gamers as well as regulars and newcomers....If an announcement was made clearly before it went offline. Its a little like closing the barn door at this point. The horse is gone.

2. When I first saw the Patreon link, my finger hovered over donate, but I'll be honest, it felt a little off to me. I casually watched the amount of donations for almost a year anytime I stopped by and was more than relieved I didn't give money. This is because there is a lack of transparency in what you are doing with this money. I mean this with all constructive criticism I can muster... Are you really surprised your donations dropped by almost half in a year? people have donated hard earned money to a site that has not even remotely come back online to what it used to be. You've now confirmed that you are dealing with less and less but are still asking people to donate with no concrete idea of what their donation is going to to and how it is going to help resurrect the site

Are you expecting people to donate to simply maintain server costs on a largely defunct site? That's not a sustainable request over time. I think you need to redo your Patreon page and explain financial thresholds and goals that you have and where the money is actually going. People want to see that their money is being used for the purpose they are donating it and they want to see tangible outcomes regardless of you meeting your top goal.

With that said, less and less people are likely to donate if this site continues to have low quality games being reviewed (and yes, volunteer or not, quality matters). The fewer the people who show up each day/month to check them out the more futile this whole operation becomes. I certainly know that the quality difference in $900 a month Vs. $400 via Patreon funds is nonexistent so I have zero motivation to donate. I will honestly donate once transparency and measurable goals exist.

I'm going to be honest. I made it through my undergrad with the help of JiG. We were all hooked on playing your games stealth-like during lecture and binging in pajamas on weekends. i have nothing but love for the amount of memories I've gained from this site. I wish I could just turn back time for you all so that we could collectively stop the fall of this great place.

But I can't.

Best of luck

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Weekday Escape N°160> chrpa Hi everybody, this is Halloween Special Weekday Escape! Some games in this Weekday Escape are old, some games are new. All are good and enjoyable; and all are Halloween themed. The newest game by Ichima takes you to a nice...  ...
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Trapped 2: Pirates> Arceus So, I ask you, landlubbers, arrrre you ready to walk the plank - I mean, be locked in an escape room? Recently, we reviewed Trapped: Wayne's Chamber, a one-room escape theme where you must find incriminating evidence on a serial...  ...
2,197 Views
2 Comments
Beglitched> tennisers I played Beglitched a few months ago, so my excitement about it isn't as high as it was then, but I do know that I enjoyed it. What may turn people off about it initially is that looks like another...  ...
Trapped: Wayne's chamber> Arceus Have you ever played one of those real-life scenarios where you were placed in a room and given a certain amount of time to escape? In one of their newest adventures, Carmel Games gives you, the main character, a one-room...  ...
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