What came first, the robot or the egg?... well, uh... the inventor, obviously. (What's wrong with you? Robots don't come from eggs. Sheesh.) If you recall, 2009 saw a game called Little Wheel that was just a wee bit ragingly popular and went on to win Best of 2009 in its category. Ever wonder how those robots came to be? It's Mogo-Mogo from One Click Dog, the point-and-click prequel that tells the story of the Mogos, a small island tribe that toils day in and day out until one little inventor has an idea. By which we mean he gets a visit from Goldy, the little flying golden avatar, who takes him on a journey through the realm of dreams in search of ultimate inspiration. Obviously. I mean, how do you get your ideas?
Once again, you use your mouse to navigate, clicking on hot spots throughout the game represented by small white circles to make either your inventor or Goldy interact with the object. You'll be presented with a variety of odd puzzles as you progress, but the goal is always to find and touch the glowing blue orb to open the next doorway. The adventure is divided up into levels, and upon completing each one you'll be given a password so you can pick up where you left off if you have to go do some toiling of your own.
While Little Wheel had a moody, industrial, shadowed aesthetic, Mogo-Mogo presents a vibrant world full of strange landscapes and stranger creatures. Sky whales, flying portal worms, and giant... bouncing... colour changing... um, things, abound in this dreamworld that make it a joy to explore, even if the puzzles are just weird and a little awkward rather than particularly inspired. But while it's interesting and bizarre and all that happy business, Mogo-Mogo just isn't as memorable as its predecessor, and those that go into it expecting a game sharing much of the same qualities are going to be a little disappointed. There's a certain emotional connection that it's lacking, making it fun but not really memorable.
Mogo-Mogo's biggest issue, in fact, may be the somewhat questionable design choice for the Mogos themselves. There's no malicious intent behind it, but the developers have inadvertently chosen a very distinct design that shares similarities with iconography that has a very negative history in the United States. What they may have considered cute and goofy in fact may be offensive or insensitive to some people, so please think before you play or recommend to others.
Which is not to say Mogo-Mogo is bad by any stretch of the word. While fairly short and definitely pretty easy despite its controls, it's an entertaining trip into another realm. It's got all the bouncy energy and funky design of a cartoon. One from the 70's. It's the perfect size to sneak into your day if you felt you were lacking a little adventure, or just want to find out where robots come from.