An adventure of epic proportions. Perfect for young readers.

Bamba Snack Quests 1 & 2


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JessBamba Snack Quest 1I can say with certainty that I've rarely run across games quite as cute as Bamba Snack Quest 1 & Quest 2. These fun, quirky little point-and-click diversions star a large-headed, unusually plucky baby who must traverse land, sea and even across the street to rescue his beloved bamba snacks from the clutches of an evil squirrel (and then, when things take a turn for the weird, from a giant mosquito). So...adorable...excuse me while I go suck on a lemon to balance the sweetness.

Happily, in addition to being charming, the Bamba Snack Quests are also clever, entertaining and well-made. The gameplay is of the "clear a path" variety, in which the player must utilize elements of each scene in the correct order and combination in order to proceed. The first quest is comprised of eight unlockable chapters, all of which are now available online; the second has seven to solve.

Bamba Snack Quest 2The Quests have a wonderful, cheerful sense of aesthetics. Cartoony characters are combined with colorful, almost photorealistic environments, creating a sort of Roger Rabbit-like juxtaposition of the lifelike and fanciful. The puzzles are, admittedly, somewhat uneven; some chapters are ingeniously clever, some simple, and others head-scratchingly unintuitive. This, along with obnoxiously long load times, is the biggest drawback to an otherwise excellent series. Still, the [tab] key cheat is always available as a last resort, and the enjoyment in playing these quirky, whimsically surreal games is more than worth the occasional annoyance.

Note: While the website is entirely in Hebrew (wow! a new one), the game itself is language-free.

Come on, the baby's hungry!

Play Bamba Snack Quest 1

Play Bamba Snack Quest 2

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Verse Walkthrough for Bamba Quest 1

Prologue: Snack Snatch

The boy was at his PS2 while munching on his snacks,

When a sly squirrel snatched his bag of treats and then made tracks.

To get it back, the boy would have to follow right away;

But would he catch the squirrel by the ending of the day?

Part 1: Street Feat

The squirrel crossed the street, but then the signal changed to green;

The boy would have to turn it red; the drivers here were mean.

Two cans of paint were green and blue; there wasn't any red;

To get a can of crimson, he would need to use his head.

A branch came off the tree's right side; he took it in his hand;

'Most everything is useful, as he came to understand.

The painter had some nice red paint, but he had to distract him;

That proved to be quite easy when a flying bee attacked him.

He took the branch, he took the paint, and set it on the ground;

And then he took an orange from a cart; they were quite round.

A dip in red, the orange had become the perfect hue;

The boy then flung it with the other branch; his aim was true.

The orange hit the signal, and the light was colored red;

The traffic stopped, and now the boy could cross without a dread.

Part 2: Park Shark

The trail led to the park, but now his chances seemed quite fewer;

It led right to a manhole, and far down into the sewer.

He couldn't lift the cover, as it had a lot of weight;

But he knew to continue with no slowness in his rate.

He opened up a toolbox, and inside a pair of shears;

You wouldn't find a better tool if you took seven years.

He sheared away a bush; a crate was what he had to gain;

It made the perfect step-stool so that he could use the crane.

The windshield held the clues to send the hook up high or low;

He set it middle, left and left, and then hit green to go.

The hook had now been lowered down; he hooked it to the cover;

Then set it left-mid-right and then hit green to make it hover.

The hole was so wide open, but so deep and full of woes;

So he then turned a faucet off to stop a nearby hose.

The gardener that used the hose then threw it on the dirt;

The boy could use it to climb down, and he would not get hurt.

Part 3: Sewer Skewer

The pipes were all in disrepair, or so the boy suspected;

So he spun them around and back 'til they were all connected.

He took a valve wheel colored red, and on the wall it fit;

When he gave it a turn, a flow of water filled the pit.

He picked a patch of greenery, and to the turtle fed;

Now he could cross, but first he would remove the wheel of red.

He crossed upon the turtle's shell, and reached the other side;

A firm lock held a gate in place, but then a key he spied.

He turned the wheel upon the wall when it was well attached;

This started up a turbine, and the key could now be snatched.

He took the key, unlocked the gate, and soon was out of there.

But would the pending trials be much too much for him to bear?

(Coming soon: Parts 4, 5, and 6)

Hm... following SonicLover's example, here's a Bamba Quest 2 Walkthrough in haiku.

Part 1: Chemistry Lessons

  • How do I keep the fly from flying away when I reach for the snack?

    An insect may fly
    Carrying your stolen snacks
    But not through a flame.

  • How do I light the bunsen burner?

    Use a match, silly.
    At this rate you have no hope
    Of solving Zen koans.

  • I can't reach the hole

    Flowers bloom in spring.
    Fertilizer helps plants grow.
    Too bad we have none.

  • How do I make the projector work?

    Thank you for calling.
    Are you sure it is plugged in?
    Try the red button.

  • I can't make out the image

    Focus, grasshopper!
    The arrows will adjust it
    Til all becomes clear.

  • What do the slides mean?

    Each drawing you see
    Is a possible outcome.
    Color is the key.

  • How do I keep the chemicals from spilling on the ground?

    Erlenmeyer flasks
    Are the usual answer
    Bottle caps work too

  • OK, I did that but I still can't reach the hole

    Did you create roots?
    Perhaps you'd have better luck
    With a different slide

    .

Hm... Too much work for a game that really doesn't need much of a walkthrough. :-)

Walkthrough for the first one:

Scene 1:

Break the right branch. Pick it up. Click the bee. When the painter is disturbed, bring the can of red paint down. Take an orange. Paint orange red. Catapult orange from the left branch. Cross the road.

Scene 2:

Open toolbox. Get hedgecutter. Cut hedge. Push the box. Climb into the cockpit. Click the viper and note the symbols on the right - they will tell you the position of the levers for up and down. Put them in "down" position and press the green button. Climb out. Click on the hook. Climb in and put the levers in the "up" position. Press the green button. Climb out. Turn off the faucet. Take the hose.

Scene 3:

Rotate the pipe segments so the pipeline is complete (it's really rather easy). Take the valve, put it on and turn it. Pull out a leaf from the bush and give it to the turtle. Take the valve back. Jump on the other side via the turtle. Put the valve on the other side and turn it. Get the key. Unlock the door.

Scene 4:

Open the blue shell. Get the pearl. Throw the pearl on the left shell on the bottom right. Get another pearl and hit the starfish. Go catch the bottle. Exchange the left shell with the bottle. Get another pearl and hit the right shell. After the crab climbs into the bottle, grab the bottle and the fishing rod. Wake up the whale on the left.

Scene 5:

Get the pick and put it beside the rock on the right. Click the opossum. Grab the meat on the left. Get a fruit from the hole and put it in the cauldron. Pick up the feather and move the snake. Get another fruit and throw it in the cauldron then click the opossum while the parrot is on the other tree. Combine bone and the coconut. Wear it to enter the cave.

Scene 6a:

Each shell has a "correct" position. Once you find it one of the masks will light up. Pick one shell and search where it goes, and the repeat the same procedure for the rest of them. (hint - the starfish goes on the third place in the second row and the middle is empty).

Scene 6b:

Remove the green gem from the door. Now click the spider and notice how the beam reflections work. Your first task is to let the beam hit the tentacle - it's easy if you work your way backwards. Grab the green gem and put it on the statue. Now play with the light again but the beam should now hit the gem. Climb down.

Scene 7:

Find the right mushroom combo so the bug gets on the other side. Hint - one pf the mushrooms must be hit three times in a row. Click the vine so the bug climbs up. Wait until the plant gets infected. Click on the beast and then on the flower. While the beast has convulsions get the key and pull it towards the door. Jump on beast's head. Unlock the door.

Scene 8;

Get the dirty rag and put it in the basket. Once it gets pressed, use it to get on the other side. Open the box. You must click the tumblers when they align with the upper hole. Work your way from the outer rims toward the inner ones. Don't forget to pull the pins. Get the detergent, cross on the other side, open the washer with the yellow button and put the detergent inside. Get the rag back and put it in the washer. Close it with the yellow button. Click the red button and light the fire with the brush. Click the red button and then the green. Get the clean rag. Jump in the basket.

Scene 9:

Try to get the yellow gem. Get the red gem and put it on the wall. Click it so the line turns red. Push the red button and get the cheese. Give the cheese to the mouse and get the yellow gem. Put it in the wall. Mix red and yellow to get orange. Look under the rug and get the key. Push the orange button. Put the key on the hook and press the orange button again. Pull the thingamajig under the cuckoo clock and click on the blue gem. Put it in the wall. Mix red and blue, hit the button, then blue and yellow and hit the button. Wait until the ogre runs out. Get the white gem on the window. Mix red and white. Click the button. Climb the ladder.

Verse walkthrough for Bamba Quest 1 (cont'd)

Part 4: Ocean Notion

His raft collided with a rock, which left him rather stranded;
There had to be a way to get to where the squirrel landed.
An oyster held a shiny pearl, he pitched it very well;
It hit its destined target: on a rock, the leftmost shell.
The crab that dwelt inside the shell moved over to the next one;
The boy was now about to prove he wasn't a perplexed one.
Another pearl he took and tossed; the starfish let him pass;
He hopped upon their rock and grabbed a bottle made of glass.
He stood upon the right rock, switched the left shell with this bottle;
Another pearl was thrown, and right inside the crab did waddle.
The bottle he picked up, and, too, a stick that bore a string;
When used as bait, a bottled crab can be a big whale's thing.


Part 5: Island Highland

The trail led to an island cave, but its one guard was crass;
The boy did not have native looks, so he just couldn't pass.
So he picked up a rusty pick, and by a rock applied it;
And then a lemur scaled a tree and one large fruit provided.
A coconut split clean in half would make a dashing hat;
But to disguise himself, he'd need a small bit more than that.
He tried to take some roasting meat, but then a parrot beat him;
So he found spices in a hole and tossed them in to heat 'em.
The parrot dropped a feather which he used to tease the snake;
The snake moved to the other tree; five seconds it did take.
More spices met the pot, the parrot perched upon the tree;
But then the lemur climbed that tree and shook the leaves with glee.
The parrot dropped the meat bone, which would do well to suffice;
Combine that with the coconut, the guard did not think twice.

Part 6: Cave Rave

The cave door had nine slots, and eight of them contained one shell;
Some rearrangement would suffice to ring this cave's doorbell.
Each time a shell was in its spot, a skull's dark eyes turned green;
Some trial-and-error was the key to getting past this scene.
Once that was done, the boy was in; the cave was dark inside;
But what was that green stone that rested in the door's backside?
He pulled it loose, but then a tentacle just had to grab it;
But luckily, this boy did have a puzzle-solving habit.
A spider moved, so through a little hole some light would gleam;
The floating diamonds in the room reflected this bright beam.
When this beam struck the tentacle, it lost its shiny prize;
He picked it up and put it in the statue's hands; how wise!
The light beam hit the gem, and this a staircase did uncover;
Now what surprises down these stairs would our hero discover?

(Coming soon: parts 7, 8, and 9!)

113 Comments

"obnoxiously long load times"

You aren't kidding!

Reply

The full name of the game is a play on words. The subtitle is (translated): "On the Trail of the Stolen Snack". "The Stolen Snack" in Hebrew is HaHatif HaHatuf.

Reply
Patreon Crew SonicLover June 12, 2008 12:59 PM

I played this on Lazylaces. I could provide a complete walkthrough of the first one, but I'm unfond of generic "click this, click that, click your Bic" walkthroughs, and given the nature of the game I doubt a narrative walkthrough would work as well as it usually does. What else could I do...?

Reply
Patreon Crew SonicLover June 12, 2008 1:44 PM

...Incidentally, that's a fly, not a mosquito.

Reply

Super Obnoxious Load Time!!

So much for todays lunch break.

Reply

Is it just me or is the RSS feed broken? I haven't gotten anything from here in days...

Reply

I am not getting the color - chemistry thing.

I did get the match and strike the match on the box and light the candle and go after the fly that got scared of the candle and flew into the hole in the wall.

Then

unscrewed the cap off of the bottle. I found that you can use the cap to bump into the beakers of color / chemicals and they will splash into the cap.

Now I am stuck. And I really have to get back to work. I will check back tomorrow and maybe a walk through will magically be here.

Reply

DU - all RSS feeds appear to be updating as expected:

Atom:
https://jayisgames.com/atom.xml

RSS 1.0:
https://jayisgames.com/index.rdf

RSS 2.0:
https://jayisgames.com/index.xml

Which one are you subscribed to?

Reply
Ezrabbit June 12, 2008 2:31 PM

Sweet mother of pearl!
"Long" does not begin to describe the load times!
It looks like it's the server more than the file size. I mean, 2 to 3 megs on a broadband connection should not take that long!
They need to get a better server.
Fortunately, the game seems good enough to justify the wait.
Very cute!

Reply
pie in the sky June 12, 2008 2:42 PM

Man, this is weird. Cute, but weird.

Reply

I was roaring along feeling all smug, until I got the crystal thing. Any hints?

Reply

As usual as soon as I typed it, I got it. Never mind! So cute.

Reply

This is geared toward kids. Kids with a T3 connection. All 10 of them.

Reply

While its loading, like DLand said, the game is called Bamba, which is a peanut butter flavored snack.

Kadima (what the baby says when you start or complete a level) literally means together, but here is used as awesome or great.

Reply

4red3s, if you are still stuck on the color - chemistry thing, here's a hint

click on the computer on the left side, that has explains what colors in what order.

Reply

Sofi,
How do you get the blue crystal from the cookoo bird?

Reply

Nevermind, I figured it out.

Reply
Patreon Crew SonicLover June 12, 2008 4:29 PM

Verse Walkthrough for Bamba Quest 1

Prologue: Snack Snatch

The boy was at his PS2 while munching on his snacks,

When a sly squirrel snatched his bag of treats and then made tracks.

To get it back, the boy would have to follow right away;

But would he catch the squirrel by the ending of the day?

Part 1: Street Feat

The squirrel crossed the street, but then the signal changed to green;

The boy would have to turn it red; the drivers here were mean.

Two cans of paint were green and blue; there wasn't any red;

To get a can of crimson, he would need to use his head.

A branch came off the tree's right side; he took it in his hand;

'Most everything is useful, as he came to understand.

The painter had some nice red paint, but he had to distract him;

That proved to be quite easy when a flying bee attacked him.

He took the branch, he took the paint, and set it on the ground;

And then he took an orange from a cart; they were quite round.

A dip in red, the orange had become the perfect hue;

The boy then flung it with the other branch; his aim was true.

The orange hit the signal, and the light was colored red;

The traffic stopped, and now the boy could cross without a dread.

Part 2: Park Shark

The trail led to the park, but now his chances seemed quite fewer;

It led right to a manhole, and far down into the sewer.

He couldn't lift the cover, as it had a lot of weight;

But he knew to continue with no slowness in his rate.

He opened up a toolbox, and inside a pair of shears;

You wouldn't find a better tool if you took seven years.

He sheared away a bush; a crate was what he had to gain;

It made the perfect step-stool so that he could use the crane.

The windshield held the clues to send the hook up high or low;

He set it middle, left and left, and then hit green to go.

The hook had now been lowered down; he hooked it to the cover;

Then set it left-mid-right and then hit green to make it hover.

The hole was so wide open, but so deep and full of woes;

So he then turned a faucet off to stop a nearby hose.

The gardener that used the hose then threw it on the dirt;

The boy could use it to climb down, and he would not get hurt.

Part 3: Sewer Skewer

The pipes were all in disrepair, or so the boy suspected;

So he spun them around and back 'til they were all connected.

He took a valve wheel colored red, and on the wall it fit;

When he gave it a turn, a flow of water filled the pit.

He picked a patch of greenery, and to the turtle fed;

Now he could cross, but first he would remove the wheel of red.

He crossed upon the turtle's shell, and reached the other side;

A firm lock held a gate in place, but then a key he spied.

He turned the wheel upon the wall when it was well attached;

This started up a turbine, and the key could now be snatched.

He took the key, unlocked the gate, and soon was out of there.

But would the pending trials be much too much for him to bear?

(Coming soon: Parts 4, 5, and 6)

Reply
Vogonviking June 12, 2008 4:45 PM

SonicLover, I love your rhyme, please post the next parts in the soonest time! (Sorry, not as good as yours!!)

Reply

Nice job, SonicLover. ^_^

I added the necessary br tags to your spoilers. Sorry about that, the current implementation is not perfect. We do have a completely overhauled spoiler implementation coming with our site redesign, which should be out within another week or two.

Reply
Patreon Crew SonicLover June 12, 2008 4:55 PM

Thanks, guys. Don't forget that I pioneered the narrative walkthrough as well. I'm always trying to break the mold when it comes to writing walkthroughs; like I said earlier, I hate the same old boring "click here, click there, click your Bic" variety of walkthrough, so I always try to do something different.

Reply

Hm... following SonicLover's example, here's a Bamba Quest 2 Walkthrough in haiku.

Part 1: Chemistry Lessons

  • How do I keep the fly from flying away when I reach for the snack?

    An insect may fly
    Carrying your stolen snacks
    But not through a flame.

  • How do I light the bunsen burner?

    Use a match, silly.
    At this rate you have no hope
    Of solving Zen koans.

  • I can't reach the hole

    Flowers bloom in spring.
    Fertilizer helps plants grow.
    Too bad we have none.

  • How do I make the projector work?

    Thank you for calling.
    Are you sure it is plugged in?
    Try the red button.

  • I can't make out the image

    Focus, grasshopper!
    The arrows will adjust it
    Til all becomes clear.

  • What do the slides mean?

    Each drawing you see
    Is a possible outcome.
    Color is the key.

  • How do I keep the chemicals from spilling on the ground?

    Erlenmeyer flasks
    Are the usual answer
    Bottle caps work too

  • OK, I did that but I still can't reach the hole

    Did you create roots?
    Perhaps you'd have better luck
    With a different slide

    .

Hm... Too much work for a game that really doesn't need much of a walkthrough. :-)

Reply

Walkthrough for the first one:

Scene 1:

Break the right branch. Pick it up. Click the bee. When the painter is disturbed, bring the can of red paint down. Take an orange. Paint orange red. Catapult orange from the left branch. Cross the road.

Scene 2:

Open toolbox. Get hedgecutter. Cut hedge. Push the box. Climb into the cockpit. Click the viper and note the symbols on the right - they will tell you the position of the levers for up and down. Put them in "down" position and press the green button. Climb out. Click on the hook. Climb in and put the levers in the "up" position. Press the green button. Climb out. Turn off the faucet. Take the hose.

Scene 3:

Rotate the pipe segments so the pipeline is complete (it's really rather easy). Take the valve, put it on and turn it. Pull out a leaf from the bush and give it to the turtle. Take the valve back. Jump on the other side via the turtle. Put the valve on the other side and turn it. Get the key. Unlock the door.

Scene 4:

Open the blue shell. Get the pearl. Throw the pearl on the left shell on the bottom right. Get another pearl and hit the starfish. Go catch the bottle. Exchange the left shell with the bottle. Get another pearl and hit the right shell. After the crab climbs into the bottle, grab the bottle and the fishing rod. Wake up the whale on the left.

Scene 5:

Get the pick and put it beside the rock on the right. Click the opossum. Grab the meat on the left. Get a fruit from the hole and put it in the cauldron. Pick up the feather and move the snake. Get another fruit and throw it in the cauldron then click the opossum while the parrot is on the other tree. Combine bone and the coconut. Wear it to enter the cave.

Scene 6a:

Each shell has a "correct" position. Once you find it one of the masks will light up. Pick one shell and search where it goes, and the repeat the same procedure for the rest of them. (hint - the starfish goes on the third place in the second row and the middle is empty).

Scene 6b:

Remove the green gem from the door. Now click the spider and notice how the beam reflections work. Your first task is to let the beam hit the tentacle - it's easy if you work your way backwards. Grab the green gem and put it on the statue. Now play with the light again but the beam should now hit the gem. Climb down.

Scene 7:

Find the right mushroom combo so the bug gets on the other side. Hint - one pf the mushrooms must be hit three times in a row. Click the vine so the bug climbs up. Wait until the plant gets infected. Click on the beast and then on the flower. While the beast has convulsions get the key and pull it towards the door. Jump on beast's head. Unlock the door.

Scene 8;

Get the dirty rag and put it in the basket. Once it gets pressed, use it to get on the other side. Open the box. You must click the tumblers when they align with the upper hole. Work your way from the outer rims toward the inner ones. Don't forget to pull the pins. Get the detergent, cross on the other side, open the washer with the yellow button and put the detergent inside. Get the rag back and put it in the washer. Close it with the yellow button. Click the red button and light the fire with the brush. Click the red button and then the green. Get the clean rag. Jump in the basket.

Scene 9:

Try to get the yellow gem. Get the red gem and put it on the wall. Click it so the line turns red. Push the red button and get the cheese. Give the cheese to the mouse and get the yellow gem. Put it in the wall. Mix red and yellow to get orange. Look under the rug and get the key. Push the orange button. Put the key on the hook and press the orange button again. Pull the thingamajig under the cuckoo clock and click on the blue gem. Put it in the wall. Mix red and blue, hit the button, then blue and yellow and hit the button. Wait until the ogre runs out. Get the white gem on the window. Mix red and white. Click the button. Climb the ladder.

Reply

I don't seem to get something for the color-code level of part 2. I seem to get what I'm expected to do, but still...

I managed to

light the bunsen burner, operate the slider projector, get the image sharpened and make the plant grow roots.

Now, this last thing would suggest that I understood how to handle the chemicals. But then why am i not able to

make the plant grow

using the same logic to use the slide help? The colors for it seem very clearly stated on the slide - still it won't work...

Reply

OK, the magic of posting... I found out what was wrong - and I think the game is not really fair here:

the color code for making the plant blossom seems red-yellow-white-green on the slider.

Right? WRONG!!!

there is no white in the color code.

Reply

dna, baba44713 - thank you kindly for your contributions! ^_^

Reply

One little break and then till tomorrow. I still can't figure out...

the colors / chemistry thing. I saw the slides with...

Roots - this is what worked for me. Clicking the white / clear beaker, then the yellow, then the white again and then the blue / cyan. The cap was "smoking" and then I clicked on the plant and Roots appeared.

But I cannot get the flower thing to work.

The slide looks like clicking red then white then green then yellow would work. Nope. I tried clicking yellow then red then white then green. Nope. Then I thought maybe the C (carbon) connection, so I tried yellow then red then white then green then yellow again. Nope.

and since roots worked, what comes next fire or flower? I think flower but no combinations are working.

I have to go home now.

Reply

I am past the level with the ants in quest 2 and now a screen has come up in hebrew... is this the end of the game or am I supposed to type something in the blanks??

Reply
Vogonviking June 12, 2008 6:14 PM

Level 6 won't load for me, anyone else had this problem? (No, I not just being impatient! I've had time to make a cup of tea and load the washing machine!!)

Reply
Michael June 12, 2008 7:45 PM

In order to grow the plant in Quest 2, you must be viewing the proper slide, as there are multiple slides. When you focus the slide, you will see a full flower on the right.

Reply
Patreon Crew SonicLover June 12, 2008 8:08 PM

Verse walkthrough for Bamba Quest 1 (cont'd)

Part 4: Ocean Notion

His raft collided with a rock, which left him rather stranded;
There had to be a way to get to where the squirrel landed.
An oyster held a shiny pearl, he pitched it very well;
It hit its destined target: on a rock, the leftmost shell.
The crab that dwelt inside the shell moved over to the next one;
The boy was now about to prove he wasn't a perplexed one.
Another pearl he took and tossed; the starfish let him pass;
He hopped upon their rock and grabbed a bottle made of glass.
He stood upon the right rock, switched the left shell with this bottle;
Another pearl was thrown, and right inside the crab did waddle.
The bottle he picked up, and, too, a stick that bore a string;
When used as bait, a bottled crab can be a big whale's thing.


Part 5: Island Highland

The trail led to an island cave, but its one guard was crass;
The boy did not have native looks, so he just couldn't pass.
So he picked up a rusty pick, and by a rock applied it;
And then a lemur scaled a tree and one large fruit provided.
A coconut split clean in half would make a dashing hat;
But to disguise himself, he'd need a small bit more than that.
He tried to take some roasting meat, but then a parrot beat him;
So he found spices in a hole and tossed them in to heat 'em.
The parrot dropped a feather which he used to tease the snake;
The snake moved to the other tree; five seconds it did take.
More spices met the pot, the parrot perched upon the tree;
But then the lemur climbed that tree and shook the leaves with glee.
The parrot dropped the meat bone, which would do well to suffice;
Combine that with the coconut, the guard did not think twice.

Part 6: Cave Rave

The cave door had nine slots, and eight of them contained one shell;
Some rearrangement would suffice to ring this cave's doorbell.
Each time a shell was in its spot, a skull's dark eyes turned green;
Some trial-and-error was the key to getting past this scene.
Once that was done, the boy was in; the cave was dark inside;
But what was that green stone that rested in the door's backside?
He pulled it loose, but then a tentacle just had to grab it;
But luckily, this boy did have a puzzle-solving habit.
A spider moved, so through a little hole some light would gleam;
The floating diamonds in the room reflected this bright beam.
When this beam struck the tentacle, it lost its shiny prize;
He picked it up and put it in the statue's hands; how wise!
The light beam hit the gem, and this a staircase did uncover;
Now what surprises down these stairs would our hero discover?

(Coming soon: parts 7, 8, and 9!)

Reply
Jalathas June 12, 2008 8:32 PM

I can't seem to get past the level with the ants in the second one.

Do you just keep feeding them, or is there something you have to do after they get the food off the hook?

Reply
Patreon Crew SonicLover June 12, 2008 8:40 PM

Jolly:

Think about what you're feeding them. Is there something else you could put on that hook? Also, have you found some other animal to feed?

Reply

From the URL, I must be on RSS 2.0. Maybe bloglines is the problem.

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Anonymous June 12, 2008 9:46 PM

kadima means forward.

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I need help with Bamba 1, Part 9

I can't get the blue gem. I have the squirrel free, the yellow and red gems. I pull the clock's counterweight, the bird pops out, but when I click on the blue gem, all I do is jump and fail to reach it.

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I can't get the chemical sequence to work in the first scene of #2. I've dumped so many chemicals on that plant it should be shriveled by now. I'm trying to follow the slide but no dice. Someone spell it out for me please!

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ben holtzman June 13, 2008 2:35 AM

ray776:

at the end of level 2 on quest 2, it says that for now you are finished and another level will be posted next week, this is originally how the game was, it was posted here a long time after the first quest ended

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I turned the light red, but the cars wouldn't stop. i don't get it.

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The light is red. I try to cross the road, but the cars are still going. And I still can't cross the road! What's wrong?

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I had no problem with the load times, took less than three seconds *shrug*

Very cute.

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I'm stuck at level 2 Quest 2

I punched the butter with the fork and I think I have to dye it with the mustard to make the rat think it's cheese. How do I do that?

Help please!

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captainlepton June 13, 2008 7:03 AM

Some translations:

First, perhaps obviously, the level names
These are not spoilers as you can read them if you know Hebrew.

1. In the Street
2. In the Garden
3. In the Sewer
4. In the Heart of the Sea
5. The Island
6. The Cave
7. The Monster
8. The Machine
9. A New Friend

In-game audio
Kadimah = Forwards, onwards
Metsuyan = Great

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Bramble June 13, 2008 7:26 AM

For the chemistry part,

Ignore white hexagons, the clear test tube is only used for the grey hexagon in one of the formulas, also you will get a puff of smoke if you have mixed it correctly. For example fire formula is red purple orange, compare to slide and it should become obvious.

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Patreon Crew SonicLover June 13, 2008 8:46 AM

Blaise:

Why don't you look for something else you can dye yellow and punch holes in?

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captainlepton , can you translate the cookbook in the last level?

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You can tear off a piece of cardboard and dye that yellow, Blaise

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This game was cute!!! Even though it DID take forever to load. But I only had 5 second waits after level 4 on Quest One. It didn't take much time at all!

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Is there an ending to Quest 1? I beat the last level, it faded out, then nothing happened. :/

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What's with the login and password after the third level in Quest 2??

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Oh, I get it. It's the "inform me when the new episode is out" thing.

Gotta brush up on my Hebrew... :)

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Jay_Rhal5 June 14, 2008 6:44 AM

i finish the level 2 in quest2. after that there is a page with somthing to fill up but i cant anderstund the writings. is the game already finish??? what happen to the baby,the fly and the snack that ahve been snatch byu the fly??? update please

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anonymous June 14, 2008 9:18 AM

Ok, I need an exact way to beat level 2 on quest 2
no stupid haiku's, poems, or anything else! I just want a straightforward answer!

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you need to
tra la la la la
state your question
shoo be doo be doo
a little bit
ooh lah lah lah
more clearly
do be do be do
and perhaps
ee I ee I
more politely
de dah dah dah!

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I am completely and utterly..... stuck.

I need help on Quest 2 Level 2.

I have poked holes in the cream cheese (?). But from what I read above, I need to dye it with mustard?

But I have no clue how to do that. Can someone please help me!

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Sarah,

Have you tried going to the left hand side of the screen? There is another screen off to the left where you will find more items, including something to make "cheese" with.

cork and mustard

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Sarah,

Sorry, one little revision:

the cork is up on the corkboard, just peel aside the bottom left corner. Sorry.

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I'm still lost on the ants. They're taking the food and the spikey thing (I have no idea what that is), but I can't figure out what to do next. Darned snail is ignoring me. :)

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OK, figured out the ants, finally!

Feed brownie bit to snail.
Pick up snail and put on hook. Ant takes snail and plugs hole; now ants march off stage right.
Put spikey nut on hook. Ant takes and pokes beetle up the shoot.
Click on beetle and he'll move forward and snip off leaf.
Take leaf and put on hook. Ant will take leaf.
As ant marches leaf stage right, the leaf will get stuck to sleeping dog and block the air that formerly whipped you away.
You are now free to enter the tube.
End scene.

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Thanks Selune! I was stuck on that one part forever! I would have never thought of that.

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oh and... the mushroom combo in level 7, the one that gets the bug to the other side, is the jingle of the Bamba product (a jingle which the baby usually sings).

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beautiful cute little game! made me smile all day long

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Issues with the ants?

I keep trying to put stuff on the "hook" which I am assuming is the swirly thing hanging over the rock in the first screen...but the ants NEVER take it! Am I missing something?

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Celidah June 15, 2008 7:47 PM

Sal:

Yes you are. Selune forgot a couple steps you have to do before the ant will take the hooked items.

You must first get the ants to scare the dung beetle out of the ground. (Click on the bottom in the second screen to get to the "caterpillar puzzle."
Then if you click on the round grass stem, the beetle will clip it off. Get the baby to pick up the fallen stem, and click on the beetle again. It will snap the stem in two.
Carry the two pieces back to the first screen, and click on the grass on the far left. The baby will make a ladder with the stem pieces.
You'll then start putting items on the hook, and every time you want one picked up, you'll click on your "ladder" to make the baby climb it and tug on the leaf to make the dewdrops plug the far left hole. The ants then climb over the plugged hole, and climb up the rock to get the items. Voila, instant carrier service. :)

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Yay, another Bamba installment!

Too bad I am forbidden to play it until my girlfriend comes come... :((

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i was at walmart this weekend and i was in the health food aisle where they sell the power bars etc. and i seen these snacks called bamba and they had the picture of this baby on them, he was dressed in a karate outfit, i have not tried them yet, i just thought it was funny they are a real snack.

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Anonymous June 16, 2008 5:10 PM

I enjoyed this more before I figured out it was a big advertisement for the equivalent of cheese doodles. But a well done advertisement.

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Anonymous June 16, 2008 8:20 PM

Bogcat

To get the blue gem in part nine

Free the squirrel, then pull the counterweight, and click on the squirrel, who will fetch it for you.

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Anonymous June 17, 2008 12:12 PM

what do i do with the spaghetti in quest 2, level 2?

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Vogonviking June 18, 2008 11:24 AM

Can anyone out there give me any ideas why level 6 in part 1 won't load for me please? I've completed level 5 so the picture for level 6 is in colour but when I click on it the baby is walking but just not moving nearer to the squirrel. I have left it for over an hour but no change! Soooo frustrating! :(

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Can somebody please help me with the third scene of the first quest? I am utterly hopeless when it comes to those types of puzzles. Thank you.

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*sigh* Thank you, but you can disregard my previous cry for help. A moment after I hit the "post" button, I had an insight into just what I was doing wrong, and it all came together quite nicely. I can be an idiot sometimes.

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One thing I have noticed about this game is that it is possible to do something completely wrong and screw up a scene. The game does not seem to provide a way to go back and re-do the scene. I found I had to re-start the entire game, which was annoying because I got up to quest 1, scene 8 before I painted myself into a corner.

Did I miss something, or is it a flaw in the game?

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TheBeast June 18, 2008 6:08 PM

Alright just beat CH2 Part 4 and here's how I did it.

1. Climb up plant and open First Aid box, you'll get a bandage.
2. Climb down chain hanging out of the sink and use the bandage on rubber duck. Click rubber duck again and you'll be taken to the toy boat.
3. Take anchor and climb back up to the sink. Climb up the plant and use the anchor on the floss.
4. You'll automatically throw the anchor into the fishbowl, but the fish will just toss it back up. So climb back down the plant and go to bottom right corner of the screen.
5. Click on toilet paper to unroll it, then click it again to climb down it. Take the stick.
6. Go back to sink screen and open up the makeup box. You'll prop it open with the stick and the fish will be interested in the mirror.
7. Go back up the plant and use the anchor again. This time it'll work and you'll get the diving helmet.
8. Go back down to the tub screen. Click on the key, and you'll dive down to get it.
9. Make your way back to the screen where you got the stick. Climb down the toilet paper and use the key on the door and you're out!

This is my first walkthrough I've done, so I apologise if it doesn't make much sense at some parts.

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A truly excellent point and click adventure. I love it!

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riuzaki June 19, 2008 3:45 PM

did anyone notice on the second game, the fourth level, that once you put the key into the door, it opens the opposite way than the key hole?

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I think this game is pretty stupid, but it is still a cool game.

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The 6 and 7 of part 2 will come on:
6-29/06/08
7-06/07/08
And does anyone know how to beat 3(garden)?

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TheBeast June 22, 2008 3:08 PM

Walkthrough for Quest 2 Part 5

1. Grab all three clocks around the room.
2. Put big clock and small clock on right candle. This should light the left candle.
3. Take off small clock, put medium clock on, take big clock off.
4. Swing the middle bug (any idea what it is?) around so that it lights the hat on fire.
5. Take off middle clock so that all three clocks are on the ground. Swing middle bug around so that it lights the right candle.
6. Put big clock and small clock on left candle. This should light the rope, make the platform swing into the fire alarm, wake up all the bugs and make the door swing open.
7. Go through the door and you're done!

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It's funny but I'm having no problems with loading times. I'm using firefox, vista, crapping virgin media thing...
Ah well.
Pretty groovy game. Bit odd...

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@ray9na,

are we playing the same game?

As for the Quest 2 - does anyone else feel that the newer scenes are kinda phoned in? Last week's one was easy enough and this week's one doesn't even have multi-screen anymore...

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what do you do with the spaghetti string please post the answer?

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Bayaraa June 25, 2008 6:52 AM

in Quest 2 there is no part 6 and 7?? because even i finished part5 i can not play 6 and 7

pls answer me

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part 6 is out today!!! i need help though.

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Angela Wortham June 29, 2008 11:56 AM

Also working on 6. Can shine light on spider, but won't last. Any suggestions?

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TheBeast June 29, 2008 1:37 PM

Just figured out Part 6, here's how you do it.

1. Tear piece of paper out from under the lamp.
2. Close the frogs mouth, then quickly pop open the CD ROM from the computer. This should cause the CD to be flipped over.
3. Enter the phone number on the paper (33072081) into the cell phone.
4. This will call the telephone, and the cell phone's number will pop up on the phone (81255346). Remember it, and make sure you have the cell phone on vibrate (press the button on the side), the lamp is turned on, and the CD ROM is open.
5. Enter the cell phone's number into the telephone. This will call the cell phone, and make it vibrate, drawing the spiders attention. Quickly pick up the CD, reflecting the light into the spider's eyes. This will scare the spider off, and you'll free the fly.

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missjane June 29, 2008 2:19 PM

Ok guys. Quest 2 part 6 is simple :p

1)

Click the little jumpy frog thing.

2)

Click the eject button on the laptop. (the CD will flip)

3)

Look at that paper under the table lamp. click it!

4)

ARGH! IT RIPPED! Chill out. Dial the number 330-72081 on the sell-phone

5)

YEY! Now you see the mobile phone number on the white phone screen. (Write in down so you won't forget it.)

6)

Switch on the lamp light.

7)

Can you see that button on the left side of the mobile phone? Click it.

8)

Now dial the mobile phone number on the white phone.

9)

As the spider is frighten, click on the CD to make the light reflect in her eyes.

10)

YEY! SHE'S GONE. Now, obviously, just click the bloody fly. ^^

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thx sooo much missjane!!

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Vogonviking June 29, 2008 4:11 PM

Can anyone give me an idea how to get level 6 on quest 1 to load? It seems to have got stuck! I am desperate to get on to the later levels!

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Patreon Crew SonicLover June 29, 2008 5:21 PM

Verse walkthrough for Bamba Quest 1 (part 3)

Part 7: Beast Feast

What next the boy confronted was a beast of awful size;
To stay away until the beast was down would seem quite wise.
The mushrooms in the lower right, they played a melody;
Three mushrooms played in order: dah, doo, doo, doo, dah, and dee.
A caterpillar scaled the wall, but couldn't reach the top;
The boy pulled on a vine to help it make the climb non-stop.
The nectar in a flower turned a nasty purple hue;
One taste of that would be a certain death for me and you.
The beast stuck out its tongue, and then the flower gently bent;
It took a little taste, and out of consciousness 'twas sent.
The boy then took the key that to its collar led a chain;
But couldn't reach the door, so he would have to use his brain.
He hit the beast's big mouth, and broke the chain with its strong jaws;
Then opened up the door... I wonder if that broke some laws.

Part 8: Laundry Quandary

This place looked like a laundromat, and it was quite a sight;
The eye approved only the sheets that were the cleanest white.
The boy picked up a cloth that someone left upon a pipe;
He put it on the laundry pile, but that made the eye gripe.
The cloth jammed up a spiky roller that obscured the route,
And with it stopped, the boy went right across to check it out.
He checked a chest, and stopped each cylinder with notch up top;
When each one was in place, he then made all three pistons drop.
Well, what did that big chest contain? A big box of detergent;
And circumstances showed the need for that was very urgent.
He crossed on back, and pressed the yellow knob on the machine;
And in went the detergent. That would make the cloth quite clean.
He took the cloth and tossed it in, then pressed yellow to close it;
And pressing red revealed the furnace that was right belows it.
The wood was low, so he tossed in a hairbrush for the fire;
Then closed it, and then pressed the green knob that was way up higher.
The cloth was clean, so he pressed yellow and it came right back;
It made the perfect way to pass the eye and ride the rack.
But when he disembarked, he found it hard to hide the rage:
The squirrel he'd been chasing was now trapped within a cage...

Part 9: Escape Scrape

Four gems, four colors were the key, no sooner said than done;
He took the red stone, and it fit right into slider one.
He tried to grab the yellow stone, but a mouse took it first;
He'd need to give it something else, or this would be the worst.
Instead, he slid red to the left, and pressed the giant switch;
The red hook, and a slab of cheese, came down without a hitch.
He took the cheese, and left it by the hole the mouse was using;
And it was better than the gem for that small mouse's choosing.
It left, he took the yellow stone and put it in slot three;
With it and red turned on, he hit the switch again with glee.
The orange hook came down, but it had nothing there at all;
But he had a good reason to make that empty hook fall.
He checked the corner of the rug, and found a golden key;
He sent it upwards on that hook; the squirrel then was free.
To pull the weight upon the cuckoo clock was next today;
The cuckoo held the blue stone, which the squirrel took away.
It fit right in slot two, and it and red made purple true;
He tried both it and green, which came from yellow mixed with blue.
The troll despised a spicy taste, so he left in a hurry;
The white stone was within reach now, without a need to worry.
White fitted in slot four, and it and red combined for pink;
It lowered down a rope, which was quite perfect, I should think.
From there, the boy found happiness; the day no longer somber;
And now remember that one word that says it all... it's "Bamba"!

Finito. Can I trust that the line breaks will be proper?

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hey i just finished level 6 in part 2

and they requested one thing i couldnt understand?
any one knows?

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I hope theres a: Bamba snack quest 3.Becuse I love this game and I beated 1 and 2 whitout help.I really hope they make it.And does anyone know who made bamba snack quests?

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Vogonviking July 6, 2008 1:23 PM

Wow! I finished Quest 2 Part 7 without a walkthrough! Here's what I did:

  1. Click the squirrel to make him climb the lead

  2. Click the pipe to make the squirrel chew through it

  3. Click the lead to go back down and click the fly to make him go in the machine.

  4. Click the battery thing and the fly will put it back

  5. Click the green buttons in the right order

    • 316524

  6. Go back down again

  7. Press the red button to make the fly go big. Click on the fly and while he is lifting the tube, click the boy

  8. Flick the switch on the right so next time you press the red button they go small again

  9. Click the fly so he comes out

  10. Flick the switch and press the red button again to make the boy grow again and click him again to finish!!!

I hope this works, it is the first walkthrough I've ever done!!!!!

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TheBeast July 6, 2008 2:13 PM

Full walkthrough for Bamba Snack Quest 2

1st Stage

1. Take match, light match and light candle thing by the beakers.
2. Click on the fly to make him run into the candle.
3. Take bottle cap off bottle. Click on projector in top right corner.
4. Turn it on, then use the arrows to adjust the quality until you can see the recipes.
5. Copy the recipe (white yellow white blue) by using the bottle cap and knocking it into the right colored beakers.
6. Use the cap on the plant. It should make it grow large roots.
7. Do the same for the next recipe (red green yellow do NOT add white). It should make the plant grow even more.
8. Climb up the plant and you're out!

2nd Stage

1. Knock over the bread, then go to next stage and take noodle hanging out of the soup, then go climb up the bread.
2. Hang the noodle on the middle hook, knock over the bread (standing vertically), and tear the corner off the corkboard. Head back down.
3. Head to the screen with soup, use the corner on mustard, then go back to previous screen and use it on the butter. Click on fork hiding under toast.
4. Untie the noodle (the end wrapped around the screw), then take your corner (now resembling cheese) and give it to the rat.
5. Hop up onto the toaster and you're out!

3rd Stage

1. Go to screen 2, and make it so all the ladybugs are hiding under the water. Leave the nut for now, and take the cupcake.
2. Give cupcake to snail on screen 1, then hang him on hook.
3. Go to screen 2, and click on ground. Solve the puzzle by making the ants run into the beetle, using the caterpillars.
4. Once the beetle is out of the ground, click it to make it snap a piece of grass. Click on him again to make him cut it again.
5. Go to screen 1 and click on the left leaf. You'll use the grass as a ladder and drop a drop of water on the hole, making them take whatever is hanging on the hook.
6. Take the nut on screen 2 and use it on the hook, then block the hole again. Once the nut scares the beetle, go over to it and click it.
7. Go to screen 1 and click on right leaf, the beetle should snip it off. Use the leaf on hook and block the hole again.
8. Once the leaf blocks the dogs nose, go up the drain and you're done!

4th Stage

1. Climb up plant and open First Aid box, you'll get a bandage.
2. Climb down chain hanging out of the sink and use the bandage on rubber duck. Click rubber duck again and you'll be taken to the toy boat.
3. Take anchor and climb back up to the sink. Climb up the plant and use the anchor on the floss.
4. You'll automatically throw the anchor into the fishbowl, but the fish will just toss it back up. So climb back down the plant and go to bottom right corner of the screen.
5. Click on toilet paper to unroll it, then click it again to climb down it. Take the stick.
6. Go back to sink screen and open up the makeup box. You'll prop it open with the stick and the fish will be interested in the mirror.
7. Go back up the plant and use the anchor again. This time it'll work and you'll get the diving helmet.
8. Go back down to the tub screen. Click on the key, and you'll dive down to get it.
9. Make your way back to the screen where you got the stick. Climb down the toilet paper and use the key on the door and you're out!

5th Stage

1. Grab all three clocks around the room.
2. Put big clock and small clock on right candle. This should light the left candle.
3. Take off small clock, put medium clock on, take big clock off.
4. Swing the middle bug (any idea what it is?) around so that it lights the hat on fire.
5. Take off middle clock so that all three clocks are on the ground. Swing middle bug around so that it lights the right candle.
6. Put big clock and small clock on left candle. This should light the rope, make the platform swing into the fire alarm, wake up all the bugs and make the door swing open.
7. Go through the door and you're done!

6th Stage

1. Tear piece of paper out from under the lamp.
2. Close the frogs mouth, then quickly pop open the CD ROM from the computer. This should cause the CD to be flipped over.
3. Enter the phone number on the paper (33072081) into the cell phone.
4. This will call the telephone, and the cell phone's number will pop up on the phone (81255346). Remember it, and make sure you have the cell phone on vibrate (press the button on the side), the lamp is turned on, and the CD ROM is open.
5. Enter the cell phone's number into the telephone. This will call the cell phone, and make it vibrate, drawing the spiders attention. Quickly pick up the CD, reflecting the light into the spider's eyes. This will scare the spider off, and you'll free the fly.

7th Stage

1. Click on squirrel, then make him chew through the tube.
2. Click on hole, then make the fly fly through the broken tube and pick up the battery.
3. Click the buttons above the batteries in the right order to power the ray (if you need help, press these buttons in order from left to right: 3 1 6 5 2 4).
4. Go down the hole, and press the red button. It should make the fly grow.
5. Click the fly, then quickly click the baby. Turn the knob by the computer, then press the button to shrink both of them.
6. Make the fly fly out, then flick the knob and press the button to return the baby to normal size and beat the game!

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If they make Bamba Quest 3, I promise to drown myself in Bamba snacks next time I visit Israel...

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sarah mac July 8, 2008 8:38 PM

The load times aren't as bad as they were, se, a month ago. But I am on a different computer. Maybe Windows Vista loads quicker than old Windows.

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sarah mac July 8, 2008 9:02 PM

I spoke too soon. Bamba Quest 2 Part 5 (after the bathroom one) is loading SUPER SLOW. It has none of the yellow bar filled at all. And it's been at least a minute and a half. ?????
This has never happened to me before.

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Vogonviking July 9, 2008 3:00 PM

In Quest 1 Part 9, I don't seem to have a mouse! Can anyone help please?

I have put the cheese in front of the mousehole, but no mouse comes out! I can't see a yellow gem so I assume the mouse has it in the hole! I've already got the red gem.

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The Wolf's Shadow July 9, 2008 8:55 PM

Hmmm, I didn't have any loading problems.... aww, it's so adorable!

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sarah mac July 9, 2008 11:36 PM

That was a great and cute game! Even though my aunt thought the baby was creepy.... I thought it was pretty cute.Are there any more games like this, Jay? Simple enough for me to figure out by myself?

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annabanana July 17, 2008 1:49 PM

i love the victory music and confetti at the end :)

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moseywo July 17, 2008 9:53 PM

Totally cute and entertaining! I finished Bamba snack quest 2 on my own (with a ton of trial and error) but they were ingenious! Who ever made these needs to make more games!!

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On quest 2, part 4, i went down the toilet paper and got the "stick" but i cant get back up!!!!!!! help!!!

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aww this game is adorable! I've found some glitches where the game will stop loading though...

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Bamba is an Israeli peanut butter based snack that is kinda hard to find here... but its delicious!

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My 5 year old son brought me back to this game today and I realized I never finished the 2nd adventure. I've now gotten through the first four parts of it but I'm stuck at part 5. The only thing that responds to clicking is the middle beetle, but he only rotates. Usually the baby will shrug or at least raise an eyebrow, but nothing. Others have said they've finished it. How?

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Oops. I reloaded the browser and he rushed over to pick up the clock with the first click. ...nevermind.

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OK - one more...

For part 5:

Ring the bell

...by burning the thread holding the third candle platform in place

Gather up the three clocks.

Light the first candle by throwing the green and blue clocks on the second candle platform, one on each side.

Light the bettle's hat by throwing the green clock on the second candle platform and the red clock on the left, then turning the beetle.

Light the 2nd candle by removing all clocks.

Ring the bell by putting the green and blue clocks on the first platform.

For part 6:

Scare away the spider...

...by getting its attention and shining light in its eyes (and, boy, does it have a lot of them!)

Press down the stapler and then eject the CD so it flips.
Grab the piece of paper under the lamp.
Turn the lamp on.
Call the number on the card using the cell phone.
Get the number from caller ID

81255346

Turn the ringer off on the cell phone.
Call the cell phone from the desk phone.
When it vibrates, lift the CD.
Take the snack and ride on to part 7

For part 7:

Make the baby bigger, of course!

...by getting him into the tube with the help of the squirrel and fly.

Send the squirrel up the power cord.
Have it chew the hose.
Go back to the lab and send the fly into the hose.
Grab the tube.
Light all the transister-things.

...in this order: 3rd, 1st, last, 5th, 2nd, 4th

Go back to lab and make the fly bigger.
The fly will lift the glass.
Make the baby bigger too.
Shrink them both.

...use the switch--it's not that hard to figure out...

The fly flies out and then you can make the baby bigger alone.

Enjoy Bamba snacks with confetti and music!

...I got to write my first walkthrough! :)

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Duh!! I guess it's important to remember Hebrew is written from RIGHT to LEFT!! Once I remembered that the walkthroughs made sense.

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I thought this game looked kind of stupid, but it's actually really fun :) It's the only game of this type that I was actually able to beat.

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Ummmm.....I seem to have a problem.

I scare the beetle with the nut, but I can't click on him! :(

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how can i do the part with the clocks and the fly behind bars?

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chrpa Jayisgames needs your help to continue providing quality content. Click for details Welcome to the Roundup 66 - Retro with four games! After you find the ten monkeys in the chapter, look in the inventory. You will find a...  ...
chrpa Jayisgames needs your help to continue providing quality content. Click for details Welcome to the Roundup 65 with three games! As mentioned in the previous roundups, only odd-numbered episodes are featured since even-numbered are for Robin Vencel's patrons (the...  ...
chrpa Jayisgames needs your help to continue providing quality content. Click for details Hi! Weekday Escape and Weekday Puzzle are here! First we have two new cans from tomoLaSiDo and then two small rooms from isotronic. That's all for this...  ...
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chrpa Jayisgames needs your help to continue providing quality content. Click for details Welcome to Mobile Monday! We have another beautiful game from Nicolet and it's a winter game as it should be. Tasuku Yahiro have released another of their...  ...

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