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Welcome to the latest Weekday Escape!
The first comes very short Gotmail's game followed by Selfdefiant's dramatic escape from a nightmare. TomoLaSiDo then wants you to find all six parts od the key, and isotronic's escape despite its name is very nice and relatively calm. The bonus game made in Escape Game Maker is by moyaaaaa.
Have a good time and enjoy!
Micro Escape #32
In Gotmail's escape you again find two puzzles only so you don't spend much time here - good for a coffee-break.
The cursor isn't changing, save option, one ending.
Creepy Dream Escape
Selfdefiant's escape from a dark dream isn't as dangerous as it seems. All creepy characters aren't going to attack you, they are just trying to discourage you from escape. You can walk around one and nothing happens - well you're in a dream, afterall.
The cursor isn't changing, no save option, one ending.
Escape Challenge 139: Room with a Patio Door
As usual, tomoLaSiDo wants you to find six capsules with key parts. Most of them are lying around in a plain sight and you don't need to solve puzzles to get them; but not all, of course. For the perfect ending, you are supposed to collect eight boat docking posts plus one pendant.
The cursor isn't changing, no save option, one ending.
Escape or Die
The sticks of dynamite in isotronic's room are maybe a decoration only - don't let yourself get distracted. They aren't burning and there's no time limit for escape. You can concentrate on puzzles only. Well executed game is available for Android devices too.
The cursor isn't changing, no save option, one ending.
Escape or Die (Android, Android Tablet)
Bonus game: Escape game RGB by moyaaaaa was made in Escape Game Maker (the link you find under the gamescreen). Can be played solo or with friends.
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.
Hope walkthroughs will be here on these soon.
Tomolasido
Several of the puzzles don't make any sense.
Can someone please tell me how to do the slidey glass windows with the yellow stick? Where is the hint for that?
Escape or Die
Is timed and when you run out of time, the game starts over and you lose the stuff you collected.
The slidey glass window
the hint is on the picture above the boat
Sorry, I didn't noticed that.
Micro Escape #32 Escape Walkthrough
Free weights
Pick up the whiteboard eraser.
Noticeboard
Grab the grey button on Thursday.
Use the whiteboard eraser to clean the noticeboard.
Note how it leaves the squares of orange, green and red, and a dot where the grey button was before you picked it up.
Treadmill
Zoom in on the right side of the treadmill.
Hm there’s a button missing? Good thing you picked it up already. Put the grey button in place.
These squares look familiar.
Enter the colours in order, from left to right, of how they were displayed on the noticeboard.
Orange, grey, green, red.
Pick up the yellow dustpan.
Gravel pit
Zoom in on the gravel pit and use the yellow dustpan on it.
Pick up the book.
It shows you that a star is equivalent to the sum of squares and triangles.
Locker #10
The locker code needs numbers for the crescent moon and a star. Now, where have you seen these before?
Look back at the noticeboard and count the number of moons.
Now look at each exercise bike. The left one shows that square = 3 and the right one shows triangle = 6.
There are 5 moons, 3 squares and 6 triangles.
According to the book, sum up the squares and triangles to get 9 stars. Input 59 into the locker.
The locker opens and you get a knife.
Back to the gravel pit
Zoom in on the red ribbon on the right of the gravel pit.
Cut it with the knife to get… some kind of cutting instrument?
Shelf
Zoom in on the bell jar on the shelf above the treadmill.
Use the cutting instrument on the bottom of the bell jar to cut out a hole.
Get the key inside.
Escape!
Use the key on the door, and you’re out!
Room with a Patio Door Walkthrough
Initial exploration
We start off by facing the window. As usual, there’s a key capsule next to the bin.
On the barrel, there’s another key capsule. There’s a puzzle to be unlocked on the barrel, involving black and white switches.
There’s another key capsule on the plant.
Turn right.
There’s some sort of machine that is supposed to dispense a boat docking post keychain, but it isn’t working right now.
Look underneath the machine to find a key capsule.
To the right of the machine are two knobs that can be pushed down.
Head into the small corridor to the right, into the toilet.
Uh, there’s no wall behind the toilet bowl. Click on the lovely green grass to find yourself in… the backyard, I guess.
There are four boat docking posts, with rope wrapped around them. The two posts on the left have rope wrapped around them twice each, and so do the ones on the right. There’s some sort of grey device in the middle.
Return to the toilet and follow the arrows and instructions to look at this escape’s wall doodle. Nice. Go back out and turn right.
Zoom in on the clock. That looks suspicious. The numbers are black and white… ah.
Zoom into the chest of drawers. The first drawer has two buttons, which could probably pass off as pixellated versions of the boat docking posts. The second and third drawers are unlocked, and have the numbers 2 and 35 respectively.
The boat docking post seems to have a yellow stick behind it, but you can’t pick it up.
Turn right.
The small window at the top can be looked at, but you can’t reach it.
The square box on the wall needs a 4-digit code.
The frame to the right of the box has some words that I can’t read and a strange pattern in cyan as its background.
You can also zoom in on the boat, but can do nothing to it.
Barrel
You’ve seen the clue to this puzzle.
It’s on the clock.
Going clockwise from the top, the switches should show:
black on the left
black on the top
black on the right
black on the top
Poke that squishy pink ball and the boat docking post next to the barrel pops up.
First drawer
Think back to the boat docking posts that you saw in the backyard.
There were two posts facing left and two facing right. Each post had rope tied around it twice.
Click the left button 4 times and clik the right button 4 times.
Get the key capsule and note the number 14 in the drawer.
Chest of drawers
Now you know that the drawers have numbers in them – from first to third, respectively: 14, 2, 35.
Open the drawers in the numbered order.
1st, 2nd, 3rd, 1st, 3rd.
The boat docking post to the right of the chest of drawers pop up and you collect it. Zoom into where the post was and collect the yellow stick that was behind it.
Switches next to the keychain machine
If only there were a way of pushing both switches down at the same time.
Put the yellow stick on the switches.
The boat docking post in front pops up!
Small window above the boat
You can’t reach the window? That’s fine, you have a stick now.
Follow the diagram from the background of the picture frame of the words and the boat docking post.
Make sure the window is open on the right side.
Use the yellow stick to close the window.
Open the left side.
Close it again.
Open the right side.
The boat docking post in front pops up!
Now you can zoom in on the boat to find a 4-digit code.
4-digit code box
Use the code from the boat to unlock.
4141
Get the key capsule.
Backyard
Return to the backyard through the toilet.
Put the yellow stick in the grey device in the middle as a handle.
Get all four boat docking posts.
Keychain machine
It’s not escape time yet! You can now press the blinking yellow button on the keychain machine.
It might take a couple of tries, but you’ll eventually get the arrow to point almost to the red line. When that happens, knock on the machine with your trusty yellow stick. We enjoy hitting things to make them work here.
Grab that keychain and make your escape!
@chrpa and seaweed
Thank you and Thank you and Thank you!!!
RGB
I am totally missing the clues
Green Room
I got in the door.
And I see the clue:
EYIRH
VTNDX
IEDNI
FNEUS
5=green
90=red
600=blue
695 is not the answer
RGB
905600 nope has to be 3 digits
956 removing the 0s doesn't work either
I give up.
Red Room
I got in the door
And I see the clue
308 cut in half
3=green
0=blue
8=red
308 is not the answer
RGB
830 is not the answer
I give up
What am I missing?
Seaweed, Thanks for the walkthroughs. i hope many more are on their way with you.
@4red3s In RGB, that confused me for a minute.
The main screen with red and green doors has left/right arrows that take you to 2 more doors.
3 doors, 3 rooms, 3 colors. Each clue in each room shows all 3 colors.
Update