Evan Rosson's Swarm Simulator is an incremental idle game about creepy crawlies with bad attitudes. In the beginning, all you have are larvae, but from them you'll create drones who can hunt for meat, which in turn can be used to breed even more powerful units, unlocking territories and more as you play. Unlike a lot of incremental games, there's no need to click here, except to spend the bugs, meat, and other "currencies" you generate to create new ones. The game's tutorial will walk you through the basics, including upgrading and more, but eventually it'll be up to you to figure out how to unlock new units and actions. Because everything you can make or, well, hatch, is done by sacrificing a number of something else (such as making queens by spending drones and meat, for example), being able to afford the staggering costs of some purchases means knowing how to manage what you have in the most efficient way possible. Why spend ten thousand units of one type to create a single of another, if those ten thousand are all you have and the new unit is initially going to produce paltry amounts of something else? Even if you cave and purchase that expensive new unit, you may actually find selling it to purchase an upgrade you can't otherwise get is the best course of action. Though a little dry, Swarm Simulator's piles of unlockables, achievements, and interesting ideas makes it a smart and welcome addition to the genre.