Weekday Escape - Retro Edition N°4
With Hottategoya, we are escaping from a functionalist architect's dream, concrete tower with complicated system of staircases and corridors. Kiteretsu takes us into simply furnished cute rooms (two!), and with Gatamari we continue the journey we've already started three weeks ago.
Have a good time and enjoy!
Hottategoya's concrete tower may seem like rough construction only, but sliding doors are working already and bookcases, books included, are in their right places. You find yourself closed on the highest floor, but luckily someone has left few hints here and there, so you can figure out how to operate the doors and find your way out.
The cursor is changing, no save button, one ending.
Two short and sweet games from Kiteretsu remind us escapers about early Neutral's games. Having their own specific charm they are not their clones though. Clean and simple graphics, pleasant sounds and intuitive puzzles is a receipt for enjoyable playing afterall. And retro atmosphere is strong in these!
The cursor is not changing, save button, one ending.
Recently, in Gate Escape 1 ( WE Retro Edition N°3 ) we conjured a cutter at the end of the game and escaped...to another locked room. In this room Gatamari kindly let us keep the cutter, but alas, it doesn't help us out. It is useful, but a reacher (aka a pointer) is what we need the most to get out. No doubts how to get it, the pentagram for conjuring reachers is silently waiting in the room's corner. But before the pentagram activates, how to get all these devices standing around work? By solving some good puzzles, of course!
The cursor is not changing, save button.
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.