Don't Escape 3
If you like point-and-click horror adventures, ScriptWelder's is a name that should make you a little twitterpated, especially given how Don't Escape and Don't Escape 2 turned a popular genre on its head. Instead of trying to find a way out of a place, you're trying to find a way to keep yourself securely in, and in grand babel fish tradition, that's a lot harder than it sounds. So when, in Don't Escape 3, you wake up with a pounding headache aboard a starship, in the airlock, with flashing warning lights and the computer counting down to... something... you know you're in trouble. Right off the bat, you have to think on your feet, and things only get more complicated when you begin exploring the ship. Your cursor changes when it passes over things you can click on to interact with, and moving it to the top of the screen will cause your inventory to drop down. To combine items you're carrying, click first one object, and then another, and if the combo is valid, it'll automatically combine. The mood is tense. Ominous. Almost predatory. And you don't have a lot of time, since the ship only has enough air left for an hour... but even with a distress call activated, you're not in the clear, since the ship is detecting an intruder. But don't worry. Nothing bad ever happens in space.
Compared to the first two games, Don't Escape 3 feels much more like a typical adventure game in that the plot is as much a mystery as the solution to your predicament. As usual, ScriptWelder has crafted a fantastic atmosphere, with a soundtrack that will set your nerves on edge, making this entry into the series a more traditional horror game to boot. It's a more structured experience with clear goals, at least in some aspects, so you don't spend as much time blundering around aimlessly as you may have in the sequel. Time only passes when you're given the option to complete certain tasks, so you don't actually need to worry about rushing, though past a certain point you'll need to think and plan if you want to get the best outcome. Don't Escape 3 is actually pretty good about nudging you where you need to go by dropping clues in the text, but it doesn't hold your hand either, so figuring out how to get the best possible ending feels particularly satisfying. There's a surprising amount of depth to the layers of events and puzzles to crack, and even if you might see the "true" ending coming, getting there is a fantastically creepy time, and another fine example of why ScriptWelder's creations are always so celebrated. After all, if a slurry of bodies, strange visions, and ominous messages doesn't sound like a good time to you, well, I guess you won't be invited to my birthday party this year.
Thanks to Cyberjar88 for sending this one in!