We Are All Going to Die
Please be advised there are themes in this game some people find upsetting.
I'm not sure I've heard of a more depressing game title than We Are All Going to Die. (Perhaps When the Bomb Goes Off?) But the premise isn't as depressing. You find on your spaceship someone has set a self-destruct to go off in one minute. One minute doesn't seem like a lot of time to explore this puzzle experimental game by Brwarner Studio, but due to [insert scifi space-y science talk here] you're trapped in a time loop. Ship blows up, you wake up in your bed. The timer doesn't start till you get out of the covers. Apparently you're the only one that can still retain the knowledge from the previous time, so it is up to you to find if you can save your crew. To do that you need to explore the ship (moving with the [WASD] keys only), find items that pick up as soon as you walk over them, and eavesdrop onto conversations your crew is having nearby. You'll have plenty of redos of the sixty seconds to solve this enigma. And an infinity of the same minute, if you can't.
Even with the round, cute shape of the people it's dealing with pretty heavy stuff, and not everyone takes it well, as the self destruct is pretty evident of that. Though not all conversations are helpful to your quest, they are interesting to read and see the inner thoughts of the crew, or at least what they are willing to share with one another. It is a lot like Moonkid in that way, though you have less time to do it, and you can actually prevent the oncoming death. The solution isn't particularly straightforward, but using classic adventure game logic, you'll probably figure it out. There are only two items you have to use the [Q] or [E] keys for. One is a quick reset to start everything over, and the other, well I won't spoil that. Other than those, items are used when you have them and when you walk into the thing you want to use it on. There isn't a whole lot of items to find but this is not a game you can do on the first shot. So use that time loop and spread your sixty seconds to last you as long as you need to spare everyone on board.