An adventure of epic proportions. Perfect for young readers.

Something Amiss: Chapter 3


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JessSomething Amiss Chapter 3At long last, after a year and a half of waiting, Tucker Bowen has released Something Amiss Chapter 3, the final installment of his truly excellent point-and-click adventure saga. This chapter finds the intrepid escaped test subject Alice back in custody, awaiting her fate at the hands of persons unknown. But you're not going to stand for that, are you? No, Alice has been through enough, and she's ready to take control of her own destiny. It's finally time to get some answers!

The JIG community really loved the first two chapters of Something Amiss, and in light of this I am especially tickled to report that the third (and, sadly, final) episode is by far the best. It's clear why Tucker took over a year to complete this chapter; the game is a truly well-developed adventure, one that will take Alice through a dizzying array of different environments, enmesh her in intrigue and finally reveal the true nature of the mysterious experiment that so irrevocably changed her life. While happily quite long, the game never drags; the puzzles tread a fine line between creativity and logic, resulting in a satisfying experience that will challenge, but not confound, the player.

As in the first two installments, the interface is controlled by the cursor. To interact with a person or item, simply click and hold in the appropriate spot; a small menu will appear with options to talk to, examine or take him/her/it. You'll collect a large and diverse inventory of items while playing, a number of which will be used in several different ways during the course of the game. While the ways in which items are utilized might be questionable in the real world, they are never so outlandish as to necessitate a seemingly random "leap of logic"; I deeply appreciate this. Also like the previous chapters, Tucker has created some wonderful animation to bookend the game. This lends a unique style to the production, further enhancing the experience provided by an already very well-made game.

The game is not perfect, though. The plot does become a bit convoluted; so much is introduced and so many twists thrown in that at times it seems overworked. I didn't entirely understand how Alice's new abilities (which I will refrain from explicitly mentioning so as to not spoil the surprise) meshed with the events of the story. To be frank, however, I'm having a tough time coming up with much to complain about. Tucker took his time creating a polished game, and was clearly thoughtful in the choices he made.

While I'm truly sad that Something Amiss has come to an end, I am seriously excited to see what Tucker comes up with next. Over the weekend I replayed chapters 1 & 2 before tackling number 3, and doing so gave me a deep appreciation of Tucker's evolution as a designer; the dramatic growth and improvement over the three episodes is really pretty remarkable. If this is any indicator of his talent and potential, we have some fantastic games to look forward to in the future.

The hour has come to learn the truth:

Play Something Amiss Chapter 3

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Here is a walkthrough for Something Amiss, Chapter 3.

  1. Pick up the blanket.

  2. Pick up the chopsticks.

  3. Pick up the bowl of noodles.

  4. Yell at the door.

  5. Use the blanket under the door.

  6. Use the chopsticks on the keyhole.

  7. Pull the blanket back out.

  8. Pick up the key with the blanket.

  9. Use the key on the keyhole.

  10. Exit straight.

  11. Use the bowl of noodles on the camera.

  12. Pick up the ID card.

  13. Use the ID card on the glass door on right.

  14. Exit to the right.

  15. Talk to the woman.

  16. Click to exit the map, then exit back out the door.

  17. Exit through door on left (hall elevator).

  18. Exit left (from the base of the Washington Monument).

  19. Click on Jefferson Monument on the map.

  20. Use the security pad.

  21. Type in password "mind".

  22. Exit to the right.

  23. Climb down ladder to the left of the stairs.

  24. Go left and pick up the handwritten note on the ground.

  25. Exit to left tunnel.

  26. Use bowl of noodles on the hatch.

  27. Exit left through hatch.

  28. Push the red button.

  29. Pick up one of the smoke grenades.

  30. Exit to the right, twice.

  31. Pull the pin on the smoke bomb.

  32. Use the smoke bomb on the smoke detector.

  33. Exit to the right.

  34. Exit straight into the tunnel, twice.

  35. Exit to the right.

  36. Pick up the snowball.

  37. Use the snowball on the lantern.

  38. Pick up the lantern.

  39. Rub together the chopsticks.

  40. Use the firesticks on the lantern.

  41. Use the lantern on the shelter door.

  42. Enter the shelter.

  43. Exit to the tunnel on the left.

  44. Pick up the scrap of paper.

  45. Connect the plug.

  46. Exit down.

  47. Use the lit lantern on the ID card and take it.

  48. Go back to the touch screen room.

  49. Type "Franklin" on the touch screen.

  50. Click Environmental Controls, then click Heat.

  51. Go back to the room with the frozen ID, then exit straight.

  52. Exit down three times.

  53. Pick up scrap of paper.

  54. Exit down, then exit right.

  55. Exit down.

  56. Look under the stone at the bottom of the screen and pick up the key.

  57. Exit left.

  58. Exit straight into tunnel.

  59. Exit down.

  60. Use the key on the bobcat and pick up the rubber glove.

  61. Exit down, then exit upper left.

  62. Turn glove inside out.

  63. Use glove on biometric pad.

  64. Enter the door.

  65. Use the terminal, then use Franklin's ID card.

  66. Click on "Access Data Port", then "Back", then exit the terminal.

  67. Use the thumb drive with the terminal.

  68. Remove thumb drive from the terminal.

  69. Exit down the ladder.

  70. Answer the phone.

  71. Talk to John.

  72. Follow the lighted arrows to exit.

  73. Exit down, twice. Exit right through the door. Exit down, then left.

  74. Exit up the ladder.

  75. Use the DC map and click on the X.

  76. Walk to the left and pick up the car clicker on the ground.

  77. Walk right and open the compartment to the lights.

  78. Take the battery from the lights.

  79. Use the battery with the car clicker.

  80. Use the clicker with the wall.

  81. Go inside the elevator.

  82. Use the blanket on the cobra.

  83. Exit through the left door.

  84. Pick up the loose board.

  85. Exit back through the door, then exit through the door on the right.

  86. Use the wooden board on the gap.

  87. Exit to the right.

  88. Pick up the gargoyle near the door.

  89. Use the key with the door and enter.

  90. Exit straight, into the tunnel.

  91. Open the breaker box in the tree. Turn the circuit back on.

  92. Talk to the Indian.

  93. Kiss the Indian and exit through the door.

  94. Backtrack to the room with the cobra. Exit through left door again.

  95. Use the gargoyle with the pipes.

  96. Go back to the room with the cobra and exit through the middle door.

  97. Use the thumb drive on the data port in the fountain. If the power is off, go back to where the Indian is and turn the circuit back on.

  98. Pick up scrap of paper.

  99. Use the DC map and go back to the Jefferson Monument.

  100. Talk to the man in the trench coat and give him the thumb drive.

  101. Exit left, to the base of the Washington Monument.

  102. Push the strange carving on the left of the monument.

  103. Exit down the elevator.

  104. Exit down, then exit right, then exit left into the train.

  105. Pick up the ladder.

  106. Use the ladder with roof access (at the very top of the screen, in middle).

  107. Exit up the ladder.

  108. Talk to Auburn.

  109. Use the bowl of noodles with Auburn.

  110. Talk to John. End of story.

91 Comments

I played--and loved--chapters one and two. But I can't remember the password from Chapter two. Any chance you could share it?

Reply

Gecko

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Good gads, that first puzzle is the oldest one in adventure gaming! But hey, the rest of it looks promising.

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Finished.

It's a great game.

Looking forward to more from this author!

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I discovered chapters 1 and 2 last week...i'm so glad I didn't have to wait long for the third chapter since I really want to know what's going on with her!

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finished! there was only one bit where it wasn't very obvious what you were supposed to click on to do something, otherwise everything was great!
I expect I'm going to have to go through it again to get all the dialogue trees.

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Walkthrough:

  • Password to play the game: gecko

  • Pick up blanket

  • Pick up chop sticks

  • Pick up bowl

  • Yell at wooden door

  • Use blanket beneath the door

  • Use chop sticks with keyhole

  • Pull blanket

  • Pick up key with blanket

  • Use key on keyhole

  • Walk north

  • Use bowl with camera

  • Pick up ID Card

  • Use ID Card with door

  • Go inside and talk to the red head

  • Go back to the corridor

  • Get in the left door

  • Go left and to the Jefferson Monument

  • Use security pad

  • Type in "mind"

  • Go right

  • Climb down stairs

  • Go left and grab the piece of paper

  • Go to the left tunnes

  • Use bowl on door

  • Go left

  • Use red button

  • Grab one smoke granade

  • Go right and right again

  • Pull the granade pin and use it on the smoke detector

  • Go right, north, right

  • Pick up snowball

  • Use snowball with lantern

  • Pick up lantern

  • Rub together chopsticks

  • Use them with lantern

  • Use lantern with door and go inside

  • Go inside the tunnel on the left

  • Pick up scrap of paper

  • Connect plug

  • Go down

  • Use lantern with frozen ID Card

  • Pick up ID Card and go back to the touch-screen room

  • Use touch screen and type in "franklin"

  • Click on "environmental controls" and then click on "heat"

  • Go back to the frozen id room and then north

  • Go south three times and pick up the scrap of paper

  • Go south then through the door on the right

  • Go south and lift the stone on the floor near the bottom edge of the screen

  • Pick up key

  • Go left, north tunnel, south

  • Use the key on the bobcat

  • Pick up gloves

  • Go south, north

  • Turn gloves inside out and use them with the biometric pad

  • Go inside

  • Use terminal and use Franklin's ID card on it

  • Click on access data port and exit

  • Use thumb drive on terminal

  • Go down the stair and answer the phone

  • Follow the arrows, go south, south, right through the door, south, left, up

  • Use the map and click on the "X" sign

  • Walk a bit to the left and pick up the car clicker

  • Walk right and open the cabinet

  • Pick up battery from the lights

  • Use battery with car clicker

  • Use car clicker with wall graffiti

  • Go inside the elevator

  • Use blanket on snake

  • Go inside the left door

  • Pick up loose plank near the bottom of the screen

  • Go back and through the right door

  • Use plank with gap

  • Go right and pick up the gargoyle statue near the door

  • Use the first room key on the door

  • Go inside then north

  • Open up breaker box and turn the circuit back on

  • Talk to the indian

  • Kiss indian and go through the door

  • Go back and through the left door

  • Go north

  • Use gargoyle statue on pipes

  • Go back and through the middle door

  • Use thumb drive on triangle (on my second try the power was off again, so I went to the indian and used the breaker box again)

  • Go to the Jefferson Memorial and then right

  • Talk to the trenchcoat guy and give the thumb drive to him

  • Go to the obelisk and push the strange carving on the left

  • Go down the elevator, south, right, inside the train

  • Pick up ladder

  • Use the ladder in the middle top edge of the screen

  • Go up

  • Talk to Auburn

  • Use the bowl of noodles on Auburn

  • Talk to John

  • The end

Reply

Any one else having trouble picking up items? I can click on an item, but the character just walks there and does nothing. happens in ie 7 and (sadly) firefox

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Anonymous October 22, 2008 2:52 AM

To pick up/interact with items, you need to hold down the left mouse key on the item for a sec -- it will pop up a menu allowing you to examine, talk to, or take the item.

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@thecrwth

have you made sure that you click and hold to have the verb icons pop up?

Something Amiss has slightly different gameplay mechanics to the standard p'n'c.

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Vogonviking October 22, 2008 4:23 AM

The games have been disabled for now so I'll have to wait! Sigh! I suppose I'll have to do the ironing instead!

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The second game has been removed from the site. Without the password from the second, the third one is not playable.

It'd be better if the developers made sure they can host all three games simultaneously before making them depend on each other. Otherwise they force players to hunt for passwords off-site (thanks JIGuest!).

Also, the developer's hint page that JIG uses as its sole "walkthrough" for 1-2 gives a 404 Not Found error.

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aine morgan October 22, 2008 4:58 AM

i cant pick anything up either.

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This game proves once and for all that a bowl of noodles is life's most precious commodity.

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Oh... and in case you have not worked it out... to pick up items, you hold down the left mouse button - this brings up options of what you can do with that item and then select pick up.

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I just played through the series, and it was fun. In this one I found a puzzle that needs outside information, which I think spoils the game somewhat.

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What puzzle was that?

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Just begun but im havin real trouble in pullin out the pin from the smoke bomb.
How do I do it?

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Although- with each of them, I get a "loading game data" screen, followed by a header & side-ads and a blank where the game should be-

using Firefox on a Mac, I'll try Safari, maybe that might make a difference?? Once in a while it does-

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All three seem to work on Safari, I get the right game screen to come up, but I had to try twice on level one- go figure-

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@aine morgan and thecrwth:

to pick things up, click and hold down your mouse. a little menu will pop up on the item. the action items chance slightly depending on what the item is, but generally the first action on the left is either to talk to or eat the object, then on top you can examine the object, then on the right there is a little hand that will pick up the object.

pressing "e" will take you to the main menu, and you can go to the "help" section (not "hints!") The help menu will give you basic info on the game play.

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Yawning? You mean me, posting too much? You're right- sorry!!!

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I still have some unused items, most notably

the allergy medication

.

I don't have time to replay right now, but it seems like there might be multiple endings.

I really liked this game. I could do without her yawning, though. Also, I found the ending a bit unsatisfying. Maybe because it was

so pro covert government ops.

. Just a personal bias of mine. Also, it bothered me that sometimes dialogue options would disappear before I had a chance to use them. But I guess that increases the replay value.

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I am near the end

on top of the train. While I was climbing the ladder to the top, my anti-malware went off and it didn't finish loading. Now when I load my game, I am on top of the train, the only things I can see is the metal surface I am on and Alice, and the tunnel is black and white shapes flying by. I can't go anywhere or do anything but walk around. I am guessing I need to restart, but is the ending worth it?

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mixedmetaphor October 22, 2008 2:28 PM

Yeah, what's with the yawning, anyway? And why do I have to wait for her to finish yawning before I can do anything else? Super annoying.

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ThemePark October 22, 2008 2:33 PM

I wish this game had some obvious way of putting down an item that's stuck to your cursor. I can't seem to find it at least.

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ThemePark, try double clicking to put down an item.

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JIGuest,be decent. Spoiler yourself, please.

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Fantastic, it's good to have straightforward logical puzzles for once, though they could have been more taxing. For me not to need any hints is unusual!

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The links in the JIG reviews have been updated. All three chapter links are working fine now. :)

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The problem with a long time between episodes is that now I'm going to have to play the first two over again. Fortunately, this isn't a complaint. (Now if only Tipping Point will release more of itself...)

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I loved it! This is one of the rare times I'm actually able to finish this type of game without spoilers. Game overall is logical, although somethings like the

peanuts, grease and heat in the noodles

to me is rather silly and when those times came I just ended up trying random things on the objects until something works. And the

John

guy still scares me. I wish there was a sequel where he

(john)

will force me into some mission using my

newly acquired abilities

.

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Matt Weiner October 22, 2008 8:52 PM

Ogremindes -- you're talking about the

password for the Jefferson Monument, which comes from the quote in the jail?

I confess I looked it up offline too, but

if you go to the steps of the Jefferson Monument, you'll see the end of the quotation, including the key word. So it's fair; you can find the password without using outside information.

Seems kind of sloppy to have the password be a word from the quote on the monument, but the secret super ops people don't seem to run a very tight ship in this game. ;-)

I really love this series -- the puzzles are pretty easy, but the atmosphere of all the different areas is breathtaking. But what's a New York subway sign doing in the DC Metro?

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nerdinexile October 22, 2008 8:54 PM

Fantastic game. The only thing that bothers me are the occasional misspellings.

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so

i used the thumb drive on the terminal and now i have no idea what to do or where to go, and i cannot find a phone as described in the walkthrough.

any help?

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Hi folks,
Thanks for playing the game. If you find any typos or glitches please let me know on my blog so I can fix them.

Thanks,
Tucker

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finally finished....this is the first game of its kind that i've done w/out a walkthrough!!! :-)

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Grendel Prime October 23, 2008 6:22 AM

Ok here at the ending I got some problems.

When going to meet Auburn under the monument. I can't find her anywhere. After reading other spoilers I know there should be a train there. but there isn't. What can I do?

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Grendel Prime October 23, 2008 7:55 AM

Also I wonder if there is any way in to the door next to the conference room? The one with the panel full of complicated buttons and numbers. (it doesn't show up on screen any more. Before it came up in a close up.

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Even with a decent broadband connection, you still end up watching the loading screen longer than playing the game. This is especially true when you've made your way to one scene and simply need to return to another scene (which is a few scenes back) to collect something you forgot, or didn't realize you needed. It spoils the flow of the game. Surely once a scene is loaded it should stay in the browser's cache?
Or perhaps there should be a downloadable version.

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Fun game, but

it would have been nice to choose whether or not to help the feds. Personally, I wouldn't have minded being able to tell them all to eat it...

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Firefox retains the rooms in your browser's cache, so you'll only have to load it once. This may not be true for other browsers. So I recommend Firefox and at least Flash 8 to get the best playing experience. A downloadable version of the game may be available in the future once I'm sure all the kinks have been worked out.

Thanks for playing.

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foreign noise October 23, 2008 12:56 PM

It is a great series, but I must say I was rather disappointed with the final episode. The mood and story was not as good as I had come to expect!

Still, well worth playing, and I like the logical and not overdone puzzles.

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@ellie: I had this problem, too. What you need to do is

take the thumb drive out of the terminal. A ladder should appear.

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viridis, thank you so much. that helps a ton.

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The last scene doesn't work right in Opera

when you climb on top of the train, alic isn't there.

I tried it in firefox and it fixed the problem

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Papachabre October 23, 2008 10:25 PM

I loved this series. Every puzzle had a logical solution, the graphics were amazing, the difficulty was just right and the story was intriguing. The only problems I had were long load times and the occasional bug, but they are but pebbles sitting in the shadow of a monolith constructed of the good qualities of the series.

It made me want to go back and play the Quest games (Space Quest and King's Quest).

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@Tucker

I'm on broadband using Firefox and this game still lags for me, even when, like a previous poster pointed out, I'm returning to a scene I've already been. I've got a bandwidth monitor on and I can see my bandwidth spiking every time this happens so I am literally reloading the page, not just seeing the load animation. I've also timed out a couple of times while waiting for the game to load. It has to be server side because I am not lagging on any other site.

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Load times might increase if the server is really busy. In a few days when traffic dies down I bet it will be faster.

Also, I'll post here when the downloadable version is ready. That'll help people with long loading times.

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Here is a walkthrough for Something Amiss, Chapter 3.

  1. Pick up the blanket.

  2. Pick up the chopsticks.

  3. Pick up the bowl of noodles.

  4. Yell at the door.

  5. Use the blanket under the door.

  6. Use the chopsticks on the keyhole.

  7. Pull the blanket back out.

  8. Pick up the key with the blanket.

  9. Use the key on the keyhole.

  10. Exit straight.

  11. Use the bowl of noodles on the camera.

  12. Pick up the ID card.

  13. Use the ID card on the glass door on right.

  14. Exit to the right.

  15. Talk to the woman.

  16. Click to exit the map, then exit back out the door.

  17. Exit through door on left (hall elevator).

  18. Exit left (from the base of the Washington Monument).

  19. Click on Jefferson Monument on the map.

  20. Use the security pad.

  21. Type in password "mind".

  22. Exit to the right.

  23. Climb down ladder to the left of the stairs.

  24. Go left and pick up the handwritten note on the ground.

  25. Exit to left tunnel.

  26. Use bowl of noodles on the hatch.

  27. Exit left through hatch.

  28. Push the red button.

  29. Pick up one of the smoke grenades.

  30. Exit to the right, twice.

  31. Pull the pin on the smoke bomb.

  32. Use the smoke bomb on the smoke detector.

  33. Exit to the right.

  34. Exit straight into the tunnel, twice.

  35. Exit to the right.

  36. Pick up the snowball.

  37. Use the snowball on the lantern.

  38. Pick up the lantern.

  39. Rub together the chopsticks.

  40. Use the firesticks on the lantern.

  41. Use the lantern on the shelter door.

  42. Enter the shelter.

  43. Exit to the tunnel on the left.

  44. Pick up the scrap of paper.

  45. Connect the plug.

  46. Exit down.

  47. Use the lit lantern on the ID card and take it.

  48. Go back to the touch screen room.

  49. Type "Franklin" on the touch screen.

  50. Click Environmental Controls, then click Heat.

  51. Go back to the room with the frozen ID, then exit straight.

  52. Exit down three times.

  53. Pick up scrap of paper.

  54. Exit down, then exit right.

  55. Exit down.

  56. Look under the stone at the bottom of the screen and pick up the key.

  57. Exit left.

  58. Exit straight into tunnel.

  59. Exit down.

  60. Use the key on the bobcat and pick up the rubber glove.

  61. Exit down, then exit upper left.

  62. Turn glove inside out.

  63. Use glove on biometric pad.

  64. Enter the door.

  65. Use the terminal, then use Franklin's ID card.

  66. Click on "Access Data Port", then "Back", then exit the terminal.

  67. Use the thumb drive with the terminal.

  68. Remove thumb drive from the terminal.

  69. Exit down the ladder.

  70. Answer the phone.

  71. Talk to John.

  72. Follow the lighted arrows to exit.

  73. Exit down, twice. Exit right through the door. Exit down, then left.

  74. Exit up the ladder.

  75. Use the DC map and click on the X.

  76. Walk to the left and pick up the car clicker on the ground.

  77. Walk right and open the compartment to the lights.

  78. Take the battery from the lights.

  79. Use the battery with the car clicker.

  80. Use the clicker with the wall.

  81. Go inside the elevator.

  82. Use the blanket on the cobra.

  83. Exit through the left door.

  84. Pick up the loose board.

  85. Exit back through the door, then exit through the door on the right.

  86. Use the wooden board on the gap.

  87. Exit to the right.

  88. Pick up the gargoyle near the door.

  89. Use the key with the door and enter.

  90. Exit straight, into the tunnel.

  91. Open the breaker box in the tree. Turn the circuit back on.

  92. Talk to the Indian.

  93. Kiss the Indian and exit through the door.

  94. Backtrack to the room with the cobra. Exit through left door again.

  95. Use the gargoyle with the pipes.

  96. Go back to the room with the cobra and exit through the middle door.

  97. Use the thumb drive on the data port in the fountain. If the power is off, go back to where the Indian is and turn the circuit back on.

  98. Pick up scrap of paper.

  99. Use the DC map and go back to the Jefferson Monument.

  100. Talk to the man in the trench coat and give him the thumb drive.

  101. Exit left, to the base of the Washington Monument.

  102. Push the strange carving on the left of the monument.

  103. Exit down the elevator.

  104. Exit down, then exit right, then exit left into the train.

  105. Pick up the ladder.

  106. Use the ladder with roof access (at the very top of the screen, in middle).

  107. Exit up the ladder.

  108. Talk to Auburn.

  109. Use the bowl of noodles with Auburn.

  110. Talk to John. End of story.

Reply

Hello everyone, new memeber here. Though not new to this wonderful website. First of all jay, this wonderful website without a doubt, is my Bible to all the point click games my heart desires. I've been waiting for chapter 3 forever. I'm almost afraid to play it, for the fear that it'll be over soon. So here goes. And job WELL DONE!

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Vogonviking October 24, 2008 5:29 AM

How do I get the electricity back on? The breaker boxes keep tripping!

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To Vogonviking:

Check the walkthrough at the top of the page. It might help you.

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alchemist October 24, 2008 6:38 PM

@Cenovis

Try upping the limit of your browser cache to 50 or 100mb.

This VASTLY improved the loading times for me, and made the game much more enjoyable!

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Bloatedsack October 24, 2008 9:37 PM

This game drove me noodles!

Get it? har har

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wow, what a great game.
Excellent plot and awesome gameplay
wish there were more chapters to play :)

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Wonderful story! I played all three in one sitting (and neglected making dinner, but oh well).

I noticed the yawning only happened if she did something that didn't progress the game. It's like the opposite of the fist pump when she solves something.

I find it intriguing that there's a book based off of this. From looking at it on Amazon, it's similar, but the lead character appears older and married.

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I can't find the

snowball

and my game doesn't load. I get to a certain point and it says "game loading", and all I get is a black screen and sound of wind blowing. What should I do? This is after I put in the password

mind

Am \I missing some software or what? Or is it just the traffic?

Reply
Anonymous October 25, 2008 1:23 PM

@ Faati

Make sure you have the latest version of Flash. (at least 8) And I recommend the Firefox browser as well. I've never had any problems with that configuration.

Tucker

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Hello there. I did everything, but

before meeting the federal agent I went to the obelisk and no one was there. I went to the train station and downloaded data from the slot guarded by the lasers. Then I went back and gave the USB drive to the federal agent. Now I return to the train station and there is no train!

What should I do? Can anyone help me? Thanks!

Reply

@Donkit
Sounds like a glitch in the system. To get past it I would recommend replaying and...

after you get the data from backscatter's underground HQ go directly to the Jefferson monument and talk to the agent. Then go to the Washington monument...you should see lots of police activity around it.

I'll investigate to see whether the glitch is an isolated one or not.

Tucker

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Problem!

After

doing the thumbdrive and talking to John

my game refreshed for some reason (probably something I did).

I never got to

complete the call and it doesn't ring anymore

And I have no idea what to do from here. Help?

Reply

To chunli99 -

I suggest using the walkthrough and try the next step. If it doesn't work, you probably need to re-start your game.

Reply
Vogonviking October 27, 2008 5:03 AM

Thanks Pam I'm out now! I restarted the game because

I'm not sure whether I turned the environmental control off again the first time, like it said in the note. I couldn't get back to the shelter to check. In the re-run I made sure I did and the electricity worked!

Is this a glitch?

Reply

Tucker Bowen, Something Amiss is something else. It is one of the best point click games out there. I finished playing the game. And yes the problem was the flash player.

Pleasse give us more point click games. I can't wait for your new games to be released.
Good luck with your future prpjects.

Reply

ok folks I am still confused with the end of the game, even after reading the walkthroughs...

When going to the washington monument, down the elevator, and to the train...I don't see a train!! and where's the ladder?? And I read in the comments , that u have to take out the thumbdrive from the data port to reveal a ladder, but the guy in the trenchcoat has the thumbdrive!!

Please help me I don't want to start over if I don't have too.

Reply

I've located a small bug at the end of the game.

For a small number of players, the train at the end departs early, allowing Auburn to escape! I believe I fixed this. If you go directly to the Washington Monument bunker after handing over the thumbdrive to the Feds, you should be able to catch her now.

Unfortunately, if you've encountered this bug before I fixed it, you'll have to play through the game again from the beginning.

Reply

I accomplished almost every step on my own.

Where I stuck and had to see the walkthrough is point 21. How do you know what the codeword is?? I couldn't figure it out, and I haven't seen it anywhere...

Reply

Hi Bosco,

The codeword is something to do with the Jefferson Memorial. Look around the columns to see if you can find anything. Maybe something carved into the wall?

Tucker

Reply

Thanks Tucker!
I was a noob :)

Anyway, it was a brilliant game. I guess the best, I've ever seen in flash, in many points of view (eg story/ control/ graphics/ trailer/ overall-feeling).

I'm always wondering if such a complex work is worth involving the time and efforts to give it to the public for free. But I am glad about it.

Congrats to everyone who participated!

Reply
Monty Zoomer November 14, 2008 12:09 PM

When trying to save I get a box with a - (minus)sign but don't seem to be able to do anything with it, is it me?

Reply

Monty,
If you didn't give your game a name in the beginning it'll show up as blank when you try to save later. If this isn't the culprit try upgrading to the latest version of Flash or try another browser.

Tucker

Reply

Good game, graphics are very well done. Storyline is compelling.
For a PAC: 9/10! Kudos to the makers.

To the peeps pissing and moaning about this being the oldest game on the net: You all must be 105 years old right? 10 more likely... Get a life.

Reply

I'd like to see a picture of Alice holding all the stuff in her inventory!

Reply

Okay I'm SUPER annoyed now, so after my last post about getting stuck from a buggish thing I give up on this game for a good three months. So yesterday I go through it and get a little further than where I left off, saving under a different account name, but hey, it was working. So today when I go to finish the game I started yesterday to finish is gone and I'm left with the bugged game. HEEELLPP! I SO do not feel like starting this game YET AGAIN.

Reply

There is a known bug that occurs when you're in a conversation with another character and then quit the game (or press a key to go to the menu). If that happens the game gets corrupted sometimes.

You're best bet is unfortunately to start a new game. To avoid this, always finish a conversation before saving or quitting.

If you keep getting thrown back into your old frozen game, try emptying your cache before starting a new one.

I'm trying to fix the bug. Thanks for your patience!

Reply

This really is an amazing game! I had not too much trouble with the bugs, and really really enjoyed it! Congratulations!
One thing: I would have loved to be able to ask all the possible questions.
And I looooooved the ridiculous answers when you try talking to things, or banging them up.
Great!

Reply

I have just found this game and have thoroughly enjoyed playing it but, can't seem to finish it.
When I meet the indian at the top of the cliff I try to turn the circuit box back on and it says it trips immediately.
Also when I try to kiss the indian it says not until the third date?
Help please?

Reply

To Clair:

It's been awhile since I played this game. If you haven't used the walkthrough at the top of this page yet, the part you're on starts around step #90.

If I remember correctly,

you don't have to successfully kiss the Indian... just make the attempt. And you sometimes have to come back and do the breaker box a second time.

I hope this helps. :)

Reply

What a great story!!
A fascinating story like this one is what's missing in almost all point and click adventures.
When I met John, I really wasn't sure anymore who were the good guys and who were the bad guys. Even now, at the end, I'm not completely sure I did the right thing.
One really gets INVOLVED in the story, and it's the first time I experienced that with a simple point-and-click game. Talking to characters often seems silly, but in this game, it wasn't.
Thanks!! Keep up the good work!

Reply
BABS1469 May 14, 2009 11:27 AM

Help me! I cannot get the thumbnail out of the terminal. It just keeps bringing me to the screen over and over. Where is the thumbnail thing?

[Edit: Did you check the walkthrough located at the top of this page? It may be able to help you. -Pam]

Reply
Anonymous May 20, 2009 7:15 AM

help! im stuck in a snow covered world

Reply

...I clicked the link for the game, after playing through the first two chapters, but all I'm getting is a Page Load Error saying the page isn't there. After the great review and loving the first two chapters, I really want to play this one, too...did it go somewhere else or something? :(

Reply
Patreon VIP Chiktionary November 21, 2009 7:29 PM

JIGuest, I'm experiencing the same issue with Chapter 3 :(

Reply

Help please!

the circuit box keeps tripping and won't turn on. What do i have to do to make it stay on?

Thanks :) It's a great game so far i want to finish it!!

Reply

@Sallybear

You have to turn off the water that runs through the pipes first. Otherwise, the circuit will keep tripping. Remember, you can always look at the hints in the game menu if you get stuck! Good luck.

Reply
Kitty Tanaka August 27, 2010 8:17 AM

Does anything bad happen if you

don't warn John about Autumn's peanut allergy?

I accidentally clicked the wrong thing and didn't do so. The game never told me what happened to her after.

Reply

Is there have Offline version of this game? Or there have any way to download it? This game is awsome i want keep it and play in classroom, park etc those place dont have an intelent connect.

Reply
meghanaanjali December 28, 2012 9:08 AM

What happen if we don't

kiss the Indian?

I played the game following the walkthrough so I was wondering about it.Thanks for the great game!

Reply

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