Whew, I'm back! Although I'd like to ramble on endlessly about my adventures fighting off sharks (not really) and share everything I learned at escape-the-room camp (I didn't go), it's for the best we just jump to the real reason I'm writing to you today: Weekday Escape. Another episode of our mid-week get-away-from-whatever-you're-doing and play-some-escape-games break means three more games to play together. They're good ones, too. First, start off slightly easy with Vitamin Hana, a cartoon-drawn room that's quite packed with puzzles. Then, another bout of interior minimalism inside three very like-looking rooms from Hottategoya, which follows a familiar concept yet might surprise you with some cleverness. Lastly, don't miss this recent Ichima creation; it has a bit of a Tesshi-e vibe even as it maintains a style all its own...
Lights Up - In this latest from Vitamin Hana, items hang off the unchanging cursor like a tail and it's hard to distinguish what they are even when viewed in detail with the "About Item" button. Thus you might be searching about the three-view room somewhat aimlessly, wondering what clue you have missed. So this hint: experiment with what you have on hand and it's sure to open something useful. Despite the item use uncertainties, Light Up is a light (heh) and refreshing little game with lots of puzzles to solve, compelling enough to keep you playing through for the payoff. That it comes an HTML5 version as well as Flash makes it all the more playable no matter what device you're on.
Escape from the Similar Rooms 21 - I don't know how Hottategoya can keep on like this, finding ever new ways to build on the very same-y rooms concept and still make escape games that are interesting and fun to play. This time the setting is something like an other-worldly Man Men set. Enjoy it for the clean, expertly rendered aesthetics as well as for the logical puzzles and the way clues are native to the environment. It's polished and well-made, the interface so user-friendly, you may feel the design outshines the gameplay. But then you come across a clever puzzle and think how good it is to play yet another Hottategoya similar rooms episode.
Room 6: Winnie Thick - Here's another lovely creation from Ichima, who you might remember from Weekday Escape No.63 and No.69. I can't explain why the room name translates to "Winnie Thick" but the little bear on the sofa keeps staring at me and so let's just talk about other things. Like how the design brings to mind some of our favorites, Tesshi-e and Robamimi for example. Although the Japanese messaging might leave some of us guessing what plot is unfolding herein, no language barriers prevent successful code-breaking and puzzle-solving, just a few rough edges that add to its character rather than distracting from its charm.
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.