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LoL 14.7 Early Patch Notes: Date, Skarner Rework, and more!


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League of Legends is famous for its regular updates, changes, and improvement that keep the game fun and exciting. As we say goodbye to LoL patch note14.6, we look forward to League of Legends patch note 14.7. This next patch is special because it introduces April Fools' Day with a bunch of funny new skins, a much-awaited champion improvement, and a number of adjustments that aim to make things more exciting. Here's a quick look at the exciting features of the upcoming 14.7 patch.

With the current Patch 14.6 in full effect, the LoL community is abuzz with excitement for 14.7 patch note LoL update, scheduled to land just in time for April Fools' Day! This patch not only promises a plethora of entertaining new skins but also introduces a collection of critical balance changes and a much- anticipated champion rework.

The spotlight of this League of Legends update is on Skarner's highly awaited Visual Gameplay Update (VGU), among other exciting changes. Leaked information hints at adjustments for Support enchanters like Sona and Nami, indicating a potential shift from the prevailing "damage" support meta towards more supportive roles. Riot Games stays committed to maintaining game balance, focusing on keeping overpowered champions in check while ensuring underperforming picks remain viable for ranked play.

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Anticipated Release Date for LoL Patch Note 14.7
As per Riot's official patch timetable, LoL Patch 14.7 is projected to go live on 3 April 2024. The patch is slated to first land on the Oceanic servers at 10 AM AEST, and LoL update will subsequently be rolled out to other regions over the course of the day.

Here's a summary of the key release times across different regions: North America: 3 AM PST
Western Europe: 5 AM GMT Eastern Europe: 3 AM CET Korea: 8 AM KST

Highlights of LoL Patch 14.7
Skarner's Transformation
The highlight of League of Legends patch note 14.7 is undoubtedly Skarner's eagerly awaited Visual Gameplay Update (VGU). This comprehensive overhaul remodels Skarner into the "Vanguard of Ixtal's Protection", introducing a complete revamp of his abilities, playstyle, in-game model, and lore.


Threads of Vibration (Passive): Skarner's abilities now apply Quaking to enemies. Enemies with three stacks of Quaking suffer %Max HP damage over time.

Shattered Earth/Upheaval (Q): Skarner's next three attacks are enhanced with additional damage, range, and attack speed. His third hit smashes the ground, causing significant damage and slowing enemies. He can recast Upheaval to launch the rock as a projectile.

Seismic Bastion (W): Skarner gains a shield and delivers a ground slam, inflicting damage and slowing nearby enemies.

Ixtal's Impact (E): Skarner dashes forward, disregarding terrain, and grabs the first enemy champion or large monster he encounters. He can transport them a short distance, causing damage and stunning them if they hit terrain.

Impale (R): Skarner impales up to three enemy champions, inflicting damage and suppressing them. He gains bonus movement speed for a short duration and carries them with him until the effect concludes.

With his reworked kit, Skarner in this LoL patch note emerges as a jungler focused on ganking. His E enables him to catch and isolate susceptible targets, particularly immobile ADCs. Once ensnared, these foes become easy targets for Skarner and his team's subsequent crowd control. For this LoL update, Skarner players should focus on early ganks to ensure their team gains an early advantage!

Adjustments are expected for Support Enchanters in the upcoming Patch 14.7.

This shift of League of Legends update follows the buffs to Crit items introduced in LoL Patch 14.6, which was Riot's response to player concerns about the weakened state of ADCs. The spotlight seems to be on the support role, specifically the enchanter subclass, with early information pointing to potential adjustments for both Sona and Nami.

Sona, who has been underperforming recently, could potentially receive enhancements to her passive, Q damage, and W heal ratio. Conversely, Nami may experience a reduction in the base damage of her W but an increase in her heal AP ratio. These proposed changes have stirred up discussions within the community, with some expressing concerns about these champions being reduced to mere "heal bots".
It's crucial to note that these changes are tentative and may undergo modifications during the PBE testing phase for League of Legends patch note 14.7. Keep an eye on this article for the most recent updates!

Initial Overview of LoL 14.7 Patch Notes

Keep in mind these are initial changes based on the early LoL patch notes. The definitive modifications and their specifics will be finalized after the patch completes its PBE testing phase!
Here's an early look at which champions and items are expected to undergo changes in the upcoming 14.7 patch note LoL update:


Champion Buffs

Galio: Increased Passive AP Ratio (40% to 45%), W Base DR (20-40% to 25-45%), and E Base Damage (75-235 to 90-250).
Karma: R+E secondary shield increased from 30% of E+R to 90% of R (22% buff), and W root duration increased from 1.4-2 to 1.6-2.
Blue Kayn: Q bonus AD ratio increased from 0.8 to 0.85.
Lux: Increased Passive AP Ratio (25% to 30%) and Q AP Ratio (60% to 65%).
Nasus: Passive Life Steal increased from 11/16/21% to 12/18/24%, and Q Base Damage increased from 30-110 to 40-120.
Olaf (Jungle): New Q Monster Damage: 5-25, increased W Duration from 4 to 5 and W Mana Cost from 30 to 50. E CD Refund changed from 1s yo 1s, 2s for monsters. R Mana Cost changed from 0 to 100.
Smolder: Armor increased from 24 to 26, and Q crit ratio increased from 30% to 50%.
Sylas (Jungle): Q Minion and Monster Damage changed from 40% to 40% for minions and 70% for monsters.

Champion nerfs

Rek'Sai
Passive minion mod decreased from 50% to 20%
Passive healing changed from 12-20% (linear scaling) to 10-20% (linear scaling) Fiora
Base AD decreased from 68 to 65 Volibear
Q crits for total AD instead of total ability damage R Cooldown increased from 140-100 to 160-110 Rell (Jungle)
All monster mods removed
Magic resist decreased from 30 + 1.85 >>> 30 +2.05

Champion adjustments
Sona
Q+P damage amp increased from 40% to 50% Q aura AP ratio decreased from 0.2 to 0.1
W Heal AP ratio increased from 0.15 to 0.3 E ally MS increased from 10-14% to 10-18% Nami
W damage decreased from 60-220 + 55% to 60-200 + 50%
W heal increased from 55-135 + 25% to 55-155 +40%W bounce ratio changed from -15% +7.5% % AP to -10% +10%% AP
E damage decreased from 20-80 to 20-60 Camille


Q move speed increased from 30-40% to 30-50% Q cooldown decreased from 9-6 to 9-5
W outer cone damage increased from 5-7% max-HP to 6-8% max-HP E damage decreased from 80-200 to 60-180
Nunu
Recommended items

Item nerfs
Zaz'Zak's Realmspike

Void Explosion damage decreased from 20 + 20% AP + 4% target max-HP to 10 + 20% AP + 3% target max-HP

Cooldown increased from 8/7/6 to 10 Bloodsong
Spellblade base AD ratio decreased from 150% to 100% Statikk Shiv
Price increased from 2700 >>> 2900 Imperial Mandate
Current HP damage decreased from12% to 10%

Conclusion
Whether you're a Skarner enthusiast eager to explore his revamped kit, a support player interested in the tweaks to enchanters, or simply a collector of unique skins, LoL patch note 14.7 is set to bring a wave of exciting changes to Summoner's Rift.

In summary, the forthcoming League of Legends patch note 14.7 is poised to introduce thrilling alterations that will keep the game fresh and captivating for players. From champion overhauls to balance modifications, and the addition of hilarious new skins for April Fools' Day, there's something in store for everyone.

It's crucial to stay informed about these changes to maintain effective gameplay strategies. So, stay alert, Summoner's, as we look forward to what is shaping up to be a significant update in the LoL universe!

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