Weekday Escape N°23
Good morning, JIG team. Your mission, should you choose to accept it, involves the recovery of five stolen candy pieces. But, before you can get to said sugary wealth, there are two other rooms you must break out of. A gauntlet of codes stand in your way. This mission isn't difficult, it's...well, it isn't. Now, you have 30 minutes to make your escape.
Get Out - Here's a simple, stripped to the basics escape-the-room game from No 1 Game. Get Out requires you do just that, given a limited number of resources at hand. While there are three possible endings, it all plays out rather linearly and it's not a new concept, so it ends up being a flash fast venture. Still, despite how little is actually happening here, it's gratifyingly satisfying to play. You're like a super suave no-mission-is-impossible type secret agent, trapped by some dastardly villain, slickly solving your way out before the train runs over your sweetheart.
Wheel - from Rose Key has a bit more style in its decor than Get Out and should be especially appealing to those who cherish that plastic decoder ring, still smelling slightly of the Chex cereal you begged your mom for a week to buy. On the other hand, a few rather esoteric puzzles—logical in their own right despite vague clues and heavy reliance on lateral conclusions—might make Wheel less charming to the rest of you, who were content merely with eating inexplicably crunchy marshmallows and sneaking handfuls of alphabet-shaped oat bits to the dog. Either way, it's solid enough to warrant a try, an especially good time waster to charge up the brain cells.
Candy Rooms No.9: Dark Violet Pop - FunkyLand continues construction on the dreamiest pads ever imagined. Just find five pieces of candy and trade them in for a key: rather simple, all told. Even amateur sleuths could solve it in a jiffy. Instead, a bigger mystery comes to mind: "What's the deal with this music?" Okay, sure, it's funky, but in a weird, annoying kind of way. Ironic considering the pop music theme. Just hit the BGM off button and put on your own jams (my pick: "When Doves Cry"). Nevertheless, the eye-pleasing imaginative design is worth a little ear distress.
P.S. If you want the whole house to go, you can also download the iOS version of Candy Rooms on your mobile device.
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