JiG is on Patreon and Needs You! Click here for more information


Find the Escape-Men 167: No1Game's 10th Anniversary


  • Currently 3.2/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 3.2/5 (50 votes)
Comments (10) | Views (10,344)

Find the Escape-Men 167: No1Game's 10th Anniversary

Few escape games are as immediately recogniseable as they are made by no1game's little green men, and for good reason. They've been providing free entertainment for a long, long time. How long? Oh, just a whole decade, and Find the Escape-Men 167: No1Game's 10th Anniversary is a well-earned celebration, even if no1game's idea of celebrating does mean locking you up in a strange room with a coffin, a punching bag, and some questionable reading material. As usual, to escape you'll need to find the ten little green men hidden sneakily throughout the room, and, also as usual, there's no changing cursor, so you'll really want to search everywhere and everything for interactive spots. Some of the puzzles you'll encounter here may feel as if they stretch the lengths of intuitiveness to their breaking point, or are a little awkwardly implemented. Which is not, of course, to say that Find the Escape-Men 167 doesn't have its share of surprises, some silly and others, ahem, risqué, and you'll definitely need to think outside the box more than once. While No1Game's 10th Anniversary as a game might be a little rough around the edges, it represents an amazing achievement by a generous developer, and we can only tip our hats and hope for ten more.

Play Find the Escape-Men 167: No1Game's 10th Anniversary

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Collecting items:

Magazine:

Go to the right and click the
left side of the bookshelf. You will find
a Dirty Magazine behind it.

Dice:

Go to the right again and lift the
cloth up from under the table. Collect the
dice.

Washing Bin:

There is a window that you can
unlock behind a table. It is possible
to walk outside of this window and
stand on the ledge. The Washing Bin
is here. Along with the bin, there is
a code written down here as well.

Garlic:

Before you are able to get this
you will have to open the container. If
you haven't figured out how to open it yet
do that first. The garlic will be inside.

Rope

Keep in mind if you have not opened
the coffin yet you will not be able to get
this. So if you haven't done that yet, go
ahead and get it done. It will be inside the
coffin.

Puzzles:

Container:

There is a ledge you can climb onto
by going outside the window. The combination
to the container is located here. But! What's
that you say? It didn't work? Try again. Maybe
look at it differently? Like...

Upside-Down?

If you still haven't got it, I'll
reveal the code below.

8562

Coffin:

There is no password for this thing
anywhere! You've tried Vampire, Sunlight,
Garlic, Dracula, everything vampire related
imaginable! Well that's because brute force
is your only way in. Click the button until
it breaks. Thank Bram Stroker for that one.

Escape Men:

Flying Escape Man:

Click the Playingboy magazine and click
on the escape man to distract him. Then
click again to collect.

Attic Escape Man:

ARGH! He ducks his head away every
time I click on him! Do I need a broom to
reach him? A ladder? It's like playing a
game of whack-a-mole! But no more! Click
the portion of the ceiling where his legs
would be to knock him down to the floor!
Your arms are long enough, you can do it!
Move back down to the floor with the coffin
and snatch him up. Got ya!

Japanese Scroll Man:

Click to the left of the room with
the coffin in it. Here is a scroll with all
Japanese letters but that's not important.
Click the circle under the exclamation
point to turn green and then click on it.
Ta-da! One of the Escape Men!

Dice Man:

Click to examine the die and click
the corners to rotate the dice. Rotate until
you get a green circle and click it to collect
one more.

Punching Bag Man:

You will have to have collected the
die from earlier for this one. On the dice
are colored patterns representing each side.
After having removed the escape man from earlier
(which you should have done already) you will
notice it now says "X2". This tells you that
you need to punch the bag in this sequence twice.
Count the number side for each colored circle and
that is the order it needs to be punched.

For example: Red = 1, Blue = 2, etc.

If I didn't explain it well enough, here is the order...

Bottom-Left(Red), Top-Right(Blue), Middle-Right(Brown),
Middle-Left(Yellow), Top-Left(Purple). Now just do that one more time.
You don't need to hit the lower-right because there is no
more green circle on the die.

Hidden-in-plain-sight Man:

Examine your escape men. See that
smudge in the lower-right corner? Click it
until another escape man appears. He's been
right there the whole time.

I love books Man:

Go to the bookshelf and check the
right side of it. It's not clear, but you
can see some tape the same color of the
shelf stuck to the side. Click it to peel
off the Escape Man.

Garlic Man:

Open the container from earlier
and you will find him inside. Now if only
he didn't stink so bad!

Vampire Man:

You will need to open the coffin
and have the garlic for this so make sure
to do that first. After busting a hole in
the coffin's button, drop in the garlic and
a startled vampire will come out. Click him
to collect the escape man.

Creepy Static Man:

You will need the washing bin and
rope for this first so get those. Then tie
them together. This guy's static white noise
is getting pretty annoying so let's find a
way to deal with it. Go the bookshelf with
the pumpkin and click the very top of the
screen. Ah-ha! You can use the wash basin
tied to the rope on the beam here to hold
it in place and when you move back down you
will be holding it by the rope. If the static
man isn't there, don't click the hand just yet.
Circle the room letting him appear in various spots
until he is right under your trap in front of the
bookshelf. Then let it drop. Nailed him! Pick him
up and walk out of there.

After collecting all the Escape Men:

Click the sign above the door that says "Exit" and place your new big escape man inside of it. It will unlock the door. You can then exit. Enjoy the ending!

I tried to make my walkthrough more organized this time based on Reka's advice. I think it turned out nice and there is less of a chance of stumbling across something you don't want to see this way. Couldn't help but include some names of items and such, but the most part is still covered up. I'm happy with it. :)

10 Comments

Patreon Crew SonicLover October 11, 2015 9:35 AM

I had to use a walkthrough multiple times for this one. Some hints for trouble spots:

Haha! I always duck away whenever you reach for me, so you can't get m... OW! What was that shaking beneath my feet?

AAAAAA! The stupid coffin just won't open! I want to punch that stupid entry button until it breaks!

Just look at my collection of Escape-Men. Too bad it's incomplete... say, the corner of that label is a little smudged...

Reply

Seven little green dudes, but

no 4-digit clue and no 6-letter clue.

I'm not pixel-hunting well enough, am I?

Reply
Patreon Crew SonicLover October 11, 2015 11:02 AM replied to kurt

kurt:

For the four-digit clue, take another look out the window. For the six-letter clue, see one of my hints above.

Reply
Patreon Donator Nessi October 11, 2015 11:30 AM replied to SonicLover

Ah, thanks again, SonicLover! That was just what I needed. :)

Found this one quite tricky, but fun as always.

The blurry one kinda crept me out though... o_O

Also: Happy Birthday, Mr. Escapeman! Happy Birthday, no1game! \(^O^)/

Reply

rope tied to bowl + no frickin clue = FAIL

Reply
Patreon Crew SonicLover October 11, 2015 7:41 PM replied to jiffypop

jiffy:
Allow me to revise your mathematics...

rope tied to bowl + beam above bookshelf + head of staticky Escape-Man = WHAM

Reply
RamblinRob October 12, 2015 2:09 AM

Collecting items:

Magazine:

Go to the right and click the
left side of the bookshelf. You will find
a Dirty Magazine behind it.

Dice:

Go to the right again and lift the
cloth up from under the table. Collect the
dice.

Washing Bin:

There is a window that you can
unlock behind a table. It is possible
to walk outside of this window and
stand on the ledge. The Washing Bin
is here. Along with the bin, there is
a code written down here as well.

Garlic:

Before you are able to get this
you will have to open the container. If
you haven't figured out how to open it yet
do that first. The garlic will be inside.

Rope

Keep in mind if you have not opened
the coffin yet you will not be able to get
this. So if you haven't done that yet, go
ahead and get it done. It will be inside the
coffin.

Puzzles:

Container:

There is a ledge you can climb onto
by going outside the window. The combination
to the container is located here. But! What's
that you say? It didn't work? Try again. Maybe
look at it differently? Like...

Upside-Down?

If you still haven't got it, I'll
reveal the code below.

8562

Coffin:

There is no password for this thing
anywhere! You've tried Vampire, Sunlight,
Garlic, Dracula, everything vampire related
imaginable! Well that's because brute force
is your only way in. Click the button until
it breaks. Thank Bram Stroker for that one.

Escape Men:

Flying Escape Man:

Click the Playingboy magazine and click
on the escape man to distract him. Then
click again to collect.

Attic Escape Man:

ARGH! He ducks his head away every
time I click on him! Do I need a broom to
reach him? A ladder? It's like playing a
game of whack-a-mole! But no more! Click
the portion of the ceiling where his legs
would be to knock him down to the floor!
Your arms are long enough, you can do it!
Move back down to the floor with the coffin
and snatch him up. Got ya!

Japanese Scroll Man:

Click to the left of the room with
the coffin in it. Here is a scroll with all
Japanese letters but that's not important.
Click the circle under the exclamation
point to turn green and then click on it.
Ta-da! One of the Escape Men!

Dice Man:

Click to examine the die and click
the corners to rotate the dice. Rotate until
you get a green circle and click it to collect
one more.

Punching Bag Man:

You will have to have collected the
die from earlier for this one. On the dice
are colored patterns representing each side.
After having removed the escape man from earlier
(which you should have done already) you will
notice it now says "X2". This tells you that
you need to punch the bag in this sequence twice.
Count the number side for each colored circle and
that is the order it needs to be punched.

For example: Red = 1, Blue = 2, etc.

If I didn't explain it well enough, here is the order...

Bottom-Left(Red), Top-Right(Blue), Middle-Right(Brown),
Middle-Left(Yellow), Top-Left(Purple). Now just do that one more time.
You don't need to hit the lower-right because there is no
more green circle on the die.

Hidden-in-plain-sight Man:

Examine your escape men. See that
smudge in the lower-right corner? Click it
until another escape man appears. He's been
right there the whole time.

I love books Man:

Go to the bookshelf and check the
right side of it. It's not clear, but you
can see some tape the same color of the
shelf stuck to the side. Click it to peel
off the Escape Man.

Garlic Man:

Open the container from earlier
and you will find him inside. Now if only
he didn't stink so bad!

Vampire Man:

You will need to open the coffin
and have the garlic for this so make sure
to do that first. After busting a hole in
the coffin's button, drop in the garlic and
a startled vampire will come out. Click him
to collect the escape man.

Creepy Static Man:

You will need the washing bin and
rope for this first so get those. Then tie
them together. This guy's static white noise
is getting pretty annoying so let's find a
way to deal with it. Go the bookshelf with
the pumpkin and click the very top of the
screen. Ah-ha! You can use the wash basin
tied to the rope on the beam here to hold
it in place and when you move back down you
will be holding it by the rope. If the static
man isn't there, don't click the hand just yet.
Circle the room letting him appear in various spots
until he is right under your trap in front of the
bookshelf. Then let it drop. Nailed him! Pick him
up and walk out of there.

After collecting all the Escape Men:

Click the sign above the door that says "Exit" and place your new big escape man inside of it. It will unlock the door. You can then exit. Enjoy the ending!

I tried to make my walkthrough more organized this time based on Reka's advice. I think it turned out nice and there is less of a chance of stumbling across something you don't want to see this way. Couldn't help but include some names of items and such, but the most part is still covered up. I'm happy with it. :)

Reply
CJTressler October 12, 2015 4:25 PM

Congratulations No1Game for 10 years!

Reply

Thank you Rambling Rob - that was a great walkthrough - just what I needed - I could find where I was stuck without spoiling the other areas that I could work through myself :-)

Reply

Thanks for the walkthrough, RamblinRob, nicely done.

This one was much tougher than usual; some fun puzzles. I needed at least the starter hints for more than half of the EMs.

Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
Monkey GO Happy Escape the Castle> Bindie The monkeys are back! In the latest instalment of PencilKids'' popular primate series, your little furry friends have gone walkabouts in the dungeon of a castle. This particular dungeon is infested with more goblins, ghouls and gargoyles than you can...  ...
Kentucky Route Zero: Act II> Rebecca Spoilers ahead! Kentucky Route Zero is an episodic point-and-click game in five acts. Before you dig deep into Act II, please do consider enjoying Act I first....  ...
2,122 Views
3 Comments
Frog Fable> Arceus You thought it would be a simple errand. Just run along and get some milk for the King of the Village's Friday pancakes, right? The trouble for protagonist Zbylut (pronunciation unknown) begins when guards block the entrance to the town....  ...
Greetings From Potato Island> Arceus Tell me--do you believe? Believe in what, I hear you asking. Santa? The Easter Bunny? The Tooth Fairy? All good guesses indeed, but the answer Carmel Games' Escape from Potato Island was looking for was actually potatoes! Eye couldn't believe...  ...
Mystery of the Ancients: The Sealed and Forgotten Collector's Edition

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Game of the week

Spellarium

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Monthly Archives