JiG is on Patreon and Needs You! Click here for more information


Labyrinthine Dreams


(9 votes) *Average rating will show after 20 votes
Comments (1) | Views (9,213)

Labyrinthine Dreams

AliceWhen do you give up, and when do you keep trying? Sometimes it seems like a good idea to throw in the towel and save yourself the strain of a losing battle. But what if you're fighting for something incredibly important? What if it's your own life? In Labyrinthine Dreams, a free narrative puzzle from Solest Games, a very sick young woman named Beth faces this choice. Is it really so bad to give up, or is fighting worth it even when you're unlikely to win?

Labyrinthine DreamsLabyrinthine Dreams is a game about mazes—metaphorically, in that Beth's still trying to understand her life and how she got to this point, but literally too. Each level is made up of several examples of a different type of maze. Sometimes you won't be able to turn in certain direction, or you'll be on a grid where each spot has its own set of directional limitations. Sometimes you'll be able to go wherever you want, but on an invisible path or a slippy floor. At the end of each level, you'll need to run away from the monster inhabiting Beth's dreams. Like what it represents, it more than outmatches you physically, but you're a thinking person and it's an inhuman force. With a little clever thinking, you'll be able to outwit it.

Labyrinthine DreamsThough the graphics are simple, they're charming and look nicely polished. The mazes are well-designed, too. Though they may be challenging, the rules are always clear, and the different twists on your standard maze keep the experience feeling fresh. Unfortunately, if mazes aren't your thing, the gameplay here doesn't have much else to offer. Another big draw of Labyrinthine Dreams is probably its story, which is both well-written and respectful about the subject matter. It's more mellow than you usually see in game writing, which, in addition to the gameplay choices, makes it worth checking out just by virtue of its uniqueness. Some of the relationships in Beth's life could have been better fleshed out, since relationships are really what this game is all about. Perhaps more exploration scenes (which felt underused) could have helped?

Still, Labyrinthine Dreams is a quality game. Short but sweet, it won't take up too much of your day, and it's nice to see developers try something different. This is definitely one to try for anyone who enjoys a good maze, or prefers a more human-experience sort of story in their games.

WindowsWindows:
Download the free full version

Mac OS XMac OS X:
Not available.
Try Boot Camp or Parallels or CrossOver Games.

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Labyrinthine Dreams Walkthrough:

Notes:

For the most part, this is an image-based walkthrough. Solution images generally will spoil the whole thing for you, so watch out if you're not looking for that sort of thing. Reading the general hints for a level or looking at the non-solution images are probably better ideas if you'd like to figure it out for yourself a little more. Some are unmarked maps of the level (which I found helpful, since I got to look at the whole maze at once and solve it more traditionally), some have visual hints.

There are no color puzzles in this game.

Walkthrough:

  1. The Cursed Forest:

    General Hints:

    Think about the ways you can move, and the ways you can't. Might there be an easier way to conceptualize this, so you don't have to constantly re-orient yourself to Beth's perspective?

    Also, think about how you could go in a forbidden direction using your permitted movements.

    You're going in clockwise loops.

    It might be helpful to plan backwards from the exit. Where do you need to go to get there, and where do you need to go to get there?

    Maze 1:

    Maze 2:

    Maze 3:

    Maze 4:

  2. The Monster‐ First Encounter:

    General Hints:

    Pay attention to the directions. Getting the monster to a place where it can't pursue you is important. Sometimes you'll need to trap it in one place in order to manuever it to another place where it can be trapped.

    Also, note the rules for the monster's movement. It always moves horizontally first, even if that limits its future movement. Sometimes it looks impossible to trap the monster without this rule, but keeping in mind that it moves this way, you might have a possibility that you didn't consider.

    Maze 1:

    Maze 2:

  3. In the Taxi:

    General Hints:

    You CAN just drive around randomly and hope that you get to the exit, but it helps to have a plan. Remember that if you have a hard time getting to a certain square from a certain direction, the way might not be straightforward.

    Find the exit, and work backwrds from there to plan out a path you can take.

    Maze 1:

    Maze 2:

  4. The Monster‐ Second Encounter:

  5. Invisible Path in the Sky:

    General Hints:

    Sorry, you're going to need to stumble around until you find the exit.

    But observing the way the tiles are laid out can save you some work. There's always an empty space between two paths that don't connect, and, following that rule, almost every possible tile is filled in.

    Maze 1:

    Maze 2:

  6. The Monster‐ Third Encounter:

  7. Sliding Through the Void:

    General Hints:

    Working backwards is almost essential, but experimentation helps too. This is the last set of mazes for a reason-- it's definitely one of the most difficult.

    When working backwards, make sure to keep in mind that these mazes work much differently in reverse. You don't need to go in a straight line until you bump into something, you just need a place to land from a different direction.

    Maze 1:

    Maze 2:

    Maze 3:

    Maze 4:

    Maze 5:

    Maze 6:

  8. The Monster‐ Last Encounter:

1 Comment

^ Scroll Up | Homepage >

Leave a comment [top of page]

Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
Monkey GO Happy Escape the Castle> Bindie The monkeys are back! In the latest instalment of PencilKids'' popular primate series, your little furry friends have gone walkabouts in the dungeon of a castle. This particular dungeon is infested with more goblins, ghouls and gargoyles than you can...  ...
Kentucky Route Zero: Act II> Rebecca Spoilers ahead! Kentucky Route Zero is an episodic point-and-click game in five acts. Before you dig deep into Act II, please do consider enjoying Act I first....  ...
2,122 Views
3 Comments
Frog Fable> Arceus You thought it would be a simple errand. Just run along and get some milk for the King of the Village's Friday pancakes, right? The trouble for protagonist Zbylut (pronunciation unknown) begins when guards block the entrance to the town....  ...
Greetings From Potato Island> Arceus Tell me--do you believe? Believe in what, I hear you asking. Santa? The Easter Bunny? The Tooth Fairy? All good guesses indeed, but the answer Carmel Games' Escape from Potato Island was looking for was actually potatoes! Eye couldn't believe...  ...
Mystery of the Ancients: The Sealed and Forgotten Collector's Edition

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Game of the week

Spellarium

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Monthly Archives