The Soul Stone Escape
So often a journey begins with a story. A few simple words can carry you on an adventure as great as any begun with a single step. This fact is the starting point of Esklavos' new game The Soul Stone Escape. In his characteristic style, the artwork flows with the somewhat dreamlike quality of the story. There may be ogres and snakes and pits but there is never a sense of danger, only of wonder. This game, and the story it contains embraces the idea of magic as we knew it in childhood.
None of that should imply that there are not puzzles to solve or clues to be found. There are several scenes and to advance from one to another requires completing certain puzzles and collecting particular items. In the past, many Esklavos games have featured a sort of map which opened various areas to the player. There is no map in Soul Stone. In fact there are fewer scenes (four) than you may be accustomed to seeing but each one is rich in content. Also by taking away the ability to jump from one location to another the space has a more linear quality, everything feels more connected.
This game falls squarely in the point and click genre. Simple to navigate and control with everything right there on the screen. There's really nothing to get in the way of just enjoying playing.