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Pinata Hunter


  • Currently 4.2/5
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Rating: 4.2/5 (94 votes)
Comments (7) | Views (3,210)

MikePinata HunterAny old hominid with a cudgel and a sweet tooth can take a few whacks at a papier-mâché dromedary and expect to liberate a sweetmeat or two. But for a real professional piñata-thwacker, a Pinata Hunter, if you will, it takes something more; something like a heavily upgraded arsenal of melee weaponry, vacuum-powered candy-hoovers, and stress-reducing wristwear to minimize the strain of repeated
papier-mâché-bashing. It's an expensive, if not overwrought, investment, but such is the cost of bringing down the ultimate in piñata prey.

Created by Yellow Bouncy Ball (Vasiliy Kostin and Marcus Hadlock), Pinata Hunter is similar in concept to Coinbox Hero; both demand the heavy waling of some inanimate wealth generator, giving you money to purchase upgrades, thereby enhancing your ability to beat the cash out of inert objects and buy further upgrades. The gameplay makes Pinata Hunter distinctive, as you swing your mouse Wii-mote style to bludgeon your quarry for tasty treats. Such physicality is a little awkward at first, but after a few upgrades it's immensely satisfying. Like squeezey stress toys, or inflatable punching bags, no one can accuse relentlessly beating on a colorful elephant sculpture for candy to be a deep experience, but you'll hardly care once you're fully upgraded and can fill the screen with flying candy after a couple of blows (older computers may be quite unable to handle the amount of candy Pinata Hunter can generate). Pinata Hunter is good, dumb fun, perfect for a few stress-relieving swings in the middle of your day.

Play Pinata Hunter

7 Comments

Just got the last achievement. Took me about an hour in total.

If you want to do the same thing, you'll need at least two playthroughs, since you need to finish the game without any hand spasms for one of the achievements, while another requires you to get 25 total.

If you want to save a little time, then do yourself a favor and avoid filling up the pain meter during the first playthrough: that way you can allow yourself to go a little crazy when going for the long ones, like getting 2500 hits with the sword.

Make sure you upgrade the glove as soon as possible, and if you're close to the cost of the next glove, then keep hitting the pinata a bit until you can afford it; even if there's another upgrade you can afford at that moment. It really helps you keep the flow going.

Reply

You did, Mike. You did. ;)

As for the game, there's something extremely addictive about simple little games with upgrades such as this is. It really grabbed a hold of me and wouldn't let go for about an hour. The achievements were a nice touch, but I was left wanting more from it at the end. Perhaps the ability to whack different pinatas, or ...something. As it is all the replay value had been beaten out of it.

Reply
Sam Parkins December 22, 2011 1:51 AM

Anyone know what the Llama Pinata head achievement is?

Reply

@Sam Pakins:

Just click on the Llama head in the games menu to get it.

Reply

why didn't the game give me the no hand spasm award ,i didn't get a hand spasm

Reply
Cy Reb, Jr. February 11, 2012 5:44 PM

Odd bug. It saved my achievements, but apparently not my stats.

Reply

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