Weekday Escape - Retro Edition N°7
A long time has passed since you visited Maroya's place. The kittens are still there, not a day older and waiting for your help. After you are done with cats, little robot in Cyonmage's game needs your help too in the experiment measuring its intelligence quotient. The next Gatamari's game is a long one and requires concentration and "do not disturb" sign on door. And finally comes a special bonus, an excellent game by Leonard 2:50!
Have a good time and enjoy!
Three years ago you (or better, two kittens you play for) moved with Maroya into a new home and explored the 3rd Room (WE N°45) and the 4th Room (WE°51). Now you are back in the same place helping the kittens to occupy the 5th Room. They are two, the bigger brown kitten afraid of heights (it's older and therefore wiser and knows already) and the smaller grey lighhearted kitten not afraid of anything (no experince yet). You (the kittens) are stuck in a hall and some boxes from Catamazon are blocking the corridor so you have to figure out how to get to the room door in a different way. By solving several puzzles, of course; one puzzle expects you to know Ghost Leg Rules as many Japanese game does, so here they are: Ghost Leg. There is obviously a story behind the game, but only for those who can read Japanese, I'm sorry. There isn't any language barrier limiting the gameplay. The cursor is changing, no save button, one ending.
Small Cyonmage's game is very retro and very sweet. Music, graphic and style reminds a lot about beginnings of computer gaming, everything is black and white and pixelated (even though the game involves a bit of pixelhunting). Surprising items can be found at unexpected places and solution of puzzles is not very logic, true, but playful and cute. You'll meet two exotic dancers wishing to start dancing and being very excited about it. After you help them, they start "intense passionate dance" and I'm sure you don't want to miss it!
The cursor is not changing, no save button, one ending.
You are getting deeper into the Gatamari's universe (previous games can be found in WE - Retro Editions N°3,4,5,6) and as your experience grows, games grow too, this one is significantly larger than previous. You pop up in Ancient Egypt themed room with many devices seeming more complicated than they really are, and notice, that few important items for escaping are in your inventory already. Don't forget to look closely at everything you find! A goal is to activate the pentagram and conjure a lighter (aka a torch) to be able to pass dangerous corridor and move further.
The cursor is not changing, save button.
No animals were harmed in the making of this game and playing; the scarab beetle you find is a little misused but at the end it's fine. I've checked and you can too - before you leave the room, take a look. You will see obviously happy beetle.
I was so glad when I found this game, really enjoyed it. I hope you'll enjoy it too!
This game is charming and clever and magic and so original! Would be a star of Weekday Escapes, if there were not for two difficulties in the game... that's why it's posted as a bonus game. The first difficulty is language barrier in one puzzle and the fact, that kanji can't be copied from the gamescreen. Here are the signs you need: 親 人 中 薬 小. The second is a bug in Firefox; therefore I recommend to play in Chrome (I didn't try other browsers). It is possible to get through in Firefox, but not easily.
We met Leonard 2:50 before, in WE - Retro Edition N°2. This game is a bit different, practical witchcraft was added to escape game genre giving really interesting twist to puzzles and their solutions. Sadly, it seems that the path was not followed by any developer.
The cursor is changing, no save button, two endings.
Notice: I strongly recommend to play this game in Chrome (a bug in Firefox)!
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