Now that all the entries are up, I think most everyone will agree that nearly 50 entries is quite a lot to include in a competition like this(!) And while we want everyone to have the opportunity to receive the valuable feedback and constructive criticism the JIG community is so good at providing, we must also take steps to reduce the field to a more manageable size.
Therefore, the 7 competition judges will now take the next few days to select the group of finalists that will move on to the final two stages: the Audience award voting and the final round of scoring. We hope to announce the finalists on Monday, with voting for the Audience award beginning on Tuesday.
In the meantime, we encourage each designer/developer/team to update their games, based on the feedback received from the community, and send them to us.
Although we always encourage updates and bug fixes during each of our competitions to help each game reach its maximum potential, the original submitted entries will continue to be what the judges use to narrow the field and for the final round of scoring. For Audience Prize voting, however, you are free to base your voting decisions on the original submission, the update, or whether you are a friend or family member of the designer/developer or team. It's completely up to you.
For our future reviews of each of the competition finalists, we will use the most recent update of the game that we have at the time of publishing.
We will continue to post the updates as they become available to us. A reload of the competition UI is all that is necessary to receive each update when made available. I encourage each developer to post a comment to their respective thread indicating any changes made.
We wish to thank everyone who has participated by sending in an entry, or by providing feedback thus far on the entries posted. Your continued participation ensures that we will continue to host these competitions. =)