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Jewelanche 2


  • Currently 4.2/5
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Rating: 4.2/5 (173 votes)
Comments (8) | Views (7,136)

KimberlyJewelanche 2Cascading gems are back in Jewelanche 2, a beautiful match-3 game from FlashRush Games. Terrible monsters have invaded the land and turned everyone into jewels. It can be rough owning that magic amulet as it means you must be the one to break the curse! Draw lines across at least three adjacent gems of the same shape and color to make them to disappear. To pass a level, you need to fill up the progress bar on the right side of the screen before the gems fill the screen, or before the time runs out, depending on the level. This time around there are 50 themed levels, with a boss to defeat every ten levels.

If you match quickly enough, the bomb meter will fill up and drop a bomb gem. These explode when matched and are a great way to create some space on the board. You earn gold for each level played, which is spent in the shop on a few upgrades or a wide variety of single use power-ups. Some levels test your speed matching, while others let you take your time to plan your moves. There are also various challenges to overcome, such as stone or ice blocks. This added variety, plus the many different power-ups you can purchase from the shop, combine to keep the gameplay fresh. With brilliantly colored jewels and quirky bosses, Jewelanche 2 is a match-3 game done right.

Play Jewelanche 2

8 Comments

Pretty good game, the levels fly by. 95% chance of positive effects from Pandora's box my hindquarters, though.

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Seems like a cool game, but really hard with a touch pad--the controls are really sticky, making the timed levels nearly impossible. Too bad! Up to that point I was enjoying it!

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Can someone tell me what those jewelbomb upgrades do? I've got it maxed out, and I rarely get explosions in more than two directions.

Using the golden watch to get more time with the mage glove seems incredibly effective.

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songsmith23 January 5, 2013 7:26 PM

Nice idea, and I like the physics. The click-detection leaves something to be desired, as I sometimes have trouble getting moves to register (with a mouse) and it hurts on the timed levels. The nearness could be just a smidge larger, too; on some of the later levels I find myself hunting for a single move, because the gems are juuuuuuust too far apart. But those are small quibbles in the overall scheme of things.

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