The third entry to our 3rd Casual Gameplay Design Competition is a game by Carl Foust.
Super Earth Defense Game starts off like many side-scrolling shmups (shoot-em-ups) do, and then adds a new dimension (and twist) to the formula that makes the game unique. The "replay" theme has been implemented in an "if at first you don't succeed, try, try again" sort of way. The result is likely to surprise you.
Carl is new to our competitions, and it would be great if he were to receive a warm welcome and the usual (and always excellent) feedback and constructive criticism in the comments that the JIG community is especially known for.
More to come, check back later!
Note: All comments originally posted here have been moved to the Super Earth Defense Game review page. Please use that page to post your comments and questions about the game. Thank you!
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