I'm not going to say too much about this game for several reasons; firstly, it's very short. Depending on which path you take, you'll get a different ending, but I'd still be surprised to hear it took you longer than fifteen minutes to complete. Secondly, it's one of those games where it's best if you go into it with little preparation. You can either spend the day playing with the other children, or do exactly what Tia's father cautions you against. Unfortunately, Gregory Weir's approach with the story might have been too light, and as a result, both endings are very abrupt. There are a lot of great, subtle details if you really take your time to explore and investigate, but it feels a little short to really have the impact it intended. Once you've played the game twice, you can read the developer's notes and see if you agree with them. Is a story still a success if you have to explain it?
The Day sparked an unusually spirited discussion amidst my fellow reviewers, however, and for us, that's always a good thing. Anytime a game tries something unusual and gets people talking beyond "I do/don't like it", it's worth mentioning. One of the best things about Gregory Weir is that he's always trying something different. It's never just a platformer, or just a puzzle. There's always some new twist to it. And whether you think The Day was a success or not, you have to admire and applaud that creativity.