Hi! How are you doing? Excited, stressed, relaxed or just a little bored? Well, okay, there's a few things we can do about that: You could waste a bit of time reading the scientific explanation for what boredom is (perhaps thereby enhancing that feeling). Or, stick around here as we indulge our urge to entertain our brain. Yes, again, it is that portion of the week when worries are washed away, troubles are turned around, and boredom is busted. Ehem. Might this even be claimed, in its most meta essentialness, your way to escape the everyday. (Heh. It's a line that never gets old!) Lucky for us, escape games are far from being in short supply lately. Which surely means the need to get away—via the metaphoric breaking loose from one's confines—is also in constant supply (which I'm quite glad about and not just for things like job security). This week, Esklavos, FunkyLand and Yuri bask in the WE spotlight...
Chick Hide and Seek 21 - There are a number of reasons this series of escapes from Yuri remains so appealing. First there is the bite-sized portion of puzzles that manage to occupy neophyte and expert escapers alike: Puzzlely enough to chew on but light enough to go down easy. Then there is the unstoppable cuteness of those chicks: those little downy balls of yellow that you just want to cuddle with an endless "Aww", proclaiming of "Adorbs!" at each little chirp. Besides, since we were babes ourselves, we've always known that hide-and-seek is the coup of all party games. The only trouble here comes from some pixel hunts and an apparent language barrier, which is more a red herring than barrier; decipher by taking note of what you see, not what you don't understand.
The Big Crab Escape - The premise behind this escape may hold your interest—you, a concerned citizen or kick-butt vigilante, face off against a criminal gang to find and dispose of plans for next-gen weapons before really bad things can happen—but the artistic and musical stylings of Esklavos' Federico Rutenberg are well worth some praise. While not featured here nearly often enough (an issue brought to my attention not long back), one look makes clear why Esklavos has a large fan base of enthusiastic players. Although the interface can feel clunky, it works for the medium, preventing (or at least slowing down) random clicking as a means to get through. The puzzles' tactile aspects aid immersion and add to the satisfaction of the solve. The cursor changes, but keep your eye out for small details that tend to blend with the scenery.
Girls Room No.4: Eye Shadow - There's no reason to question why: FunkyLand's whimsical presentation can never fail to put a smile on the day. Besides a few item uses that (to me at least) seem to defy intuition or physics, the puzzles are quite easy. Still, there's enough to see and do to make the gameplay enjoyable and well worth the time spent. And, in this case, I'm willing to bet, between keen eyesight and swift clue interpretation, some of you will find the five eyeshadow compacts faster than it takes to read this blurb.
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.