Free Lunch Edition
This week, three of the four games featured come from the development group Free Lunch Design. Why? Because one of their games turned this writer onto the world of free games and further to that, in all its history JIG has featured just one of their games. What better way to say, thanks for all the lost time spent playing, then to shine a bit of light on their highlights.
Icy Tower (Windows, 4.4MB, free) - One of the most classic free games where the object is unceasingly repetitive and never, ever changes but somehow remains continuously enjoyable. Simply gain enough speed in the small tower's base to hurl Harold the Homeboy against the walls of the infinitely tall tower. As you do, you then ricochet off the wall, then combo higher and higher into the stratosphere while jumping off increasingly smaller platforms in your quest for every homeboy's desire: a really big score.
Frog Hunt (Windows, 3.55MB, free) - Hoorah for games which can't be played according to their rules! In stark contrast to Icy Tower which only has one rule (jump) and can't be disobeyed, Frog Hunt has one rule (catch frogs) which can't be followed. Simply attempt to not get squashed by giant hopping elephants while a God-like figure randomly gives you points for no reason. It's bizarre, it's fun and best of all, no frogs are harmed during the game play period.
Zombiepox (Windows, 2.56MB, free) - What's more fun than jumping and frogs? Zombies? You betcha! Especially when you're hopelessly outnumbered and also weaponless. How to defeat the zombie horde without a weapon? Supply them with the one thing they don't have - that's right, hurl brains at the zombies to turn them human. Return all the zombies to their former, upright and breathing status and viola, instant hero.
Gate (Mac/Windows, 2.8MB, free) - Not a Free Lunch Design game, but something you'll get a kick out of nonetheless. Gate is a "programming" game where you must wire the innards of a robot trying to navigate the Martian landscape. Connect thrusters to sensors so when the latter is activated the former kicks in, allowing the 'bot to move and change direction. Before long you'll be adding NOT gates and wrapping your head aroud increasingly complex logic circuits. There's no tutorial, so you should have a working understanding of what's going on before you take the plunge. Similar to KOHCTPYKTOP: Engineer of the People, but with a much different goal in mind.