If you do have a PC, then that is a relatively small inconvenience to an otherwise exceptional browser-based action RPG experience that looks and plays a lot like Blizzard's Diablo series of games, minus the multiplayer component. Let's dig right in, starting a new game is quick and easy...Arcade or Career mode: to begin a new game you will first need to choose between arcade and career modes. Both modes feature the same gameplay, except with career mode your game is automatically saved each time you move to a new floor. A username and password are required to begin a career mode game and to reload a saved game.
Choose a character: Daggermaster, Axemaster, or Swordmaster. Each character class has unique weapons, armor and a special attack that sets it apart from the others. For example, if you choose Axemaster, you will have no use for the swords and daggers you may find throughout the game. Once you select a character, the game begins.
Control is entirely with the mouse, click and hold the mouse button down to move. As your character moves the game map will scroll to reveal more of Triglav Tower. Items in your inventory can be used or equipped by clicking on them. Only the weapons, armor, and accessories that are highlighted are equipped. To drop an item, right-click to highlight in red, right-click again to delete. Dropped items cannot be picked up again.
Combat: left click on an enemy to attack it with the currently equipped weapon. Keep clicking until it disappears. When attacking an enemy, its vitality bar will appear in yellow in lower right of the game window for valuable feedback. When the yellow lightning bolt just above that is flashing, your character may use its special attack by right-clicking. Special attacks substantially increase damage and attack range for a short burst of power. Your character must wait about 30 seconds for it to become available again.
Vitality: or health, is represented by the red bar in the lower left of the game window. All characters have auto-healing abilities by simply mousing-over the heart symbol. If you lose all your vitality your character will die and take with it some gold, experience, and a puppet item. If you do not have a puppet item, it is truly game over for your character.
Gameplay: Hack and slash your way through each level to find the key that opens the door to the stairway leading to the next floor. Keys are generally found in treasure chests, some of which are left behind after doing away with an enemy or boss. As you progress higher in the tower enemies get tougher and more plentiful based on your experience points; even returning to a lower floor will yield an increase in the number and strength of the creatures that oppose you. Also, you will eventually come upon puzzles and side quests that require solving such as the one shown here. Most of these that I've seen follow a similar pattern: give a particular item to the NPC (non-player character) to earn a new item in return.
Analysis: My jaw quite literally dropped when I came upon Smokymonkeys' website Sunday afternoon. The graphics and effects are stunning and the gameplay is classic action RPG fare. The fact that these talented developers crafted the whole experience using DHTML—and of course some server-side scripting for game saving and stats—is astonishing to me. The game is gorgeous, runs silky smooth on my 1.7GHz PC with GeForce 4 video card, and is a lot of fun to play. The interface is equally beautiful with its emphasis of icons over text descriptions. The artistic style of the entire game is very appealing and quite polished.
Unfortunately, the game lacks background music and sound effects of any kind. Although this was at first bothersome, as I ventured deeper, ascending the tremendous tower of Triglav with all of its glorious eye candy, the missing audio became moot. Besides the lack of sound, there isn't anything else that I would complain about other than the PC/IE requirement, since that means I cannot play on my Mac—and I do just about everything on my Mac of late.
Triglav's project and art design was headed by Koizumi Tota, with design and programming headed by Nakano Sin. It is a personal project of the developers, and it was started more than three (3) years ago. And what an amazing accomplishment it is: truly one of the finest browser-based games I have ever played.