Weekday Escape - Retro Edition N°26
The first game, Puxupo's classical escape is followed by another pure classic from Maruho with a bit of pixelhunt, but also with a feeling of satisfaction in the end. Lovely Funkyland's creation is retro too (technically) though doesn't seem so, and brings a pice of joy to its player as always. And then the time for adventure comes! With Gatamari, you need to prove all your abilities and skills to escape from Red Creature's tricky trap!
Have a good time and enjoy!
Puxupoleft you in a hallway alone. The exit door is locked, you can't go back to the house, so an attempt for an escape is the only reasonable thing to do. Look around and maybe you find some hint how to open the colorful padlock preventing you from leaving!
The cursor is changing, no save button, one ending.
Many years ago, Maruho locked you in a charming garden (Escape from the Garden) and it took a good while to escape it. Now you find yourself in a room with huge pot plant and a pet owl, and also locked drawers and a cabinet. It's important to click everywhere (luckily, the room is quite small) as some spots doesn't seem active and on some you may need to click more times to find the right pixel. Can you awaken the owl?
The cursor isn't changing, no save button, one ending.
Funkyland at its best, colorful, vivid and joyful. Mr. Frog has the key from the door and will exchange it for folded nice fresh crepe - but even if you had it, there's a problem - he's right below a ceiling and you're standing on the floor. Seems that you need to get yourself up or him down, somehow. However, you don't have the crepe yet so maybe you should concentrate on available puzzles and postpone this important exchange business for later. Will you escape?
The cursor isn't changing, save button, one ending.
Gatamari knows how to make excellent long games very well and here is another proof. Don't skip the intro in Japanese, it's quite short and explains a lot visually...several really strange things happen in it and you end up locked in a house with a Red Creature, who is chilling in his redroom with TV. Your goal is to escape the house and the Red Creature (with all your possessions of course) and that means very many puzzles and loads of items - look how many empty slots does your inventory have - and a lot of fun. Notice that the game is long indeed and has two endings which both worth playing. Save button comes handy. Also notice that you can put on costumes you find.
The cursor is changing, save button, two endings.
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