Ender Story: Chapter 1
It's a simple life being a knight guarding the border of the land of Ederra. The lands are generally at peace, everyone tends to have their paperwork, and the most contentious situation is the daily sparring session. That all changes when a group of mysterious, armed men claiming to have "business" with the King charge past your station (apparently you forgot to make sure that the enemy gate was down). With their destination the kingdom capitol, it's a race against time as you make your way cross the continent, determined to see what their "business" is, and if it needs to be stopped. It's Ender Story: Chapter 1, a retro-styled turn-based RPG by Jordan Allen, Cat Hoang, and Matt Jones (some of the team behind Land of Enki 2).
Move with the [WASD] or [arrow] keys. Select or cancel options with [J]/[K]. The inventory/options screen is opened with [P]. As you travel through Ederra, there will be enemies to fight, people to talk to, weapons, gear, and potions to buy and sell, and side-quests to complete. Ender Story: Chapter 1 is an enjoyable fantasy trek that hews closely to genre traditions. The controls take a little getting used to, and it's fairly linear as RPGs go, but those with a soft spot for killer bunnies and manna points will find it quite charming. The elephant in the room is that Ender Story looks and plays a lot like Mardek RPG, to an extent that some might think qualifies as "rip-off" status. However, the world and story are definitely the authors' own, and that's what really counts. Ender Story: Chapter 1 naturally has a bit of a "Disc One" feel, where customization and choice take a backseat to scene-setting and mechanic introduction. Still, if the forthcoming Chapter 2 is able to pay off all the build-up, then the Ender Story will definitely have been one worth being told.