Good Night Mr. Snoozleberg
Expert diplomat Mr. Snoozleberg has a busy schedule: bullet-train inaugurations, movie awards, alien invasions, theme park visits. He can handle everything, though, as long as he's gets a good night rest... and his sleepwalking makes that difficult. It'll be up to you to prevent international incidents by point and clicking objects at the right time to form a safe platforming path! Developed by the company now known as Sarbakan, Good Night Mr. Snoozleberg's first chapter of four was released back in 1999; practically ancient in internet gaming terms. It belies its age in several ways, particularly in slow pace and lack of checkpoints. However, the unique premise and polished animation are timeless. With its emphasis on well-timed physical comedy, Good Night Mr. Snoozleberg has all the charm of an interactive Looney Toon. It may be an oldie, but it's definitely a goodie.
Walkthrough Guide
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EPISODE 1 WALKTHROUGH
Each screen is represented with a single screenshot. The cyan line shows an approximation of Mr. Snoozleberg's ideal path through the screen, and the yellow numbers indicate the objects you have to interact with to keep him on that path, in the order that they'll affect him. It may be beneficial to interact with some objects, especially movable ones, earlier than you need to.
A yellow line from a number to a yellow circle indicates a movable object; the number is its original position, and the circle is where it ought to go. Some objects will have to be clicked more than once, and many will reset shortly after they're clicked, so think about the timing. If an object is clickable but has no number, it's a red herring.
Screen 1: Rooftop Rest
Screen 2: Subway Slumber
Screen 3: Zoo Z's
Screen 4: Construction Catnap
Screen 5: Dump Doze
Posted by: SonicLover
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November 2, 2011 2:34 PM