Weekday Escape N°174
The first in this Weekday Escape is Tototo Room's room, nearly the same as last time (and last last time) - snowmen playing outside are the same too, probably, but puzzles are brand new and fun. Ichima takes you to the mountains in their new game (which is a bit trickier than usual) and let you enjoy the rest of winter. With Selfdefiant you set off for adventure in abandoned asylum and rescue your lost friends from dark powers!
Have a good time and enjoy!
Here is the sequel in Tototo Room's series "Button Escape" which somehow turned into series "Demanding Gingerbread Man". What does he want now? He's sleepy from overeating and wants you to get him a futon. Very special futon...from whipped cream he says...hmmm, how to get it...what a coincidence! They changed sweet potato roasting machine for hand mixer! It now remains to find some cream...
In one puzzle, you have to choose right sequence of Japanese signs - important is the visual aspect of signs, not their meaning.
The cursor is not changing, no save button, one ending.
Ichima locked you in a spacious room with wood paneled walls, burning fireplace and wooden moose's head missing an antler. The place seems like ordinary room in mountain cabin, new or freshly reconstructed, smelling of resin and almost without furniture. Here and there is some hint and puzzle, so you can start the routine. But things are not so simple, there are some questions left like: where is the dog from game's name? what is the rail on ceiling for? why are japanese developers focused on hunting trophies recently? All are answered later (except the one about deers' heads), but to find out, you have to start!
The cursor is not changing, autosave, one ending.
The game is available for Android too.
Welcome to Selfdefiant's haunted asylum. Your four friends went on paranormal investigation at this old building and haven't returned yet, so you are here from purely altruistic reasons, to find them and see, if they are alright (spoiler: they are fine, only got trapped). The asylum is huge and you have to find many keys to open all doors and rescue your careless friends. After getting a sacred jar (bright green bottle) you can start collecting flowing orbs - you have to, because asylum is haunted indeed and without special sacred items you would be lost! You have to get rid of several ghosts! The sacred items are in hold of...ahem...another ghost (but friendly) and he/she changes them for collected orbs.
The cursor is changing, autosave, one ending.
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