Hood: Episode 3
Well, the witch is dead and she had it coming, too. Serves her right as she underestimated the Fenrirr by sending demons after him. Now, the wolf finds himself in the village of Shadetale and, in character with its name, there are some shady dealings going on here. So continues Hyptosis' macabre tale in the episodic narrative adventure, Hood: Episode 3.
The occupants of Shadetale have a great deal to talk about, topics including their village noblewoman's head coming off and things of that nature, so much so that it's easy to get caught up in the story and forget this wolf has a mission to accomplish (a scrap of red cloth serves as a reminder of how this whole thing started). Yet by conversing with everybody, not only are you soon immersed in this strange and twisted world, you'll uncover important clues to help you open magical trees and other such mysteries. Navigation is made obvious by red arrows pointing in any direction it's possible to go. Your claw-tipped paw will make grabby motions wherever you can pick up or interact with an item while it will point at someone you may wish to talk to. Interact several times, selecting different responses, to get the full scoop. After unraveling just a couple riddles, the episode ends, leaving you in anticipation of the next installment. Because of frequent misdirection, this might not happen as easily as you'd wish. Problems are best solved with some deductive reasoning and a bit of logic; clicking everywhere and trying everything may not yield much assistance beyond your trusty pumpkin's sardonic comments.
Play the entire Hood series:
This third installment of the Hood Series is the best yet in terms of narration, puzzles and aesthetics. Hyptosis' characteristic artwork and stylistic touches are the star of the show next to the story itself because of thoughtful details meant to entertain and please the senses (or startle them!). So take your time, toy with everything and don't remain focused solely on gameplay; exploration is well rewarded with intriguing discoveries. There are aspects that seem to be lacking—no save, no mute, no journal and no back button during conversations—features that would make playing Hood: Episode 3 a bit less cumbersome. With so much to keep track of and be diverted by, any additional help would be welcome. Yet the drawbacks do little to diminish the overall quality of the experience, an atmosphere saturated in mood and conspiracy, which makes perfect sense in this coiling fairy tale.