It doesn't happen very often, but you've been invited to participate in the making of a game without having to actually contend with a lot of complicated coding. Pinqu!'s new space-based arcade exploration game MòOóN has you stranded in caverns on the moon trying to retrieve components to reassemble your craft and fending off some bizarre native lifeforms with a plethora of different offensive weaponry, each with its own unique physics. It's definitely developed enough to be an exciting if basic action shooter, but Pinqu!'s also seeking ideas from the player community about what would make it even better. If you've got a great idea for something to add to MòOóN, leave a comment about it below!
MòOóN is one of those action games where you use the [WASD] keys (or [arrows] if preferred) to navigate while you use the mouse to aim. Search the moon caverns for component parts and new weapons while avoiding the beasties. (New weapons crates, shown at right, have to be shot open and then use [E] to retrieve them.) The left mouse button shoots, while the right activates a personal shield device for as long as it's held down. Both of those use up some energy — some weapons use up a lot more energy than others, usually based on damage — but getting zapped by the aliens depletes your oxygen supply (likely caused by damage to your suit) and you need oxygen to live, so using up energy is preferable as it replenishes. Finishing off a critter may or may not leave behind oxygen or energy molecules (wait, energy molecules?) to keep you alive, so the clock is ticking! The compass display at the bottom-right will indicate where the exits are for an area, and [M] pulls up a handy map which shows where you are, how rooms conjoin, and which visible rooms contained parts. We found game balance to be in need of a little reworking; as of this review oxygen runs out quickly enough to make the difficulty level insurmountable with over twenty parts for your craft to retrieve. We also found that trying the different types of offensive hardware and sticking to our favorite worked better than swapping out for whatever happened to come along. Also, that the machine gun offers a pretty nice balance of power consumption, damage and recharge time while the grenade launcher consumed too much energy and also risked some unsafe ricochets upon missing. Whatever MòOóN becomes — and that's up to you the players and Pinqu! — we can't wait to see what it is!
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