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Hi! Weekday Escape and Weekday Puzzle are here!
Selfdefiant wants you to escape South Carolina and South Dakota, and to do that, you need to get some money. Coconuts Park's latest episode is about getting a fresh coconut juice, and in LanderLima's escape you try to get out of a prison.
This week's puzzlers are all adorable - in the first one by Torcado you are supposed to help a snake to get home, and in the one by patrickgh3 to feed a hare. In the third one by beekie you again need to feed a rabbit with all the carrots you find.
Have a good time and enjoy!
In both Selfdefiant's state escapes you are looking for a way to escape, as usual. Precisely, you know how to do that but need to get few dollar bills - and they are easy to find or earn.
The cursor isn't changing, autosave, one ending.
Booca in the Southern Islands - Episode 6 Coconut Juice
Coconuts Park added an English translation of dialogues in the game and it's a big improvement! If I remember correctly, remakes of the first episodes had subtitles but then were few realeased without them. Playing is much better now when we know what are the piggies talking about and they are talking a lot - especially the smaller one.
The cursor isn't changing, no save option, one ending.
Escape From Prison
In LanderLima's game you end up in a prison cell which is prepared for an escape already. Someone was very nice and put a lot of effort to hide neccessary items in the cell, and you just need to find them and use at the right place. And solve one sliding puzzle. Hint system is implemented.
The cursor isn't changing, no save option, one ending.
Ssspicy!
In the puzzler by Torcado you are helping a snake to get home - and on his way you turn in him into a rocket many times! To clear a level and open an escape hole the snake has to swallow all hot peppers and nutritious bananas, and each has a special impact on him. The peppers make him spit fire and the bananas grow a bit, and both is needed to get around the platforms. The puzzles are original and unique and the game keeps you hooked until its end.
Controlled by WASD/Arrow keys. Autosave. The game loads slowly.
Hat Tricks: Hare in Box
The puzzler by patrickgh3 (Patrick Traynor and Steve Miller) is quite simple - to clear a level, you need to feed a hare in a box. However, you don't grab a carrot and bring it to his cage, you do that the other way around - with a help of magic hats, you have to push a cage to a carrot, and that's not an easy task. Magic hats have special abilities and placed atop objects they change their behaviour. The game is cute and clever, but difficult too - in higher levels the difficulty increases.
Controlled by WASD/Arrow keys, R to restart a level, Z to undo, autosave, 31 levels.
The Magician's Assistent
One-screen puzzle by beekie is again about a rabbit and carrots and again you need to get a rabbit to a carrot. You are newly assigned magician assistent and you are supposed to feed the rabbit all carrots in the labyrinth (each carrot is one level). There are magical hats too which can teleport the rabbit through walls.
Controlled by WASD/Arrow keys, R to restart a level, Z to undo, autosave. Playing in full screen is higly recommended.
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.
Escape from prison
Why doesn't the clue from the
Toilet paper work?? I tried left to right and right to left. The moment I click the yellow button a second time it gives an error sound.
I just saw that this game has a slidey puzzle, so I may walk away from this one.
escape from prison
It never fails, I try multiple times to solve a puzzle based on a credible clue and then comment here. Go back and try one more time and it works.
Will attempt the slidey puzzle - maybe.
escape from prison
Slidey Puzzle
Nope Nope Nope Nope Nope
Good game until that point.
Can someone comment on how it goes after the slidey puzzle?
Funny story - after the slidey puzzle ...
you're out, and waiting patiently for the next chapter.
I gotta say, this slider puzzle irritated me more than most. The flaky nature of the selected/unselected state of inventory items was more annoying, though—had trouble telling if things were clicked or not.
The Magician's Assistant was a lot of fun. The trick with the hats took some figuring out, and the step in the screen shot had me stumped for a little while. For the final part, just playing with the hats eventually got to the solution.
Update