JiG is on Patreon and Needs You! Click here for more information


Room 8


  • Currently 4.3/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 4.3/5 (98 votes)
Comments (25) | Views (11,453)

Room 8

I don't know why you'd ever want to escape from Ichima's Room 8. With its lounge-friendly decor, lovely balcony, and frosty drinks, it's literally everything I've ever wanted in a getaway, but if you're not a laze-bag like me, well, you'll need to solve some puzzles to get out. There's no changing cursor, so you'll have to check everything to figure out what you can interact with on your own, though there's also not much pixel hunting to speak of either. Room 8 doesn't hide new views or items in places without some sort of visual indicator, so you don't need to worry about clicking madly only to find you missed the one fraction of screen you needed to see what you were missing, and the whole thing is tightly designed with logical and clever puzzles that will wake up your brain without making it blow smoke. It's not a particularly long game, but it is a charming, crafty one, and a perfectly pleasing escape from whatever ails you.

Play Room 8

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

This is my first walkthrough, so I hope it is useful

We'll start by looking around us.
View one (Surfboard wall)

Click on the surfboard.

Note the pineapple and the three coloured buttons.


Back out.

Click on the table.

Take a look at the palm trees - they look so shapely on their island.

Note the two buttons under the trees

Click on the dolphin and watch him go for a spin

Note the number and where you got it from

Click on the drawer; it is locked.

Note the four squares.

Back out

Back out

Click on the grill on the wall

Duck! (No, it's a canary...)

Back out

Turn right

View two (Shell picture wall)

Click on the picture.

Note the shells and the button in the top left corner

Click on the left side of the picture

Note the battery cover

Back out

Click on the glass dish on the wall

Click again on the dish

Note the number of shells and their shape

Back out

Click on the door - it is locked.
Back out

Turn right

View three (Couch wall)

Note the grill in the top corner - it is too high to reach

Click on the table

Note the locked drawer

Click on the shells and note the number and their shape

Back out to the couch view

Click on the couch

Click on the green cushion

Click on the pink box

It is locked, and needs a number code

Back out to the couch view

Click on the plant

It moves to the left

Zoom in on the button - at the moment, it doesn't work

Back out to the couch view

Turn right

View four (balcony exit)

Click on the table

Click closer on the shells, and note their number and shape. Back out

Hmm - there's something funny under the chair - take a closer look

Something is screwed down there - we can't open it yet

Back out to the view of the balcony

Time to get some fresh air! Select the outside view to get to the balcony.

Turn left

View five (balcony table view)

Click on the table

Click closer on the shells and note their number and shape.
Back out

Click on the glass dish - pretty noise!

Back out to the main view

Click twice on the furled up canopy

You need something to unfurl it

Back out to the main view

Turn right twice

View six (sunlounger view)

Zoom in on the flip-flops (or thongs, or jandals, depending on where in the world you live :-) )

One of them flips over

Note the number and where you got it from

Back out to the sunlounger view

Click on the sunlounger

Someone has left their book behind - have a read (click on the right hand page to move forwards, left hand page to move back)

Page 1

Note the colours and arrows

Page 2

There are a couple of very cryptic clues here

Note the shapes linking to the pink box. There is a pattern to the numbers, which we will need later

Back out to the sunlounger view

Click on the table

Click on the drink - note the number and where you got it from

Back out to the sunlounger view

Now you are ready to start solving some puzzles!

Puzzle 1 - the surfboard

Click in on the surfboard

Where have we seen those colours before?

We were enjoying the fresh air

In the book on the sunlounger

SURFIN

Press the coloured buttons in the order given

Green, Yellow, Purple, Yellow, Purple, Green

Collect the battery

But wait...

There were two arrows...

Press the coloured buttons in the opposite order

Green, Purple, Yellow, Purple, Yellow, Green

Collect the flour

Puzzle 2 - the shell picture

The picture is battery powered

Click on the left hand side of the picture

Open the battery case and put the battery in

Press the button on the front of the picture

Put in the numbers corresponding to each set of shells

4325

Take the pole

Puzzle 3 - the palm trees

Go out to the balcony table view

Click in twice on the canopy

Use the pole on the hole in the canopy

Click in on the palm tree pattern and note down their direction

Return to the surfboard view and zoom in on the palm tree model

Note which direction the palm trees are bending on the model

Click the buttons in the order from the pattern on the canopy

RRLRRLRL

Take the silver key

More clues

Go to the table by the couch

Use the silver key on the drawer

Take the screwdriver

Go to the table by the balcony exit

Zoom in on the chair

Use the screwdriver on the floor under the chair

Open the hatch and take the bottle

Note the number and where you got it

Puzzle 4 - the pink box

Return to the sofa and zoom in on the pink box

Where did we see the clue for this?

We were enjoying the fresh air

In the book on the sunlounger

The order needed is Dolphin, Glass, Flip-flop, Water

But there's only one number on the box for each clue

The numbers given in the book are another clue

It's not the numbers themselves

It's the shape of the numbers

How many closed loops are there?

Take the number of complete closed loops in each "clue number"

3124

Take the golden key

Puzzle 5 - the high grill

Go to the indoor plant, and move it to the left

Zoom in on the blue button

Use the key on the slot by the side of the button

Press the button

Climb the stairs to the high grill

What a weird contraption!

It's for making biscuits

Add the flour and water

Take the biscuit

Puzzle 6 - getting out

Go back out to the balcony

Add the biscuit to the glass bowl

Birds get frightened when you are near

You need to go back inside

Listen for the sound of the canary having its lunch (it happens just as you get indoors)

Turn back to the balcony

He's singing you a song for his supper (and confused my cat who got very interested in the game at this point)

Take a closer look - it has left footprints on the balcony

Note down the direction of the arrows

Return to the room and turn to the surfboard view. Zoom in on the drawer

Use the code from the canary to open the drawer

The arrows point to the button to press

Bottom right, Top right, Top left, Top right, Bottom left, Bottom right, Top left

Take the key

Turn to the shell picture view

Use the key on the door to go and have a paddle

25 Comments

Dromeda July 29, 2015 1:58 PM

Man, I am really stuck. I have

the shell code, a battery, a bag of flour, and a key that I can't use

but no idea what to do with any of them. I obviously need

a screwdriver and something to pull the awning down with

, but no idea how to get them. I also have no idea what to do with

the glass bowl

.

Reply
ThemePark July 29, 2015 2:07 PM

@Dromeda:

Take a closer look at the shell painting. Be sure to look at it from all possible directions.

Reply
Billy-o July 29, 2015 2:09 PM

Hi, Dromeda

Have a closer look at the shell box. If you do, that'll eventually lead you to the crank for the awning and the screwdriver.

I'm not much further past that, though. I think the next thing I need is to

use the numbers on the four items (all of which I have) to get the pink box code. However, I can't make sense of the clue in the book.

I also want to know where my birdie flew off to!

Reply

For the battery,

Look on the left hand side of the shell box

The first key I found was for

table on the left side of the couch

Reply

Billy-o, don't overthink.

It's about shapes, not numbers.

count the number of circles in each 3 digit #... 000 = 3, 888 = 6 etc...

Reply
Billy-o July 29, 2015 2:20 PM

Thanks, Tony! Man, I gotta get me one of those

magic cookie machines!

Reply

i need help!

how do you get the code for the four squares drawer?

Reply
Dromeda July 29, 2015 2:55 PM replied to soman

For the four square drawer,

you need to access the top door.

What in the room haven't you used yet?

Try it again.

It should be fairly self-explanatory from there.

Reply
Cambovit July 29, 2015 4:58 PM replied to Dromeda

Where did you find the bag of flour?

Reply

This was delightful! Would love to see more of Ichima's puzzles! The hardest part was the code for the pink box.
Thanks to Tony B. for that clue.

Reply
lynnehammar927 July 29, 2015 9:01 PM

Thanks for the clue, Billy-O, I was so stuck! Once I took your advice, I was out pretty quickly. Fun!

Reply
Annie Ansible July 30, 2015 12:23 AM

Ugh! I can't figure out that four squares on the from of the desk. And I don't have the flour. I'm assuming these two things are related.

Reply
Annie Ansible July 30, 2015 12:25 AM replied to Annie Ansible

never mind. I found the flour lol

Reply
Cambovit July 30, 2015 1:10 AM

Somebody help me out. I'm close, but I'm stuck on the

bag of flour

which I reckon must be in the drawer with the four-squares code.
I've got the upper door open and

gave it the bottle of water, but I have more to do up there

Reply
nnnou July 30, 2015 1:38 AM replied to Cambovit

look at the surfboard clue again

notice the arrows

it's not a palindrome

Reply

Alas, I am hitting a wall. I've used

the bag o' flour, the key, the battery and figured out the shells but still haven't found the water bottle!

So I'm in that frustrating place where I can guess what I need and where it should be used but I have no idea how to solve

the L-R palm tree puzzle or the squares. Or what the arrow pointing to the canary means, or the differently sized surfboards in the clue-book.

:::sigh:::

Reply
Cambovit July 30, 2015 2:10 AM replied to JCS

I'll trade clues with you. I need the

flour

and you need the

awning crank

Reply
Cambovit July 30, 2015 2:36 AM replied to JCS

I was over thinking. I'm out and it's a beautiful day.

Reply
Cambovit July 30, 2015 2:43 AM replied to JCS

Since you figured out the

shells & battery puzzle, you should have the crank and have extended the awning

That will give you the

palms clue. See how they lean to the R or to the L

Reply
bearharry July 30, 2015 5:21 AM

Where is the second shell of the shell code?

Reply

Bearharry

Take a closer look around the shell picture

There's a glass dish on the wall

Click on the dish to find the shells

Reply

Really challenging, but I love the pre loading game

Reply

Super game. Gorgeous looking and just tricky enough.

Reply

walkthrough please :)

Reply

This is my first walkthrough, so I hope it is useful

We'll start by looking around us.
View one (Surfboard wall)

Click on the surfboard.

Note the pineapple and the three coloured buttons.


Back out.

Click on the table.

Take a look at the palm trees - they look so shapely on their island.

Note the two buttons under the trees

Click on the dolphin and watch him go for a spin

Note the number and where you got it from

Click on the drawer; it is locked.

Note the four squares.

Back out

Back out

Click on the grill on the wall

Duck! (No, it's a canary...)

Back out

Turn right

View two (Shell picture wall)

Click on the picture.

Note the shells and the button in the top left corner

Click on the left side of the picture

Note the battery cover

Back out

Click on the glass dish on the wall

Click again on the dish

Note the number of shells and their shape

Back out

Click on the door - it is locked.
Back out

Turn right

View three (Couch wall)

Note the grill in the top corner - it is too high to reach

Click on the table

Note the locked drawer

Click on the shells and note the number and their shape

Back out to the couch view

Click on the couch

Click on the green cushion

Click on the pink box

It is locked, and needs a number code

Back out to the couch view

Click on the plant

It moves to the left

Zoom in on the button - at the moment, it doesn't work

Back out to the couch view

Turn right

View four (balcony exit)

Click on the table

Click closer on the shells, and note their number and shape. Back out

Hmm - there's something funny under the chair - take a closer look

Something is screwed down there - we can't open it yet

Back out to the view of the balcony

Time to get some fresh air! Select the outside view to get to the balcony.

Turn left

View five (balcony table view)

Click on the table

Click closer on the shells and note their number and shape.
Back out

Click on the glass dish - pretty noise!

Back out to the main view

Click twice on the furled up canopy

You need something to unfurl it

Back out to the main view

Turn right twice

View six (sunlounger view)

Zoom in on the flip-flops (or thongs, or jandals, depending on where in the world you live :-) )

One of them flips over

Note the number and where you got it from

Back out to the sunlounger view

Click on the sunlounger

Someone has left their book behind - have a read (click on the right hand page to move forwards, left hand page to move back)

Page 1

Note the colours and arrows

Page 2

There are a couple of very cryptic clues here

Note the shapes linking to the pink box. There is a pattern to the numbers, which we will need later

Back out to the sunlounger view

Click on the table

Click on the drink - note the number and where you got it from

Back out to the sunlounger view

Now you are ready to start solving some puzzles!

Puzzle 1 - the surfboard

Click in on the surfboard

Where have we seen those colours before?

We were enjoying the fresh air

In the book on the sunlounger

SURFIN

Press the coloured buttons in the order given

Green, Yellow, Purple, Yellow, Purple, Green

Collect the battery

But wait...

There were two arrows...

Press the coloured buttons in the opposite order

Green, Purple, Yellow, Purple, Yellow, Green

Collect the flour

Puzzle 2 - the shell picture

The picture is battery powered

Click on the left hand side of the picture

Open the battery case and put the battery in

Press the button on the front of the picture

Put in the numbers corresponding to each set of shells

4325

Take the pole

Puzzle 3 - the palm trees

Go out to the balcony table view

Click in twice on the canopy

Use the pole on the hole in the canopy

Click in on the palm tree pattern and note down their direction

Return to the surfboard view and zoom in on the palm tree model

Note which direction the palm trees are bending on the model

Click the buttons in the order from the pattern on the canopy

RRLRRLRL

Take the silver key

More clues

Go to the table by the couch

Use the silver key on the drawer

Take the screwdriver

Go to the table by the balcony exit

Zoom in on the chair

Use the screwdriver on the floor under the chair

Open the hatch and take the bottle

Note the number and where you got it

Puzzle 4 - the pink box

Return to the sofa and zoom in on the pink box

Where did we see the clue for this?

We were enjoying the fresh air

In the book on the sunlounger

The order needed is Dolphin, Glass, Flip-flop, Water

But there's only one number on the box for each clue

The numbers given in the book are another clue

It's not the numbers themselves

It's the shape of the numbers

How many closed loops are there?

Take the number of complete closed loops in each "clue number"

3124

Take the golden key

Puzzle 5 - the high grill

Go to the indoor plant, and move it to the left

Zoom in on the blue button

Use the key on the slot by the side of the button

Press the button

Climb the stairs to the high grill

What a weird contraption!

It's for making biscuits

Add the flour and water

Take the biscuit

Puzzle 6 - getting out

Go back out to the balcony

Add the biscuit to the glass bowl

Birds get frightened when you are near

You need to go back inside

Listen for the sound of the canary having its lunch (it happens just as you get indoors)

Turn back to the balcony

He's singing you a song for his supper (and confused my cat who got very interested in the game at this point)

Take a closer look - it has left footprints on the balcony

Note down the direction of the arrows

Return to the room and turn to the surfboard view. Zoom in on the drawer

Use the code from the canary to open the drawer

The arrows point to the button to press

Bottom right, Top right, Top left, Top right, Bottom left, Bottom right, Top left

Take the key

Turn to the shell picture view

Use the key on the door to go and have a paddle

Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
Monkey GO Happy Escape the Castle> Bindie The monkeys are back! In the latest instalment of PencilKids'' popular primate series, your little furry friends have gone walkabouts in the dungeon of a castle. This particular dungeon is infested with more goblins, ghouls and gargoyles than you can...  ...
Kentucky Route Zero: Act II> Rebecca Spoilers ahead! Kentucky Route Zero is an episodic point-and-click game in five acts. Before you dig deep into Act II, please do consider enjoying Act I first....  ...
2,944 Views
3 Comments
Frog Fable> Arceus You thought it would be a simple errand. Just run along and get some milk for the King of the Village's Friday pancakes, right? The trouble for protagonist Zbylut (pronunciation unknown) begins when guards block the entrance to the town....  ...
Greetings From Potato Island> Arceus Tell me--do you believe? Believe in what, I hear you asking. Santa? The Easter Bunny? The Tooth Fairy? All good guesses indeed, but the answer Carmel Games' Escape from Potato Island was looking for was actually potatoes! Eye couldn't believe...  ...
Rullo

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Game of the week


The Secret Order: Bloodline Collector's Edition

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Monthly Archives