I think we can all agree that the proliferation of Macromedia's Flash software has made good games a lot tougher to find, especially well-made ones. Classroom Pitfall is a well-made game; it may be short, but it's great. The gameplay is fairly simple and very reminiscent of the classic Pitfall in which the primary objective is to make it safely from point A to point B. The difference being that each level of Classroom Pitfall takes place in a different classroom, such as Gym or History, and the obstacles and pitfalls are objects you might find in a classroom, such as compasses and protractors.
In the beginning, you must choose a character to play as, there are five in total and none possess any skill over another; as near as I can tell they were only added so as not to exclude any gender or racial group. The characters all have the same controls: left and right arrow keys, and the space bar to jump. Each level is randomly generated and spans across seven screens; the one you start on, along with three screens that branch off to the left, and three more screens that branch off to the right. You must follow both paths to collect all the stars and advance to the next level. That means, of course, you'll have to backtrack across one side of the level, so try and choose the path with the least obstacles to start off (there is a map at the bottom of the screen, the skulls represent the hazards).
The thing I love about this game is the sheer variety and the quality of the visuals. Each level possesses its own set of hazards, and since the levels are randomly generated you may actually find new content the next time you play. The visuals are very polished; someone obviously took their time on this game, and unfortunately, I don't know who actually developed the game.
The game was made for a company called Tesco and their "computers for schools" program, which aims to help fund schools in the UK through a 'voucher' program. Anytime an item (such as gas or groceries) is purchased from a Tesco retailer, the buyer is awarded vouchers that they can donate to a school of their choice. The school then uses these vouchers to get free things from Tesco online. It's a nice little program and with that in context, the theme of the game seems appropriate.
All my digging and I still couldn't uncover who the game was made by, and the Computers for Schools site doesn't have an address where you can reach them. I did, however, find many mentions of a sequel to this game, but no place to play it. Oh well. If anyone has any information on either the sequel or the designer, or what the hey happened to either of them, it would be appreciated. Click.