Bring Me the Star
A girl (or a boy) sends a boy (or a girl) out on a quest: "Bring Me the Star," she may have said to him, "Prove your love!" Okay, he thinks, I see it over there. And he heads off after it only to find, once he reaches it, that it's only a piece, one of thirty-three pieces in fact. Thusly he goes on, using the [arrow] keys you guide the boy along a simple path, barring an obstacle to jump over here and there, a rather boring and unencumbered platform adventure by OneGoodGame so far. But the proof of one's heart is never easily done. Continually the journey is convoluted with mind-bending physics and strange puzzles to solve. The game may have been inspired by Neil Gaiman's fantasy novel, Stardust, as our hero's trials and tribulations seem to parallel the ever increasing perils that Tristran Thorn faces in his own quest for the star. Initially, as you play, you might question this assertion... delving further, the feats required to reach each star piece can be headache inducing.
It's fun to unlock the secrets of a particular obstacle, but it's not always such fun when repeated attempts at precision maneuvering get you no further ahead. That's aggravated by syrupy controls, which has its own purpose; there are times when the legless slide is just what you need to carry on. There are also times it seems to be messing with your mind! Down is up and up is down and just when you get used to one method, another is thrown at you (controlled by pressing [S]). The exploration-based gameplay suits the theme as much as the challenge does; it does quite a good job melding its allegory, music and blocky art to enhance the fun with atmosphere. You gotta suspect that any request that begins with "Bring me" has to mean trouble, but it's just the sort of dare that can't be refused.