Blockoban is the latest from JP (pepere.org), who has just launched a new website that features user-created content, called Bonus Level, along with fellow game designers, Wouter and Tonypa. With names like that attached you can expect high quality, and Blockoban delivers. It's a game where you slide blocks around and try to match their colors to specific spaces. That simple mechanic is fleshed out with challenging level designs and high quality production values, delivering an experience that will keep you hooked.
Simply click on one of the blocks, and then click in the direction you want it to move. A striped rectangle will pulse out of the respective side, like a cardinal gel—a nice touch. When you click, the block slides in that direction until stopped. Located on the board are dots that fit neatly into the donut hole in the center of the movable blocks. Your goal is to move all blocks onto the dots of the same color. Easier said than done—solutions often require tricky uses of a one block as support for another; in a way that allows all of them to settle on their final resting place.
Analysis: Puzzle fans, particularly people who enjoy Sokoban variants, will get a kick out of Blockoban. Those of us less familiar with block-moving mechanics may be put off by the difficulty. A puzzle can persist like a knot, teasing with its apparent lack of an out, and then suddenly something that seems obvious, yet hidden, presents itself and you solve the level. A major strike against it is that levels can only be unlocked serially, so the more casual player cannot sample the content and skip puzzles that seem too difficult. Another strike, and this is a general sin, is the inability to turn off the audio, which while loaded with 70s disco charm, isn't something you'd want forced on you. Fortunately, the level editor is easy to use, allowing you to contribute to the game in the same session length that you'd devote to playing it.
Slide those blocks around like Tom Cruise in Risky Business, when he's wearing socks and there's the music, you know? It's like that.