Can You Escape Love?
Inspired by Undertale, Chibixi's Can You Escape Love?, also free for Android, is a bizarre escape game that blends action sequences with point-and-click gameplay. In it, the previous year's Zodiac isn't ready to give up the ghost... in fact, they've become more than a little obsessed with you, and are determined to keep you to themselves, forever, even if it kills you. The gameplay is split into two parts... exploring the locked room by clicking on things to interact and discover secrets and solve puzzles, and taking part in boss "fights". These sequences take a page from Undertale's book by tasking you to move a heart icon around the screen to avoid enemy projectiles and attacks... take too much damage and it's game over, but outlast the boss and you'll win. Can You Escape Love? isn't what you'd call subtle, and its action sequences aren't that hard if you can find the "sweet spots" to hang out in to avoid the lion's share of damage, but its weirdness is part of its charm. With multiple endings and a plan to add even more content down the line, Can You Escape Love? is strange and twisted, but that's not necessarily a bad thing.
Don't get me wrong, I love Undertale, but when all you have to say is "UNDERTALE", maybe you should just make a fangame? Or at least understand why certain elements in Undertale worked in the first place?
The character you're obviously referencing had a certain backstory that made his behavior make more sense, and the way he was presented over the course of the game went a long way toward making him lovable. It wasn't just the surface traits. Referencing something so closely just invites an awkward unflattering comparison.
I agree with Romanticize. This game would pass off better as a "Spot the Meme" if Undertale was less heavily referenced. The FNAF sheep jumpscare and "The Dress" poster would help contribute to that. Not only is an obviously less than great referenced game, but the battle sequences are a little obnoxious. I'm too busy dodging flying hearts and objects that I can't read the 5 second changing text at the top. The game feels very rushed, both in play, visual and story.
I'm with the two above people. I actually had a problem and couldn't even start it on Firefox and had to switch to Chrome. So there's also that if you happen to get the same problem I did.
Hmmm. This game reminds me a little of those demented fan-made games that end up as some kind of internet urban legend. Like the weird Sonic murder type ones I accidentally watched a Youtuber play.
I got the Bad End when
I got the door key from the monkey doll then opened the door before getting rid of the camera
Can't be bothered to replay to see if there's a "good" ending.
I get the feeling that it is supposed to be a "Spot The Meme" game. There's the dress, "JUST DO IT", FNAF, 50 shades of a color, a bald superhero (One Punch Man?), killer students, a Beaver CD, a One Direction CD, a present that I'm sure references something (Windows 10? poor battery life?), and Undertale.
The Undertale references are
the comfortable trashcan, the phone wallpaper, the bullet dodging, the knife and the toy monkey stabbing, and
Defeating the animatronic
shows that Yang has been watching you from behind it
Yang defeated me, but I got enough satisfaction out of beating the animatronic.
There is, but it's more of the same.
Instead of clicking on the 'Leave' button, wait around until you go into another of those stupid boss fights
If the developer had taken the time to make the boss fights more fun (add good music, make the attacks more meaningful) this would have been a lot more interesting. As it is, the 'combat' was too easy because your pool of Health is huge to balance out the clumsy and random attacks.
The simple point and click interface isn't much fun because the puzzles are so easy.
The horror elements come so quickly and are so plain that they didn't affect me. Good horror needs some build up and a sense of threat, which this game didn't have.
The whole thing just feels rushed and cobbled together from bits of FNAF and Undertale without reflecting on why those games are enjoyable.
So, I just went and played the game three times just to see the different endings. They weren't really worth getting, unless you want to play Arcade Mode.
Ending 1 / 3
After receiving the key, open the door after covering the camera. Click Leave.
Ending 2 / 3
Same as ending 1, except don't click Leave.
Ending 3 / 3
Same as ending 1, except don't cover the camera.
Arcade Mode is just like the boss battles in this game, except it goes on until you die.
All in all, I wouldn't recommend anyone to play this game.
This game NEEDS a mute function.