The graveyard is arranged in a checkered grid, like a chess board, and when the game begins every space is covered by a grave. Players take turns by either moving a unit one space or digging up a new unit. Units have different levels of power, from the Ghostly Pawn with a power level of 1, to the Demon King with a power level of 6. Units can eliminate enemy units that have a level less than or equal to their own, and the kings can be killed by pawns. Victory means eliminating all other units, or entering into a stalemate with a higher point total derived from your active units. The interface involves only clicking: Click on a grave to overturn it, click on a unit to select it, and click on the space where you want to move it.
Analysis: While we commonly associate chess with units being equal in attack power and different in movement patterns, Tomb Chess is actually closer to Chess' Chinese counter-part, with a dash of Stratego and a unique form all it's own. It has depth and replay value beyond most games, and will keep strategy fans hooked. It even has a crude multi-player mode where two people can alternately use the mouse to give orders. The randomized distribution of units gives the game a level of complexity that keeps it fresh, and also adds a level of skill in predicting what is likely to surface, forcing you to hedge your bets against that one green pawn appearing next to your entrapped king.
This is a veritable monster mash of gaming goodness. You owe it to your cerebellum to play Tomb Chess!