One of life's tragedies is that of losing a person you love dearly. Whether it's your mom or your dad, or even your dog! In My Life is Yours, a puzzle platform adventure game, a man gets a chance to get back the love he lost, but the two of them have to outmaneuver Hades to get their second chance at a happily ever after. Created by Katie Chironis, Duncan Boehle, Connor Fallon, and Val Reznitskaya over the course of 48 hours for a recent Global Game Jam in which it took 2nd place for the Peoples Choice Award, My Life is Yours takes you to the bowels of the Underworld to explore the old adage that "love conquers all."
To move your character through the levels use your [arrow] keys to move left, and right. The old fashioned [WASD] set-up also works. To jump you can use your [space] bar, or use [W] or the up [arrow]. Switching between characters requires one to die for the other to live and the element used to die greatly affects the form your other half reincarnates as. If your character dies by earthen spike, then you will be a solid form able to push the heavy blocks. Fire will bring you back as a human torch and can shatter glass. Air will allow you to be blown this way and that by air currents. Water allows you to slip through fencing. If you are currently in the form of a specific element you will be able to pass through that same element unfazed, except in the case of the spikes. Your goal is to reach the doorway at the end of each level, and on some levels there are two doorways available. Only one of your characters needs to go through a door and if you get stuck at any time you can press [R] to restart the level.
The inspiration for the game comes from the classic tale of Orpheus and Eurydice, though the game plays out differently than the myth itself. The addition of the elements and their uses in the game gives a greater depth to each level and the switching between characters adds an extra dimension to the puzzle solving. One thing that feels lacking is the length, with the whole game taking anywhere between five and ten minutes to complete. However, the brevity doesn't detract from the beautifully crafted levels and backdrops. If anything, it's a smart move to make you want and demand more which is really all any game maker wants. Sometimes you don't need an hour long game to make you sit back and feel pleased with yourself for a job well done, especially with a game that can make you reflect on what lengths you would go to in order to hold onto the one you love most. "I see. You are an adventurer, perhaps?" Well, are you?