Aaron Steed's Ending is the sort of puzzle game that sucks you in with its quiet, elegant simplicity. Using [WASD] or the [arrow] keys, you guide your symbol through levels one turn at a time. When you move, so too do the enemies that will destroy you with a whack when given a chance, so gameplay becomes about careful strategy to lure enemies in to destroy them by running into them before they can do the same to you on your way to the exit, all without using all 48 available moves. You can even choose the second icon from the main screen to play a randomly generated enormous gauntlet.
Easy, right? But as you go on, the levels become more intricate, more tightly designed, with enemies laid out over the map like sharks circling ever closer. With the game's minimalist approach to design and sound, it creates a sort of subtle, hypnotic experience that forces you to learn the rules of each new obstacle without words, as well as how to manipulate it to get by. Suddenly those 48 moves don't seem quite so generous, and the game winds up being much more difficult than you thought. Ending is a game that forces you to think ahead and plan, and is simple but brilliant concept and well thought out design makes it one of those puzzle games that can challenge your brain with the best of them.
Thanks to KMB, Adam, and Sean for sending this one in!