Weekday Escape N°224
You start in Amajeto's bar; and if you decide to leave instead of chilling here, tomoLaSiDo offers you alternative night activity - hunting (mutant) fireflies. After you leave, doesn't matter whether you've collected them or not, Dassyutu wants you to escape their miscellaneous room, where are hidden ten golden coins. And Nicolet, in their lovely game, takes you to a strange factory where everything is operated by codes - and you need to solve many good intuitive puzzles to discover them!
Have a good time and enjoy!
Cocktails bars - or precisely, one particular bar with slightly changed furnishings - are one of favourite Amajeto's themes for summer months. It's warm evening in the city, and you entered an empty but pleasant bar. The door shut close behind you, no waiter or cocktail in sight, and even no bottle with colorful content - maybe try to open the cupboard departments? Would you find the key, or bottles? Will you go or stay?
The cursor is not changing, no save button, one ending.
It's several fireflies you need to catch this time and so, from obvious reasons, you're locked in tomoLaSiDo's living room at night. However, not noticing the bugs is absolutely impossible as fireflies of that size (authors kindly spared us details) would be hardly overlooked in direct sunlight - the dark is necessary for clues and atmosphere. Assembling the key from exit door isn't difficult; collecting all seven fireflies may take a while - some clues are cunning and twisted. Happy hunting!
The cursor is changing, no save button, one ending.
Dassyutu's room is something between kids room, an office and storage room, and apart from the main task (finding the key from exit door), their usual side quest (finding ten golden coins) is also available. Click everywhere, as few views and hot spots aren't easily recognizable, and remember, that the game is linear and doesn't let you guess or brute force any code before discovering proper hint. Can you escape?
The cursor is not changing, save button, one ending.
You materialised in small factory hall and as it's Nicolet's game, the factory is cute, clean and sweet. Conveyor belt stands and you are wondering what do they produce here - seems that your target is to get the assembly line working by solving puzzles, and than hope that the final product is something what helps you to open exit door...like a key? A doorknob? A door controller? A bazooka? Just play and see!
The cursor is not changing, autosave, one ending.
P.S. Talking about factories brings Factory Balls to my mind. Month ago, Bart Bonte released one big game (221 levels) for PC, composed from original game and its sequels and spinoffs. It's paid game, and you can buy it on Steam, itch.io, and Katridge.
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