The Several Journeys of Reemus
Analysis: If you played The Visitor, you'll recognize Zeebarf's signature style: vibrant artwork, punchy animation, and a blood-dark sense of humor. This adventure is much less restrained than the last, full of imaginative and surreal set pieces. The puzzles are more complicated and, unfortunately, not entirely logical. It will take some trial and error—and quite a few deaths—before Reemus can finally face the ant queen, but there's more than enough graphical detail and amusing death animations to keep you entertained till the end. If you get stuck, the bear Liam serves as a hint system. Click on him for occasionally helpful advice.
Zeebarf (his logo is literally a "Z" made out of barf, by the way) is still figuring out how to make a great puzzle. The first room in The Several Journeys of Reemus is a spectacular combination of experimentation and logic, but none of the rooms after that feel quite as inspired. As you go on, there are more ways to die, and more ways to get stuck, both requiring you to restart the chapter and redo everything up to that point again. The repetition really takes the shine off the gameplay, although the visual design and humor remains entertaining throughout. If this developer can find a way to consistently marry his formidable imagination with solid, intuitive puzzle design, I will be looking forward to his work for a long time to come.
Cheers to Pixieash, Siriusxdremus, Federico and Jay for submitting this one! =)