FOC/US (Felix Park)
Felix Park's FOC/US is one of those odd little games you can only really call "an experience", because anything else feels either restrictive or flat-out inaccurate. It takes place in a single small room, and all you're told is that you had a strange dream. Use [WASD] to walk around, and the mouse to look and interact... and hey, maybe you should see about snagging that camera off the table. Once you do, you'll be able to zoom in on things with [E] and zoom back out with [Q] (press [R] to quickly reset your view). You'll be surprised with what you can find... and you might want to start with that odd blue dot where your camera was resting. All you need to do to play is to follow the directions you're given to find each tiny little secret, one to the next, and listen to what you find. Some of it might be weird. Silly. Even a little uncomfortable. But that's what happens when you put things under a microscope... or, I guess in this instance, a really good camera lens.
The game's biggest flaw might simply be that its navigation feels a little awkward... not movement so much as how narrow your focus is when you're zoomed in, which makes finding some of those itty-bitty specks when you're only given vague directions and won't show up until you're right on top of them a bit of a chore. But where it succeeds is in creating an experience that feels at once both intimate and personal, as well as easy to relate to no matter who you are. FOC/US showcases all those weird little quirks that make us up, the embarrassing stuff and the mundane, from navel gazing to anxiety to, well... ranting on the internet. It's the things we don't want to admit we do or worry about, the stuff that we let isolate and paralyze us. I was surprised at how much of myself I recognised in it, and to me, that's the mark of a good piece of art, whether it resonates with everyone else or just a few people. It's a short and arguably simple game, almost more of an interactive art piece, but Felix still manages to make it engrossing and atmospheric nonetheless, and it lasts just as long as it needs to.