The Space Game: Missions
Back when The Space Game was released, casual real-time strategy lovers everywhere agreed that it was one of the very best such games you could play in a browser. It feels a little like an open-ended tower defense title, but lets you play more creatively, with the ability to place your mining platforms and laser banks anywhere in two-dimensional space. Thanks to the required network of energy relays and supporting structures, you end up building this amazing-looking spider creature of a base, tendrils splayed out around the asteroid belt, bursts of neon light pulsing through its veins, lashing out with highlight beams at the incoming swarms of space pirates. It's like Las Vegas in space. But cheaper.
The biggest criticism I had of the original The Space Game was its monotony. Real-life military space mining will probably be like that — just an endless slog through the solar system, pressing little buttons on your space remote to have the nanobot army build you another missile center — but here in this Earth video game, I wanted more variety in the missions, a story please. A goal beyond "Get you some money. Now you are the wealthiez!"
That's what The Space Game: Missions is. The main story path branches off into three sub-plots, each centered around some unique treasure you have to protect, or huge threat you have to face. With 8 missions on the backbone, and 13 more on the ribs, that's a meaty gameplay chowdown. While your own capabilities haven't changed from the first Space Game — your weapons are identical — your focus has to change quite a bit when you are, say, defending a moving rocket from attackers along the length of its flight path, or when you're limited to using the minerals from a single giant mining laser. The tight, balanced gameplay is the same; it's just more engaging this time.
The new missions are hard, even on the easiest setting, and you can unlock a total of four difficulty levels for each. Again, meaty. Even without any major gameplay shake-ups, this is a more than satisfying challenge for The Space Game veterans. Thanks to the in-game tutorial, newcomers should be able to appreciate it too, though you might want to try the first game before diving in here. This game is largely fan-service. We wanted a harder game with a stronger story, and that's what developer David Scott has given us. No multiplayer yet, but this is still a great update to The Space Game, the one and only.
Thanks for sending this one in, Jell and Philip!
You can also play the game at Kongregate