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Blocky's Escape


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Rating: 4.2/5 (66 votes)
Comments (7) | Views (6,270)

Blocky's Escape

In Imperious Interactive's puzzle game Blocky's Escape, it's your job to guide Blocky and any buddies through levels of traps, warps, moving tiles and more to the exit, nabbing the stars along the way. Just use [WASD] or the [arrow] keys to move Blocky, and when available, the [spacebar] to swap between characters, keeping in mind that everyone needs to get to the exit safely to win! For a lot of players, Blocky's Escape is just going to be too easy, since it doesn't have a difficulty curve so much as a difficulty meander, and the entire first batch of levels are almost overly simplistic. The game introduces things like trap tiles, switches to toggle them on and off, as well as warps, moving platforms, and more, making the bigger, more complicated stages later on in the game a little more thought provoking, though still largely something that won't give a lot of players much trouble. Blocky's Escape is still a bright, fun little game that's a perfectly pleasant puzzler for when you want something vibrant and casual that won't make your brain start smoking.

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7 Comments

Cool. I tend to enjoy games like this and thought this one was really well done. Sleeker graphics would have been nice, as would some slightly trickier puzzles (with fewer "forced" moves and less room for error) toward the end, but I like the cut of its jib.

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I can't figure out how to get the star at the bottom of the right column in level 2 of world 3. I assume the button to turn off the zapper just above it is in the bottom row but that is protected by another zapper that I can't figure out.

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Ohhh. POP strikes again.

The top button that moves the slider also turns off the bottom zapper.

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I can't figure out how to beat world 2-8 with both stars...

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extraflux September 26, 2015 6:56 PM replied to Gabe Puratekuta

2-8:

DDDRUUUURDDDLLDURRRD

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What a fun game, and I actually 'beat it' for a change!

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Really like the style of this puzzler but the difficulty is just not there. The first move is often forced so there's really not much thought that has to go into it, even on the later levels.

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