Alice is Dead: Episode Three
The finale to Mike Morin's popular, twisted point-and-click take on the old fairytale is here. Alice is Dead: Episode 3 continues after the events of the second game and finds you (that is, the White Rabbit) closer than ever to finding out what happened to your memory, and why a certain blonde moppet tried to do you in. Dig a little deeper into the underbelly of Wonderland, and you could find all the answers you're looking for... or someone could find you first.
Played like any point-and-click game, you use your mouse to interact. There's no changing cursor, unfortunately, so you might have to do a fair bit of clicking around if you find yourself stuck. Hearts signify navigation, and clicking on one when you see it will let you move to a new area. To use the items in your inventory, just click on it at the bottom of the screen, and then click where you want to use it. Operating on "Wonderland logic", the game can be a bit hard to figure out at times. There isn't a whole lot of direction given, and it can frequently feel like you stumble on success by accident; when it seems like you have nowhere else to go, all you can really do is retrace your steps and hope you've triggered something elsewhere. Fans of the series will also be glad to see that its signature sense of dark humour is still intact, along with its fantastic production values.
What you might not be so happy to find out is that the ending is not only abrupt, it raises more questions than it answers, and feels rushed to boot. It's not putting a period at the end of the story, it's taking a cleaver to it, and, combined with how short the whole thing is, what's left is potentially unsatisfying after all the plot elements introduced in this episode alone. Undoubtedly creator Mike Morin and his creative team were under pressure from fans to produce, but you might have preferred to wait another year (or longer) if it meant a more succinct resolution.
Play all 3 games in the Alice is Dead series:
It's sad to see the end of one of the most imaginative and quirky series, especially since it feels like there's so much more potential in the world and story it crafted. Will we ever see this Wonderland again? Maybe. I'd offer that there's a possibility we might see another episode down the road based on all the loose ends. Regardless, Alice is Dead is still definitely worth a play, and we can hope... and sulk. Mostly the sulking.
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Click the spade.
Get the BRICK (by Fred's Fish)
Get the PENNY (in the sewer)
Click the heart by the door.
Open the keypad. You can either:
Open it with the PENNY and click the red wire
Bash it with the BRICK
Read the diary, if desired.
Click the answering machine.
Note the numbers: call Ann and the Hatter on your PHONE.
Back out twice.
Click the spade.
Pick up the PIPE by the exit door.
Click the left heart.
Click on the green being. Click through the conversation.
Give Rulio a PENNY and get a MUSHROOM.
Back out. Click the right heart.
Get rid of Tweedle Dee and Tweedle Dumb. You can either
put the MUSHROOM in their drink
bash them with the PIPE
Go back the put the PIPE in the dumpster.
Go into the nightclub.
Click the left heart.
Click the thermostat.
Turn the temperature up to 90.
Back out to the dance floor, then go right.
Call the number on the mirror.
Go back to the kitchen.
Click the black area under the slot machine.
Change the odds to 1:1.
Back out and play the slots.
Go back to the bathroom.
Click on the stalls.
Click the far right stall.
Go into the secret lab.
Click the tubevator.
Read the text message.
Find the tapes.
The first one moves from game to game. It's either on the table in the lab, on a table in the main room of the nightclub, under the door of the first stall, or on the table near the bouncers (maybe elsewhere, too).
The second is in the dumpster.
Rulio has the third.
Go back into the lab.
Insert each tape into the TV (in the upper middle of the screen).
Go to the tubevator.
Ann's GIFT is in the lower middle drawer under the sink in the bathroom.
Go up the tubevator.
Stay tuned after the credits
Posted by: basseq | September 10, 2010 4:11 PM
Another Walkthrough, if the first is kind of hard to follow.
Credit to basseq for tape location information.
After the opening scene, you are left standing on the outskirts of town with a bell and a cell phone (it is located next to the mute button).
If you want, you can look at the stones, but there's nothing else to see. Head into town.
Your phone should be ringing! Read your text message and then click around to get the brick and the shiny coin.
Can't find the brick?
It is the small object beneath the orange fish graffiti.
Can't find the shiny coin?
It is in the gutter, on the side of the sidewalk.
Click on the door with all the locks. Time to use your inventory!
Still don't know what to do?
Use the brick on the keypad to break it and click on the lock to go in.
Welcome back to your home! Click on the journal beside the chair and get reading.
Click on the recorder besides the potted plant and listen to the messages by clicking on Play.
Note the phone numbers on the Post-it.
Call each number on the Post-it note on your cellphone after listening to the messages. Always note the display on top of the phone screen, "Connected to..."
How do I use the phone?
Simply dial in the numbers and press the green button.
Go back to the screen showing your living room.
New Message! Read it then exit your house.
You are now able to go forward deeper into the city.
Hello. You are facing a dumpster.
There's nothing in it for now, but if you don't believe me you can always click on it anyway. There is something else in this scene...
Can't find it?
It's right there! On the ground! In front of the green door.
Turn Left and talk to Rulio. He won't bite.
Ask for mushrooms. You know you want them.
Where's the Shiny?!
If you've been following this walkthrough then you're in luck! It's already in your inventory. Click on the shiny coin and give it to him.
If you don't already have the Shiny coin and you're too lazy to look for it, then
it's where you found the brick, in the gutter on the side of the sidewalk.
Go right twice. You are now facing a huge dude with a bowtie and a pet hat. You are now faced with a very important decision.
Do you want to
Spike their drink with the MUSHROOM?
Do you want to
Bash them in the face with your PIPE?
Whichever one you choose makes no difference in the outcome of the game.
Don't have the PIPE but want it? See number 6.
Enter the club. Oh wait-- there's a metal detector!
HELP HELP HELP!
Unfortunately, you must now part with the pipe. If you chose to use it, thank it and say your last tearful goodbyes. Then proceed to chuck it into the DUMPSTER.
NOW you may enter the club.
New message! Read it and get scared.
Now take the time to appreciate that beautiful singing. Did you know it was made exclusively for this game?
Sorry-- go LEFT.
The limes are there for show, but there's something else... and it's not the slot machine.
WHAT IS IT?
It's the thermostat, of course.
Well, duhhh, but what do I DO with it?
Turn it up to 90 degrees.
Did you finally figure out that the slot machine was just playing with you?
Har har har.
Now go right twice. You should be in a bathroom.
If you want to inspect all of the stalls and dial all the numbers for fun, go ahead---
but there's only ONE important number here to call and that is the one on the mirror.
WHAT? THERE'S NO NUMBER ON THE MIRROR!
Did you turn the thermostat up to 90 degrees?
Wow! Access granted!...
Did you read the "Connected to..." display on your phone when you called?
NO, I DIDN'T AND I'M NOT GOING TO CALL AGAIN.
Geez. Just go back to where the thermostat is, will you?
You should be back in the room with the thermostat and the slot machine. You will now notice a black hole (or black square) under the machine. Click on it.
What do I do now?
Click on the last square to change the ratio to "1 in 1"---
Your odds of winning is now 100%! Hooray for cheating!
Play the slots. You win!
Don't worry if nothing comes out of the machine and magically ends up into your inventory. Nothing is supposed to come out.
Go back to the bathroom.
Yes, the bathroom.
Click on the stalls and go in through the third one with the cute picture of a dinosaur.
Ooooh, secret lab! Go RIGHT first and click on the TUBeVATOR.
Oooh! New message. Read it and go LEFT twice.
New Message! Read it and weep.
You must now find the three tapes. They are not all in the lab, so you must search throughout the city.
*You can't find the second tape until you find the first. Similarly, you can't find the third until you find the second.
*BUT I DON'T WANT TO LOOK FOR THE TAPES!*
The first tape:
The first is a tricky one. It changes every game. Try looking for it in the club, where it likes to dwell.
Still can't find it?
Try checking all the tables: the one in the lab, the ones in the main room of the club, the one just outside the club, and the countertop of the kitchen (where the slot machine is). It might also be under the door of the first stall in the bathroom.
If it isn't in any one of these places, then you're out of luck.
The second tape:
It's in the dumpster with your good buddy, the PIPE.
The third tape:
Try your other good buddy, Rulio.
Go back to the Secret Lab and turn LEFT. Play the tapes one by one by putting them into the VCR of the TVhead.
*The tapes are not over until the entire screen dims.
Exit the lab and go back to the bathroom of the club. Read your new text message somberly. There should be something around here...
Can't find it or don't want to?
Click under the sink.
This can't be good...
Go back once again to the Secret Lab and turn RIGHT.
Are you ready?
Click on the TUBeVATOR.
HEY, HEY, HEY! Don't think it's over yet!
Wait for the credits to finish to see the REAL ending.
Thanks for sticking with me. Hope you had fun!
Posted by: Song | September 16, 2010 6:18 PM