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Hi! Welcome to the big fat Weekday Escape!
This week we've got several really good escapes! The latest Amajeto is here - only two weeks after the previous one - followed by a nice little escape by Gyamingway. As every second week, we've got a new tomoLaSiDo (players friendly) and another remake by Cabeza/Primera. One more remake comes from Crayfish/MysteriousBox and this one is hard indeed.
No puzzle games in this WE - tomorrow will be published Weekday Puzzle.
Have a good time and enjoy!
Blue Islands 2
Amajeto is back with a sequel to their escape Blue Islands published two weeks ago. After you escaped the hotel room where you were locked, you can't go wherever you want (as you thought) The gate is locked. Well it's time to solve puzzles and figure out how to open it - you don't want to stay in the yard, right?
The cursor isn't changing, save option, one ending.
Escape from White Room
To escape Gyamingway's room doesn't take long - it's a small room with few simple puzzles only. With the atmosphere of old escapes and old school puzzles it's a pleasant game.
The cursor isn't changing, no save option, one ending.
Escape Challenge 168: Room with Muscat
The tomoLaSiDo's game is one of those in which you can escape the room relatively quickly - collecting all the key parts is without much trouble - but to reach the perfect ending, you need to do more. Your goal is to leave with a shining green ball and one grape.
The cursor isn't changing, autosave, one ending.
Escape in México
With Cabeza/Primera you travel around the world visiting beatiful holiday destinations, and now your plane landed in México. Agai you find yourself locked up in the hotel room, and to see more from México than mexican decorations you need to find out how to open the room.
The cursor is changing, no save option, one ending. (Edit (thanks to Pulsaris): Two endings.)
Carboard House
Crayfish/MysteriousBox remade their older game (published in WE N°206) and changed it. The puzzles in the original game were hard, you often had to to combine more hints to find the correct solution, and the remake is even more difficult. It's very good game but don't expect fast progress - the game is much bigger and complicated than it seems and its graphics is less clear. Reserve enough time for this one.
The cursor isn't changing, autosave, one ending.
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.
There are two endings for Escape in Mexico.
One ending if you don't solve the
cactus
puzzle and another ending if you do.
***
Every MysteriousBox game seems to have their own hiccups and this one is no different.
For example, the
toy train
that takes three centuries to complete a circle.
Then, there is one puzzle that requires you to
turn sound on.
And that
alarm clock
puzzle is simply illogical. The solution is
852 because there are eight clocks in the box and the barcode reads "52". Like wtf.
***
Neat Escape has published a new game too:
Escape from the children's room. ~Boys room edition~
Of course I know that the NE's game is out. It will be published on Friday.
FIVE games, including an Amajeto and a TomoLaSiDo—wheee! 🙂🙂🙂
Escape From White Room has a really janky game canvas—you might have to zoom out quite a bit to get it all into the browser window.
Regarding the names of the two endings in Escape In Mexico:
I know Cancún is a resort destination, but what is Saboten? I can't find it with a search and there's nothing on Wikipedia—is that another location in Mexico?
Wow, Cardboard House was intense. Like, Myst-level intense. You need excellent memory for this one, or you'll be doing much back and forth. I wound up taking screenshots and pasting them into an image editor just to keep up with what all was going on. (And you ought to see my scribblings on paper!)
I agree with Pulsaris that there are some flaky things to the game. I had to consult a walkthrough at the very end to figure out what on earth to do—the game veered into absurdity when…
…you had to use the eraser to erase the border between the two cameras on the monitor. So illogical!
And something I disapprove of—there's a sound puzzle which provides no alternative for the hearing impaired. Games should always accommodate for people with disabilities.
I found it irritating that some puzzles chimed and unlocked as soon as you entered a solution, while others required clicking elsewhere (such as on a drawer handle) for the solution to register. That inconsistency confused me more than once. And in case you miss it, there's a hard-to-see node at the end of the hallway, so be sure to look left and right.
But these shortcomings aside, I thought this was quite well done. The cardboard aesthetic was absolutely lovely, and the sheer number of puzzles packed into this one game is impressive. It was a little slow to load and run, but I found no glitches whatsoever. Can't wait to see what the developer comes up with next!
I'm ecstatic that we're getting a series of games from Amajeto! I feared the developer was no longer putting out games—that period of silence around the beginning of the year was heartbreaking. So glad we have more to look forward to! 🥳
@jF
Saboten is the Japanese word for cactus.
Ahhh. I was thinking entirely in Spanish. 😁
I'd agree, Cardboard House was enjoyable, the aesthetic was very well done. The puzzles were hard, only one or two were a bit unfair. Extensive use of the Snip Tool in Windows was handy. But yes, the use of the
boxcutter and eraser
were pretty random.
Update