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Weekday Escape N°358

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Hi! Weekday Escape and Weekday Puzzle are here!

We are almost done with Selfdefiant's state escapes, just one is left. Luckily, Amajeto's series Blue Islands continues and I hope we have many more chapters to come - this one is very enjoyable. Original Coconuts Park's series has several dozens of chapters so if they continue with remakes, we also have something to look forward to.

Garuda Games puzzler is basically The Snake with a few changes and additions, and from Kultisti we've got another strongly atmospheric action jumping game. The last is racing game by ThePetersons - go chicken go!

Have a good time and enjoy!

Hooda Escape West Virginia 2022


Hooda Escape Wisconsin 2022


In West Virginia you find quite easily the ATV key - the problem is, that the ATV is across the creek and all planks from the bridge are gone. Your goal is to get any and repair the bridge Things in Wisconsin are simple - you need to get some cheese. Wisconsin cheese, I suppose.
The cursor isn't changing, no save option, one ending. Escape from Wisconsin doesn't load on Melting-Mindz site so the links lead to Hoodamath site.

Blue Islands 4


In the third installment of Amajeto's series Blue Islands we finally left the starting island and now, in the fourth part, we arrived on the island where the lighthouse stands. It's twilight already and nobody is around, so you can start exploring the island. The first place where you get inside is the small house, and you spend some time there solving puzzles. Finally you open the staff room...and that's it. To be continued...
The cursor isn't changing, save option, one ending.

Booca in the Southern Islands - Episode 9 Let's Eat Magoes!

mango.pngIn the Coconuts Park's latest episode we meet Green (the turtle) again. He is sad 'cause Mrs. Kieve left - just for a while but still. What now? What would cheer Green up? Maybe something good to eat...like the mangoes that grow on the tree over there! Can you help Noib to get them and make everybody happy? The cursor is changing, no save option, one ending.

The Snake Cat


Garuda Games's puzzler is a new version of well-known game for mobile devices The Snake. To clear the level, you need to fill in all empty squares and as in the original, you can't cross your body. There are red objects that you must not hit and also, some blocks are cracked. They will break if you pass by them. It's a fast-paced game - you beat a level in no time (at least the levels at the beginning).
Controlled by WASD keys, R to restart a level, no save option. 50 levels.

Hop Owl

hopowl.pngKultisti's jumping action game is about an owl searching for cosmic dust littered all over the machines of dawn while avoiding traps. It's dark, very atmospheric, with plenty of jumping.
Controlled by WASD/Arrow keys, no save option, 25 levels.

Farmula 1 Racing

farmrace.pngThePeterson's game is a farm race. Choose you animal, wait for the green light and run! Avoid other animals and obstacles in the way because every obstacle slows you down and the time is running. The game is divided into stages but because it has no autosave you start always from the beginning. It's simple, catchy and funny!
Controlled by AD/Left/Right, W/UP to go, Space to communicate.

P.S. Almost two years ago was published ThePeterson's adventure game Hexplore. It's a cool game.

We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.


Okay, curiosity has gotten the better of me with Booca in the Southern Islands - Episode 9 Let's Eat Mangoes:

Was that pig farting while up that ladder? Cutting the cheese while cutting those mangoes?  🤭


Amajeto has always done great visuals, but they've outdone themselves this time—Blue Islands 4 is absolutely gorgeous. But oh boy, this one is hard! You really gotta be observant with this one, or you'll miss clues all over the place.

The dock in particular had me scratching my head:

So many red herrings! The coloring of the deck boards is irrelevant, as are the boats tied up alongside and the position of the various ropes.

What is important is the number of times those ropes are looped around bollards. They give you a 1-2-3-4 sequence.

The bollards themselves are hiding the last part of the solution.

The bollards are actually different heights. With the loops providing the sequence, you get the solution to the familiar four heights puzzle inside the lighthouse, 1-2-4-3.

The left/right/center buttons solution is also in plain view, but easy to overlook:

Those inset bricks just outside the lighthouse door almost form a left/right/center pattern, but not quite.

But they do provide the answer.

Look closer at the bricks—many of them have vertical marks on them.

From the topmost brick and working downward, note where those marks fall. You'll get a sequence of left, right, center, left, right, left.

By the way, this is the fourth installment, not the third.  😉


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