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Weekday Escape N°277

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Weekday EscapeHi, the week is over and a fresh Weekday Escape here!

Amajeto turned for inspiration to nature and their brownish apartment feels autumnal indeed. Neat Escape wants you to leave a room without doors or better, without any visible one. New designer Jim-Ar created a large escape game divided into two parts in the best tradition of the genre, not an easy one but definitely entertaining and rewarding.

Have a good time and enjoy!

Late Fall
Late Fall

Amajeto's wants you to escape an apartment which consists of four rooms and collect eight tiles on your way out. To get all the tiles you need to figure out several letters/shapes/digits codes. Can you escape?

The cursor isn't changing, no save button, one ending.

Escape from the Old Inn

<br />
Escape from the Old Inn<br />
 <br />

You wake up in Neat Escape's inn and can't leave your room - but you need to check out this morning! On top of that there isn't any door in plain sight...seems that you need to find a secret door or a mechanism which opens it. You should start right now to get any breakfast...and don't worry about the mess you may cause as this room is equipped with selfcleaning spell!

The cursor isn't changing, save button, two endings.

P.S. Let me remind you of Kotorinoshu's excellent game E.X.I.T. II - The Basement. There is also shorter game E.X.I.T. which you find in WE N°155.





Perfect old school escape game by Jim-Ar keeps you entertained for quite a long time and for patient escapers it's well spent time indeed! You find yourself locked in a dark cell-like room - you may need to turn the monitor brightness up - with several pieces of furniture and some strange devices with (yet) unknown purpose. The only reasonable thing you can do is to carefully explore the room and pay attention to your cursor since some hotspots aren't obvious. Notice, that there is a clue for every puzzle so if you don't have any you just haven't found it...also, the game ends abruptly right after you open the last box...to be continued!

The cursor is changing, no save, one ending.

Gear II
Gear II

...you find yourself in the same room which you tried to escape! That's 'cause the game is divided into two parts. Now you hopefully find out what are the fish for and open the glassed niche. And after you escape this room you haven't won yet, you get trapped in another one...there is a long road to freedom ahead full of intricate puzzles!

The cursor is changing, no save, one ending.

We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.


Hint for Amajeto:

Not all doors are locked.

paulmashtv November 18, 2020 8:14 PM

looking forward to these.


In Escape from the Old Inn, I got what I think was probably the "OK ending", but I suspect the alternate ending was the better one. I can't figure out what I should have done differently to get the better ending -- has anyone found it?


Gear and Gear II were incredibly enjoyable - hard enough, but smart and really rewarding of patience. Reminded me of some of the classics of ten years ago or so.


i need help with the three digit code in gear I


Jim-Ar's Gear and Gear II are quite perfect indeed. They contain mostly very clever, logical puzzles and hints. However I failed to find the clue to the four-digit-code in Gear II. Had to consult a walkthrough to discover it's


Can anyone tell me where or what the hint for the code is?

brew November 23, 2020 8:10 AM replied to chrpa


You couldn't be more right with your regretfull remark "why wasn't I more patient and/or observant?"... [slightly blushing]

Thank you though!


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