The LaCoGeSSta Research
There are, of course, a few issues with the game. The game is, essentially, a one trick pony; ot would be nice to see the game test your brain a bit more by introducing new concepts and rules the farther you go beyond simply "here's a new thing, it moves like this". Your critters also tend to fall off the screen enough that it would be nice for the game to automatically restart the level for you when it happens (or just undo your last move) rather than requiring you to hit the button yourself. The themed menu, where you actually select options using the critters themselves, is a cute idea, but can be a little tedious in navigating when all you want is to change the options or turn off the sound. A simple click-to-pick menu might have been quicker, if not as cute. Fortunately, the team behind the game is already working on a sequel that addresses these problems and expands on the gameplay.
I'm a big fan of light brain puzzles, and The LaCoGeSSta Research fills that niche nicely, despite having a name that is officially the most tedious to type out repeatedly. (Developers, that was not a challenge.) If the gaming world is a newspaper, this would be the crossword puzzle you do over coffee each morning; simple and quick but satisfying. The randomly generated levels should keep you busy until the sequel comes out, but in the meantime, don't you have a bunch of beasties to force into mortal combat... for SCIENCE?!
Thanks to RoomEscaper55 for suggesting this one!