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7 Days Without Rain

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Rating: 3.4/5 (70 votes)
Comments (10) | Views (5,396)

7 Days Without Rain

In 7 Days Without Rain, a point-and-click puzzle game by ReFall, you're a thief who's putting your sticky fingers to the greater good. Which... sounds gross when I say it, but trust me, it's a good thing. Click to interact with people and objects when icons pop up as you explore, and pull off acts of altruism without getting caught. It's a neat idea that could serve to be fleshed out a bit, as its short length and repetitive minigames will show, and things get a little, um, weird towards the end, but if you always thought you'd make a good thief-with-a-heart-of-gold, it's worth checking out.

Play 7 Days Without Rain


Asthanius October 6, 2014 12:33 PM

I don't get it. At the end,

I think you use the key to unlock the box next to the knight, and then the knight hangs you.

But I'm not 100% sure.

callmerob October 6, 2014 1:03 PM

That's what I experienced too, odd story


aww... that was sad :(


That was fun, but it didn't make a lot of sense gamewise or artwise. So...

this is a time loop? But even that doesn't make sense. I kinda wish the writer would explain his intent.

Mick James October 7, 2014 8:43 AM

So many questions...what happens to the guy on the bed in the beginning? Who keeps sneaking into the house and putting ever more complex padlocks on the door?

And that's before you even get outside.


What confused me most was how difficult it was to give candy to children on Halloween.
That and the fact that you had to break into your own safe.

I guess it could be argued that this had a "justice is blind" type of theme. It's kind of silly, though.
There's also clearly some sort of magic going on, with

the safe giving you exactly what someone else needs that day, apparently without you knowing what is needed

I'm interested in the symbolism of the rain, too. Did the writer mean to say that while the thief was active literally nothing bad happened, ever? That he kept the rain away?
Combined with the apparent spoiler-mentioned-above, I can almost see some lore forming here. Almost.

Clearly some interesting themes going on here, but they don't seem entirely thought through


I don't think this game is rightly tagged as simply "pointandclick". It's more arcade-ish (avoidance, reflex) than puzzle-ish, which is what I usually expect from straight PnC games.

Tobberian October 9, 2014 8:06 AM

On the picture It looks good, but the amount of gaming done ranks roughly to using a scrollbar.


Blargh, it's too difficult to give kids candy when you're using a laptop touchpad and not an actual moving mouse. Or at least, it's above my level of ability.

Krizpy May 3, 2016 3:14 AM

i completed the game but i found the lock system annoying. i would've preferred having the object already or finding it outside during the level.

also i didn't like that it was the same puzzle the first few times around. it got repetitive.


i don't understand why they made it clear that the door of the couple's house in was openable but not by you at any point in the game. the action shouldn't've been there if you never put it to use. you don't put a gun in the first act, etc.

overall the game was weird. there was no clear theme (was it... his life? but what about the ant??) and the puzzles were often more frustrating than not.


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